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1 15 Battle Introduction 1
2 15 Battle Introduction 2
3 15 Battle Introduction 3
4 15 Using Arts 1
5 15 HP Gauge
6 15 Using Arts 2
7 15 Using Arts 3
8 15 Talent Arts
9 15 Treasure Chests
10 15 Barrier Battles
11 15 Aggro and Positioning
12 15 Destination
13 15 Saving
14 15 Tutorials
15 15 Shops
16 15 Quests and Trading
17 15 Targeting and Commands
18 15 Camera
19 15 Story Quests
20 15 Story Quests 2
21 15 Heart-to-Hearts
22 15 Levelling Up Arts
23 15 Skills
24 15 Party Gauge
25 15 Switching Party Leader
26 15 Monster Types 1
27 15 Hints: Luring Monsters
28 15 Buffs and Debuffs
29 15 Battling Mechon
30 15 Fleeing Battle
31 15 Visions
32 15 Affinity Cries
33 15 Gem Crafting Available
34 15 Battle Tactics: Shulk
35 15 Battle Tactics: Reyn
36 15 Hints: Quests
37 15 Party Formation
38 15 Camera (Cont'd)
39 15 Battle Tactics: Fiora
40 15 Skip Travel
41 15 Heart-to-Hearts (Cont'd)
42 15 Levelling Up Arts (Cont'd)
43 15 Skills (Cont'd)
44 15 Chain Attacks
45 15 Using Monado Arts
46 15 Hints: Affinity During Battle
47 15 Hints: Equipment
48 15 Hints: Changing the Future
49 15 Monster Types 2
50 15 Climbing Walls
51 15 Skill Links
52 15 Monster Types 3
53 15 Battle Tactics: Sharla
54 15 Battling Faces
55 15 Battle Tactics: Dunban
56 15 Battle Tactics: Melia
57 15 Battle Tactics: Riki
58 15 Battle Tactics: Fiora 2
59 15 Affinity Chart
60 15 Affinity Chart (Cont'd)
61 15 Collectopaedia
62 15 Item Visions
63 15 Selling Items
64 15 Quest Log
65 15 Heart-to-Heart List
66 15 Unique Monsters
67 15 Landmarks and Locations
68 15 Story Memos
69 15 Trading Items
70 15 Reorganising Arts
71 15 Gem Crafting
72 15 Skill Links (Cont'd)
73 15 The Reconstruction
74 15 Fighting with Melia Alone
75 15 Gem Slots
76 15 Incapacitation 2
77 15 The Monado Unbound
78 15 Harvesting Crystals
79 15 Levelling Up Monado Arts
80 15 Reconstructing Colony 6
81 15 Hints: Recolonisation
82 15 Hints: Monster Attacks
83 15 Hints: Heat and Fever
84 15 Chain Attack and Break Art
85 15 Buying Items
86 15 Cleared Data
87 15 Hints: Break, Topple, Daze
88 15 Incapacitation 1
89 15 Battle Tactics: Shulk 2
90 15 Hints: Danger Levels
91 15 Hints: Crafting Support
92 15 Spike Abilities
93 15 Monado Arts: Shield
94 15 Monado Arts: Purge
95 15 Controls
96 15 Quest Tutorial
97 15 Update Notification Icons
98 15 Two Types of Equipment
99 15 Present Tutorial
100 15 Expert Mode
101 15 Gem Crafting Tutorial
102 15 Buff Tutorial
103 15 Debuff Tutorial
104 15 Event Theatre
105 15 Time Attack Mode 1
106 15 Time Attack Mode 2
107 15 Time Attack Mode 3
108 15 Time Attack Mode 4
109 15 Casual Mode
110 15 Expert Mode Tips
111 15 A New Adventure Begins
112 29 Gameplay differences
113 29 The party gauge
114 29 Visions
115 29 Other changes
116 166 Some elements of this new adventure are [System:Color name=arts_sp ]very different from the adventure so far[/System:Color]. The most major points will be introduced on the following pages.
117 166 As you progress through the adventure, instead of Chain Attacks, you will unlock an [System:Color name=arts_sp ]all-new system for performing all-out attacks[/System:Color]. You'll still require a segment of the gauge to revive fallen allies.
