| 1 | 
        
         | 
        119 | 
        The [System:Color name=s2 ]Mechon[/System:Color] are invading from [System:Color name=s1 ]Mechonis[/System:Color]. Defend[XENO:n ]
the Homs of [System:Color name=s1 ]Bionis[/System:Color] by defeating the Mechon unit[XENO:n ]
with the mighty Monado sword. | 
      
      
        | 2 | 
        
         | 
        119 | 
        Shulk and his good friend Reyn were scavenging[XENO:n ]
for scrap at the [System:Color name=s1 ]Mechon Wreckage Site[/System:Color] when they[XENO:n ]
were attacked by a monster. Shulk must work with[XENO:n ]
Reyn to defeat the [System:Color name=s2 ]monsters[/System:Color]. | 
      
      
        | 3 | 
        
         | 
        119 | 
        Shulk and Reyn have managed to fight off their[XENO:n ]
assailant. Reyn now has to get back for his shift[XENO:n ]
with the Defence Force so Shulk and Reyn decide[XENO:n ]
to return to [System:Color name=s1 ]Colony 9[/System:Color]. | 
      
      
        | 4 | 
        
         | 
        119 | 
        Reyn is at his shift now so Shulk decides to go to[XENO:n ]
the [System:Color name=s1 ]Laboratory[/System:Color] located in the [System:Color name=s1 ]Military District[/System:Color] of[XENO:n ]
[System:Color name=s1 ]Colony 9[/System:Color]. | 
      
      
        | 5 | 
        
         | 
        119 | 
        Reyn is at his shift now so Shulk decides to go to[XENO:n ]
the [System:Color name=s1 ]Laboratory[/System:Color] located in the [System:Color name=s1 ]Military District[/System:Color] of[XENO:n ]
[System:Color name=s1 ]Colony 9[/System:Color]. | 
      
      
        | 6 | 
        
         | 
        119 | 
        Fiora has made food for Shulk. She doesn't want[XENO:n ]
it to go to waste so she goes to find Shulk in[XENO:n ]
[System:Color name=s1 ]Colony 9[/System:Color].
 | 
      
      
        | 7 | 
        
         | 
        119 | 
        According to Dickson, Shulk is in the park at the[XENO:n ]
top of the hill. Fiora should go to look for him at[XENO:n ]
[System:Color name=s1 ]Outlook Park[/System:Color] in [System:Color name=s1 ]Colony 9[/System:Color]. | 
      
      
        | 8 | 
        
         | 
        119 | 
        Shulk and Fiora witness a part of the Bionis falling[XENO:n ]
off. They decide to leave the park and go to the[XENO:n ]
[System:Color name=s1 ]Lab[/System:Color] in the [System:Color name=s1 ]Military District[/System:Color] of [System:Color name=s1 ]Colony 9[/System:Color], which is[XENO:n ]
protected by the colony's anti-air system. | 
      
      
        | 9 | 
        
         | 
        119 | 
        Shulk has decided to go with Reyn to the [System:Color name=s1 ]Mag Mell[XENO:n ]
Ruins[/System:Color] in [System:Color name=s1 ]Tephra Cave[/System:Color] to collect some Ether[XENO:n ]
Cylinders. | 
      
      
        | 10 | 
        
         | 
        119 | 
        Fiora has met up with Shulk and Reyn. Together[XENO:n ]
they set off for the [System:Color name=s1 ]Mag Mell Ruins[/System:Color] deep inside[XENO:n ]
[System:Color name=s1 ]Tephra Cave[/System:Color]. | 
      
      
        | 11 | 
        
         | 
        119 | 
        The [System:Color name=s1 ]Mag Mell Ruins[/System:Color] appear to actually be an[XENO:n ]
ancient vehicle. The Ether Cylinder is in a ship[XENO:n ]
hangar. The group must head for the [System:Color name=s1 ]Cylinder[XENO:n ]
Hangar[/System:Color] at the back of the ruins. | 
      
      
        | 12 | 
        
         | 
        119 | 
        Shulk and the others have been attacked by two[XENO:n ]
mysterious weapons in the [System:Color name=s1 ]Cylinder Hangar[/System:Color]. They[XENO:n ]
have no option but to defeat the [System:Color name=s2 ]Ancient Machines[/System:Color]! | 
      
      
        | 13 | 
        
         | 
        119 | 
        The Mechon are believed to have been eradicated[XENO:n ]
a year ago so nobody expected a surprise Mechon[XENO:n ]
attack on [System:Color name=s1 ]Colony 9[/System:Color]. Shulk and his friends have to[XENO:n ]
get back there as quickly as possible. | 
      
      
        | 14 | 
        
         | 
        119 | 
        Shulk and the others encounter a Mechon in the[XENO:n ]
[System:Color name=s1 ]Commercial District[/System:Color]. They can't let the Mechon eat[XENO:n ]
any more of the Colony 9 residents! They must[XENO:n ]
defeat the [System:Color name=s2 ]Mechon M63[/System:Color] and stop its rampage. | 
      
      
        | 15 | 
        
         | 
        119 | 
        The party somehow managed to stop the Mechon.[XENO:n ]
However, as the only weapon effective against the[XENO:n ]
Mechon is the Monado, they need to get it from[XENO:n ]
the [System:Color name=s1 ]Laboratory[/System:Color] in the [System:Color name=s1 ]Military District[/System:Color]. | 
      
      
        | 16 | 
        
         | 
        119 | 
        Shulk cannot just watch the Defence Force be[XENO:n ]
annihilated. The Monado is the only weapon[XENO:n ]
effective against the Mechon, so they must fetch it[XENO:n ]
from the [System:Color name=s1 ]Laboratory[/System:Color] in the [System:Color name=s1 ]Military District[/System:Color]. | 
      
      
        | 17 | 
        
         | 
        119 | 
        Debris is stopping Shulk and his friends reaching[XENO:n ]
the [System:Color name=s1 ]Laboratory[/System:Color]. The mobile artillery might be able[XENO:n ]
to defeat the Mechon so they head for the[XENO:n ]
[System:Color name=s1 ]Residential District[/System:Color] of [System:Color name=s1 ]Colony 9[/System:Color] to fetch it. | 
      
      
        | 18 | 
        
         | 
        119 | 
        Fiora leaves Shulk and Reyn who have been[XENO:n ]
stopped by Mechon in the [System:Color name=s1 ]Central Plaza[/System:Color]. They[XENO:n ]
have to find a way of stopping the [System:Color name=s2 ]group of[XENO:n ]
Mechon[/System:Color] from getting any further. | 
      
      
        | 19 | 
        
         | 
        119 | 
        Dunban has come, wielding the Monado, to help[XENO:n ]
Shulk and Reyn. Using the power of the Monado,[XENO:n ]
finally the [System:Color name=s2 ]Mechon[/System:Color] can be destroyed! | 
      
      
        | 20 | 
        
         | 
        119 | 
        The bridge connecting the [System:Color name=s1 ]Central Plaza[/System:Color] and the[XENO:n ]
[System:Color name=s1 ]Residential District[/System:Color] is blocked but they still need to[XENO:n ]
get to Fiora! Thankfully there's another route to the[XENO:n ]
[System:Color name=s1 ]Residential District[/System:Color] via the [System:Color name=s1 ]Commercial District[/System:Color]. | 
      
      
        | 21 | 
        
         | 
        119 | 
        Shulk is determined to save his friend and so he[XENO:n ]
takes up the Monado. There is no time to waste![XENO:n ]
He must get to Fiora in the [System:Color name=s1 ]Residential District[/System:Color] as[XENO:n ]
quickly as possible. | 
      
      
        | 22 | 
        
         | 
        119 | 
        Shulk's path is blocked by a huge black Mechon[XENO:n ]
with a metal face. He has to use the Monado to[XENO:n ]
defeat [System:Color name=s2 ]Metal Face[/System:Color] and get to Fiora. | 
      
      
        | 23 | 
        
         | 
        119 | 
        The mobile artillery that Fiora was driving has[XENO:n ]
been destroyed by [System:Color name=s2 ]Metal Face[/System:Color]! Shulk wants to[XENO:n ]
avenge his friend even if it costs his life! He takes[XENO:n ]
the Monado and prepares for battle. | 
      