118 166 In the new adventure, [System:Color name=arts_sp ]Shulk has lost his power to see visions[/System:Color]. This calls for more caution than before when it comes to your enemies' most powerful attacks.
119 166 ・Some allies will [System:Color name=arts_sp ]battle in ways not present before[/System:Color]. ・The Skill Tree system has been removed. There are further changes, so keep an eye out for them as you play.
120 15 Assembling Ponspectors
121 29 Ponspector-enabled special attacks
122 29 Finding the Ponspectors
123 29 Recruiting the Ponspectors
124 29 Checking member information
125 166 The Ponspectors are an elite band of surveyors from Frontier Village, split between red, blue and yellow teams. If you can [System:Color name=arts_sp ]befriend members from all three teams[/System:Color], Shulk and his friends will [System:Color name=arts_sp ]gain access to a new kind of special attack[/System:Color], so try to seek them out wherever possible!
126 166 The full Ponspector brigade numbers [System:Color name=arts_sp ]12 members[/System:Color]. When you recruit one, they may tip you off to [System:Color name=arts_sp ]the location of others[/System:Color]. Locations you've heard of are marked on the map with a [ML:icon icon=map01 ].
127 166 Ponspectors on the Bionis' Shoulder have [System:Color name=arts_sp ]issues [/System:Color]they struggle with. Resolve those issues for them to gain their help in your quest.
128 166 In the Collectables section of the main menu, you can access the [System:Color name=arts_sp ]Ponspector Report [/System:Color]to learn more about the Ponspectors you have befriended up until that point.
129 15 Using Ponspectors in Battle
130 29 Ponspector assistance
131 29 High Ponspector tension 1
132 29 High Ponspector tension 2
133 166 In battle against enemies, Ponspectors will jump in to help Shulk and his friends on their own initiative. Each Ponspector has a [System:Color name=arts_sp ]signature move[/System:Color], healing the party, debuffing the enemies, and so on.
134 166 If you perform well in Battle Start Affinity, Burst Affinity, etc. by pressing [ML:icon icon=btn_b ] at the right time, the Ponspectors may enter a state of [System:Color name=arts_sp ]High Tension[/System:Color].
135 166 Ponspectors in a state of [System:Color name=arts_sp ]High Tension [/System:Color]will join in the battle with all their strength, and with no slacking off. High Tension will wear off with time, returning to the usual state.
136 15 Ponspector teams
137 29 Ponspector teams and hidden powers
138 29 Team colours
139 166 The Ponspectors are divided up into [System:Color name=arts_sp ]Red[/System:Color], [System:Color name=arts_sp ]Blue [/System:Color]and [System:Color name=arts_sp ]Yellow Teams[/System:Color]. There's a rumour that if members of all three teams ever gather in one place, [System:Color name=arts_sp ]the Ponspectors' hidden powers[/System:Color] will be unleashed...
140 166 Red Team have an [System:Color name=arts_sp ]offensive [/System:Color]signature move. Blue Team mostly have a [System:Color name=arts_sp ]healing [/System:Color]signature move, but not all of them. Yellow Team have a [System:Color name=arts_sp ]debuffing [/System:Color]signature move.
141 15 Ponspector Union Strikes
142 29 Union Strikes
143 29 Union Strikes and extra effects
144 29 Increasing Union Strike intensity
145 29 Extra Chances 1
146 29 Extra Chances 2
147 166 By befriending Ponspectors from all three teams, you have unlocked the ability to perform a special [System:Color name=arts_sp ]coordinated attack [/System:Color]- the [System:Color name=arts_sp ]Union Strike[/System:Color]. Doing so requires spending three bars of the Party Gauge, but it deals damage to enemies in a wide area and has [System:Color name=arts_sp ]extra effects[/System:Color].