      
        | 24 | 
        
         | 
        119 | 
        Shulk and Reyn decide to follow [System:Color name=s2 ]Metal Face's clue[/System:Color][XENO:n ]
and head to [System:Color name=s1 ]Colony 6[/System:Color]. [System:Color name=s1 ]Colony 6[/System:Color] is located beyond[XENO:n ]
the [System:Color name=s1 ]Bionis' Leg[/System:Color]. First they need to travel through[XENO:n ]
[System:Color name=s1 ]Tephra Cave[/System:Color] to get to the [System:Color name=s1 ]Bionis' Leg[/System:Color]. | 
      
      
        | 25 | 
        
         | 
        119 | 
        Shulk and Reyn decide to follow [System:Color name=s2 ]Metal Face's clue[/System:Color][XENO:n ]
and head to [System:Color name=s1 ]Colony 6[/System:Color]. [System:Color name=s1 ]Colony 6[/System:Color] is located beyond[XENO:n ]
the [System:Color name=s1 ]Bionis' Leg[/System:Color]. First they need to travel through[XENO:n ]
[System:Color name=s1 ]Tephra Cave[/System:Color] to get to the [System:Color name=s1 ]Bionis' Leg[/System:Color]. | 
      
      
        | 26 | 
        
         | 
        119 | 
        Shulk and Reyn find ether lamps that some[XENO:n ]
traders from [System:Color name=s1 ]Colony 6[/System:Color] have installed to light their[XENO:n ]
way. Shulk and Reyn can also use them to find[XENO:n ]
their way out of [System:Color name=s1 ]Tephra Cave[/System:Color]. | 
      
      
        | 27 | 
        
         | 
        119 | 
        Shulk awakes from a strange dream to find himself[XENO:n ]
and Reyn surrounded by monsters. They have to[XENO:n ]
defeat the [System:Color name=s2 ]Arachnos[/System:Color] and escape danger. | 
      
      
        | 28 | 
        
         | 
        119 | 
        Shulk sees an image of Reyn being attacked by[XENO:n ]
monsters. He doesn't know what it means so[XENO:n ]
decides to say nothing. He and Reyn continue[XENO:n ]
their journey through [System:Color name=s1 ]Tephra Cave[/System:Color]. | 
      
      
        | 29 | 
        
         | 
        119 | 
        Reyn has become trapped in an Arachno web.[XENO:n ]
Fearing Reyn could be killed as he saw in the[XENO:n ]
vision, Shulk searches for Reyn in [System:Color name=s1 ]Tephra Cave[/System:Color]. | 
      
      
        | 30 | 
        
         | 
        119 | 
        Shulk finds Reyn at [System:Color name=s1 ]Vilia Lake[/System:Color] in [System:Color name=s1 ]Tephra Cave[/System:Color].[XENO:n ]
He is being chased by monsters. Shulk has to[XENO:n ]
climb up some ivy at [System:Color name=s1 ]Vilia Lake[/System:Color] to catch up with[XENO:n ]
Reyn and help him out. | 
      
      
        | 31 | 
        
         | 
        119 | 
        Shulk sees a vision of the [System:Color name=s1 ]Arachno Queen's Nest[/System:Color][XENO:n ]
in [System:Color name=s1 ]Tephra Cave[/System:Color]. The Monado has a new power[XENO:n ]
that can help Shulk defeat the [System:Color name=s2 ]Arachno Queen[/System:Color]. | 
      
      
        | 32 | 
        
         | 
        119 | 
        Shulk has changed the future with his new-found[XENO:n ]
power. They head for [System:Color name=s1 ]Colony 6[/System:Color] again. Leaving the[XENO:n ]
[System:Color name=s1 ]Arachno Queen's Nest[/System:Color], they head in the direction[XENO:n ]
of the [System:Color name=s1 ]Bionis' Leg[/System:Color]. | 
      
      
        | 33 | 
        
         | 
        119 | 
        Shulk and Reyn emerge from [System:Color name=s1 ]Tephra Cave[/System:Color] to find[XENO:n ]
themselves on [System:Color name=s1 ]Kneecap Hill[/System:Color]. [System:Color name=s1 ]Colony 6[/System:Color] is beyond[XENO:n ]
the [System:Color name=s1 ]Bionis' Leg[/System:Color]. They need to head from [System:Color name=s1 ]Kneecap[XENO:n ]
Hill[/System:Color] to the [System:Color name=s1 ]Bionis' Leg[/System:Color]. | 
      
      
        | 34 | 
        
         | 
        119 | 
        Shulk and Reyn have noticed black smoke on[XENO:n ]
[System:Color name=s1 ]Gaur Plain[/System:Color]. Suspecting that there may be people[XENO:n ]
on the [System:Color name=s1 ]Bionis' Leg[/System:Color], they go to investigate the[XENO:n ]
source of the smoke. | 
      
      
        | 35 | 
        
         | 
        119 | 
        The abandoned buggy gives Shulk a vision of a[XENO:n ]
young boy being chased by monsters near some[XENO:n ]
water. Shulk and Reyn must search for water[XENO:n ]
on the [System:Color name=s1 ]Bionis' Leg[/System:Color]. | 
      
      
        | 36 | 
        
         | 
        119 | 
        Just as Shulk's vision predicted, they found the[XENO:n ]
boy at an [System:Color name=s1 ]oasis[/System:Color] being chased by monsters. The[XENO:n ]
only way to save him is by killing the [System:Color name=s2 ]Berserk[XENO:n ]
Ardun![/System:Color] | 
      
      
        | 37 | 
        
         | 
        119 | 
        The boy's name is Juju. He says that he lives in a[XENO:n ]
camp near [System:Color name=s1 ]Kamos Guidepost[/System:Color]. Shulk and Reyn[XENO:n ]
decide to visit the camp. | 
      
      
        | 38 | 
        
         | 
        119 | 
        Shulk and Reyn meet Sharla, Juju's older sister.[XENO:n ]
Apparently [System:Color name=s1 ]Colony 6[/System:Color] also suffered a Mechon[XENO:n ]
attack. Shulk and Reyn think they should ask[XENO:n ]
Sharla for more details. | 
      
      
        | 39 | 
        
         | 
        119 | 
        Shulk sees a vision of Juju and Sharla being[XENO:n ]
attacked by Mechon. The party has to leave the[XENO:n ]
[System:Color name=s1 ]Refugee Camp[/System:Color] and go after Juju. | 
      
      
        | 40 | 
        
         | 
        119 | 
        Juju has taken the buggy. That can only mean that[XENO:n ]
he plans to use [System:Color name=s1 ]Raguel Bridge[/System:Color]. The party head[XENO:n ]
towards [System:Color name=s1 ]Raguel Bridge[/System:Color] on the [System:Color name=s1 ]Bionis' Leg[/System:Color]. | 
      
      
        | 41 | 
        
         | 
        119 | 
        Shulk sees a vision of [System:Color name=s1 ]Spiral Valley[/System:Color] on the [System:Color name=s1 ]Bionis'[XENO:n ]
Leg[/System:Color]. Juju must have gone there! The party head[XENO:n ]
for [System:Color name=s1 ]Spiral Valley[/System:Color] to try and stop the terrible future[XENO:n ]
awaiting from ever happening. | 
      
      
        | 42 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Colony 6[/System:Color] is at the end of [System:Color name=s1 ]Maguel Road[/System:Color], but in[XENO:n ]
Shulk's vision, Juju was in a valley. They need[XENO:n ]
to leave the road and search [System:Color name=s1 ]Spiral Valley[/System:Color]. | 
      
      
        | 43 | 
        
         | 
        119 | 
        In [System:Color name=s1 ]Spiral Valley[/System:Color] on the [System:Color name=s1 ]Bionis' Leg[/System:Color] there is a[XENO:n ]
tentacle Mechon and it has Juju in its grasp.[XENO:n ]
Shulk has to harness the power of the Monado[XENO:n ]
and defeat the [System:Color name=s2 ]Mechon M71[/System:Color]! | 
      
      
        | 44 | 
        
         | 
        119 | 
        The tentacle Mechon fled after it lost a tentacle in[XENO:n ]
[System:Color name=s1 ]Spiral Valley[/System:Color] on the [System:Color name=s1 ]Bionis' Leg[/System:Color]. Shulk has to[XENO:n ]
harness the power of the Monado and finish off[XENO:n ]
the [System:Color name=s2 ]Mechon M71[/System:Color]! | 
      
      
        | 45 | 
        
         | 
        119 | 
        A Mechon with a face turns up in [System:Color name=s1 ]Spiral Valley[/System:Color] on[XENO:n ]
the [System:Color name=s1 ]Bionis' Leg[/System:Color]. A battle is unavoidable. Shulk and[XENO:n ]
his party have one option - defeat the [System:Color name=s2 ]Mysterious[XENO:n ]
Face[/System:Color]! | 
      