148 166 There are three variations to choose from, each with extra effects: Red Comet - deals [System:Color name=arts_sp ]major damage [/System:Color]to one enemy Blue Caress - [System:Color name=arts_sp ]heal [/System:Color]and grant [System:Color name=arts_sp ]Regen.[/System:Color] ([ML:icon icon=enh06 ]) and [System:Color name=arts_sp ]Debuff Immu.[/System:Color] ([ML:icon icon=enh14 ]) to allies Yellow Chaos - [System:Color name=arts_sp ]force Daze[/System:Color] ([ML:icon icon=enh39 ]) and [System:Color name=arts_sp ]Str. Down[/System:Color] ([ML:icon icon=enh27 ]) on enemies in area
149 166 The more Ponspectors you're able to befriend, [System:Color name=arts_sp ]the more powerful their Union Strike will become[/System:Color].
150 166 When you use a Union Strike while all three allies are capable of acting freely, an [System:Color name=arts_sp ]Extra Chance [/System:Color]may sometimes occur. An Extra Chance lets you [System:Color name=arts_sp ]perform another Union Strike [/System:Color]without using the Party Gauge. (You cannot choose the same extra effect.)
151 166 The probability of an Extra Chance occurring is higher [System:Color name=arts_sp ]the more Ponspectors are in a state of High Tension[/System:Color]. After a Union Strike, the party's tension will go up, while all Ponspectors in a state of High Tension will revert to normal.
152 15 Fogbeasts
153 29 Fogbeast surges
154 29 Rioting monsters
155 166 Fogbeasts are more powerful than their regular monster equivalents. In addition to that, they also spread a [System:Color name=arts_sp ]riot surge [/System:Color]in a set radius around themselves, drawing in nearby monsters.
156 166 Enemies who come under the effects of the surge will become aggressive towards Shulk and the party. Additionally, these enemies will be affected by the [System:Color name=arts_sp ]Riot [/System:Color]Aura ([ML:icon icon=enh35 ]), [System:Color name=arts_sp ]increasing their level [/System:Color]based on the strength of the Fogbeast.
157 15 Dealing with Fogbeasts 1
158 29 Riot Aura effects
159 29 Aura removal through Art effects
160 29 Aura removal through Daze
161 166 The [System:Color name=arts_sp ]Riot [/System:Color]Aura ([ML:icon icon=enh35 ]) granted to enemies by Fogbeasts can be removed in the same way as any other Aura ([ML:icon icon=enh35 ]). Doing so will remove the Riot Aura's ([ML:icon icon=enh35 ]) level-up effect, making it crucial in an emergency.
162 166 Arts like Shulk's [System:Color name=arts_sp ]Monado Purge[/System:Color] or Melia's [System:Color name=arts_sp ]Mind Blast[/System:Color] have the effect of removing Auras ([ML:icon icon=enh35 ]) from enemies, making them extremely useful in fighting Fogbeasts.
163 166 You can also remove an enemy's Aura effect ([ML:icon icon=enh35 ]) by [System:Color name=arts_sp ]Dazing[/System:Color] ([ML:icon icon=enh39 ]) them.
164 15 Dealing with Fogbeasts 2
165 29 Aura removal through Union Strikes
166 166 When numerous enemies are under the effects of the Riot Aura ([ML:icon icon=enh35 ]), the [System:Color name=arts_sp ]Yellow Chaos[/System:Color] Union Strike is a very efficient means of removing it. It allows you to force Daze ([ML:icon icon=enh39 ]) on enemies in a wide area, removing their Auras ([ML:icon icon=enh35 ]) in the process.
167 15 Arts Manual Shop
168 29 A shop selling Arts Manuals has opened!
169 29 Obtaining Arts Coins
170 29 What about the coins I already earned?
171 166 In the Arts Manual Shop, you can exchange [System:Color name=arts_sp ]Arts Coins[/System:Color] for Arts Manuals to level up your favourite Arts.
172 166 You may obtain Arts Coins when [System:Color name=arts_sp ]defeating unique monsters and Fogbeasts[/System:Color]. (Defeating a given monster for the first time will always grant an Arts Coin.)
173 166 Arts Coins received for unique monsters and Fogbeasts you defeat before the shop opens should [System:Color name=arts_sp ]already be in your possession[/System:Color]. You can check the coins you own at the Arts Manual Shop.