      
        | 46 | 
        
         | 
        119 | 
        Leaving [System:Color name=s1 ]Maguel Road[/System:Color], the party walks along the[XENO:n ]
side of [System:Color name=s1 ]Kasharpa Falls[/System:Color]. They have to get to[XENO:n ]
[System:Color name=s1 ]Colony 6[/System:Color] if they are to have any chance of[XENO:n ]
rescuing Juju. | 
      
      
        | 47 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Colony 6[/System:Color] is now a Mechon fortress! The only way[XENO:n ]
to get in now is underground. The party can enter[XENO:n ]
the [System:Color name=s1 ]Ether Mine[/System:Color] through the [System:Color name=s1 ]Drainage Outlet[/System:Color] on the[XENO:n ]
[System:Color name=s1 ]Splintered Path[/System:Color]. | 
      
      
        | 48 | 
        
         | 
        119 | 
        The party successfully infiltrated the [System:Color name=s1 ]Ether Mine[/System:Color].[XENO:n ]
To find Juju and the other colony residents, they[XENO:n ]
need to proceed into the depths of the [System:Color name=s1 ]mine[/System:Color]. | 
      
      
        | 49 | 
        
         | 
        119 | 
        The party meets Otharon battling Mechon in the[XENO:n ]
[System:Color name=s1 ]Ether Mine[/System:Color]. To save Otharon they must defeat[XENO:n ]
the group of [System:Color name=s2 ]Mechon[/System:Color]. | 
      
      
        | 50 | 
        
         | 
        119 | 
        It seems that the captured Homs have been taken[XENO:n ]
to the centre of the [System:Color name=s1 ]Ether Mine[/System:Color]. The party need to[XENO:n ]
proceed through the [System:Color name=s1 ]mine[/System:Color] to the [System:Color name=s1 ]Central Pit[/System:Color]. | 
      
      
        | 51 | 
        
         | 
        119 | 
        Otharon and Shulk's party have gone their[XENO:n ]
separate ways. The party must now proceed[XENO:n ]
through the [System:Color name=s1 ]Ether Mine[/System:Color] towards the [System:Color name=s1 ]Central Pit[/System:Color]. | 
      
      
        | 52 | 
        
         | 
        119 | 
        The party have arrived at the [System:Color name=s1 ]Central Pit[/System:Color] of the[XENO:n ]
[System:Color name=s1 ]Ether Mine[/System:Color], but Juju and the residents are[XENO:n ]
nowhere to be seen at the top. They must now[XENO:n ]
descend to the bottom of the [System:Color name=s1 ]Central Pit[/System:Color]. | 
      
      
        | 53 | 
        
         | 
        119 | 
        The party find [System:Color name=s2 ]Xord[/System:Color] waiting for them at the bottom[XENO:n ]
of the [System:Color name=s1 ]Central Pit[/System:Color] in the [System:Color name=s1 ]Ether Mine[/System:Color]. The only way[XENO:n ]
to save Juju is by defeating [System:Color name=s2 ]Xord[/System:Color]! | 
      
      
        | 54 | 
        
         | 
        119 | 
        The party managed to change the future and by[XENO:n ]
defeating [System:Color name=s2 ]Xord[/System:Color], saved Juju. They must now[XENO:n ]
escape the mine through the [System:Color name=s1 ]Freight Elevator[/System:Color]. | 
      
      
        | 55 | 
        
         | 
        119 | 
        [System:Color name=s2 ]Xord[/System:Color] emerges from the ether river but as his[XENO:n ]
armour has been soaked in ether, the Monado will[XENO:n ]
be able to damage it. This is the party's chance to[XENO:n ]
defeat [System:Color name=s2 ]Xord[/System:Color] once and for all! | 
      
      
        | 56 | 
        
         | 
        119 | 
        Shulk and the others successfully escaped the[XENO:n ]
mine but their path is blocked by [System:Color name=s2 ]Metal Face[/System:Color] and[XENO:n ]
other Mechon. It's time to take revenge for Fiora! | 
      