174 15 Quiet Moments
175 29 Get to know each other in the Quiet Moments
176 29 Checking the Quiet Moment list
177 166 Investigate a [ML:icon icon=map02 ] icon to view the corresponding [System:Color name=arts_sp ]Quiet Moment[/System:Color]. If you don't already meet the conditions for viewing a given scene, feel free to come back to it when you do!
178 166 Any Quiet Moments you've investigated will be added to a list found under [System:Color name=arts_sp ]Quiet Moments [/System:Color]in the main menu's Collectables section. You can also use it to check the conditions for viewing each event.
179 15 Ether Deposits
180 29 Obtaining gems from ether deposits
181 29 Powering up the Ether Pick
182 166 On the Bionis' Shoulder, you can use a tool called an [System:Color name=arts_sp ]Ether Pick[/System:Color] to [System:Color name=arts_sp ]mine actual gems[/System:Color] from ether deposits, not just crystals. If you exhaust a given deposit, check back after a while!
183 166 As you progress through the story, you may be able to obtain [System:Color name=arts_sp ]a more efficient Ether Pick[/System:Color]. With a better Ether Pick, you could mine gems of higher rank!
184 15 Congratulations!
185 29 New game elements have been unlocked
186 166 ・Shulk's weapon's look can be changed in "Future Connected" ・The 8th challenge in the main game's Time Attack is unlocked ・[System:Color name=arts_sp ]Master-level Arts Manuals[/System:Color] have been added to the main game's Time Attack item exchange, letting you improve Arts up to level XII
187 15 Expert Mode
188 29 Reserve EXP
189 29 Enabling Expert mode
190 166 [System:Color name=arts_sp ]Expert mode[/System:Color] lets you store a portion of earned EXP for later use, rather than being granted to a character immediately. You can enable it by opening the System menu with [ML:icon icon=btn_plus ], going to [System:Color name=arts_sp ]Expert Mode [/System:Color]and toggling the option. The option is [System:Color name=arts_sp ]disabled by default[/System:Color].
191 166 When Expert mode is enabled with [ML:icon icon=btn_r_stick_on ], all further experience gained through completing quests, discovering Landmarks and Locations etc. will be stored as reserve EXP.
192 15 Casual Mode
193 29 If enemies feel a bit too strong...
194 166 Switching to [System:Color name=arts_sp ]Casual mode[/System:Color] lets you lower the difficulty of battles. Simply open the System menu with [ML:icon icon=btn_plus ] and go to [System:Color name=arts_sp ]Options[/System:Color], followed by Game Settings, then set Casual Mode to on or off. When a prompt is shown recommending the switch, press [ML:icon icon=btn_minus ] to see the options.
195 15 Event Theatre
196 29 Event Theatre 1
197 29 Event Theatre 2
198 166 The [System:Color name=arts_sp ]Event Theatre[/System:Color] has been added to the title screen. There you can view any event cutscenes you've previously seen.
199 166 You can change the following options when viewing an event: ・The weather and time of day (not for all events) ・Character appearance (already-acquired looks only)
200 15 Expert Mode Tips
201 29 Adjusting levels 1
202 29 Adjusting levels 2
203 29 Adjusting levels 3
204 166 The [System:Color name=arts_sp ]Expert Mode[/System:Color] section of the System menu ([ML:icon icon=btn_plus ]) lets you manually adjust party characters' levels. Increasing a character's level will cost reserve EXP. Reducing a character's level will convert excess experience points back into reserve EXP.
205 166 Level adjustment is performed individually for each character. Select your desired character with [ML:icon icon=btn_a ], then pick the desired level using [ML:icon icon=btn_left ] and [ML:icon icon=btn_right ], and then confirm it with [ML:icon icon=btn_a ].
206 166 While levelling up, the maximum level available with your current EXP stockpile will be shown. You cannot lower a character's level beyond the level they were first introduced at.
207 15 Interacting with People
208 29 Visiting the shops
209 29 Accepting Quests
210 166 You can buy weapons and armour in shops to help your journey go smoother. In this chapter of your adventure, you will not find armour among the spoils for defeating monsters, but you may find weapons that differ from what shops have on offer.
211 166 There's no lack of people having problems on the Bionis' Shoulder. Through completing the quests they give you, you'll obtain rewards such as money and equipment in new colour variations, suitable for use as cosmetics.