      
        | 57 | 
        
         | 
        119 | 
        To get to the top of the Bionis where [System:Color name=s1 ]Prison Island[/System:Color][XENO:n ]
is located, the party will need to pass through[XENO:n ]
[System:Color name=s1 ]Satorl Marsh[/System:Color]. Head in the opposite direction from[XENO:n ]
the Bionis' Leg to get to [System:Color name=s1 ]Satorl Marsh[/System:Color]. | 
      
      
        | 58 | 
        
         | 
        119 | 
        The passage to the top of the Bionis and [System:Color name=s1 ]Prison[XENO:n ]
Island[/System:Color] is in the depths of [System:Color name=s1 ]Satorl Marsh[/System:Color]. The group[XENO:n ]
need to venture deeper into the unknown. | 
      
      
        | 59 | 
        
         | 
        119 | 
        The passage to the top of the Bionis and [System:Color name=s1 ]Prison[XENO:n ]
Island[/System:Color] is in the depths of [System:Color name=s1 ]Satorl Marsh[/System:Color]. The group[XENO:n ]
need to venture deeper into the unknown. | 
      
      
        | 60 | 
        
         | 
        119 | 
        The passage to the top of the Bionis and [System:Color name=s1 ]Prison[XENO:n ]
Island[/System:Color] is in the depths of [System:Color name=s1 ]Satorl Marsh[/System:Color]. The group[XENO:n ]
need to venture deeper into the unknown. | 
      
      
        | 61 | 
        
         | 
        119 | 
        The only way to the top of the Bionis is beyond the[XENO:n ]
[System:Color name=s1 ]Sororal Statues[/System:Color] in [System:Color name=s1 ]Satorl Marsh[/System:Color]. The High Entia[XENO:n ]
built the statues many decades ago. To continue[XENO:n ]
their journey the party head to the [System:Color name=s1 ]Sororal Statues[/System:Color]. | 
      
      
        | 62 | 
        
         | 
        119 | 
        The only way to the top of the Bionis is beyond[XENO:n ]
[System:Color name=s1 ]Sororal Statues[/System:Color] in [System:Color name=s1 ]Satorl Marsh[/System:Color]. However, the lift[XENO:n ]
to their top doesn't work so the party will have to[XENO:n ]
climb up to their summit top of the [System:Color name=s1 ]Sororal Statues[/System:Color]. | 
      
      
        | 63 | 
        
         | 
        119 | 
        At the top of the [System:Color name=s1 ]Sororal Statues[/System:Color] in [System:Color name=s1 ]Satorl Marsh[/System:Color][XENO:n ]
the party find a path connecting the top of the[XENO:n ]
Bionis to the bottom of the Bionis. They decide to[XENO:n ]
enter the ruins from the top of the [System:Color name=s1 ]Sororal Statues[/System:Color]. | 
      
      
        | 64 | 
        
         | 
        119 | 
        At the back of the ruins the group find a way to the[XENO:n ]
[System:Color name=s1 ]Bionis' Interior[/System:Color]. They decide to pass through the[XENO:n ]
dead interior to continue their journey to the top[XENO:n ]
of the Bionis. | 
      
      
        | 65 | 
        
         | 
        119 | 
        The party emerges from the [System:Color name=s1 ]Bionis' Interior[/System:Color] to a[XENO:n ]
lush landscape. They must now continue onwards[XENO:n ]
and find a path to [System:Color name=s1 ]Prison Island[/System:Color] on the head of the[XENO:n ]
Bionis. | 
      
      
        | 66 | 
        
         | 
        119 | 
        The lush land that the group find themselves in is[XENO:n ]
called [System:Color name=s1 ]Makna Forest[/System:Color] and is home to the Nopon.[XENO:n ]
The team decide to look for the Nopon village. | 
      
      
        | 67 | 
        
         | 
        119 | 
        Shulk has to find some Water Ether Crystals to[XENO:n ]
save a young girl the group met in [System:Color name=s1 ]Makna Forest[/System:Color].[XENO:n ]
There should be some near [System:Color name=s1 ]Great Makna Falls[/System:Color]. | 
      
      
        | 68 | 
        
         | 
        119 | 
        Shulk meets a mysterious young man near [System:Color name=s1 ]Great[XENO:n ]
Makna Falls[/System:Color]. There they are attacked by terrible[XENO:n ]
creatures called Telethia, which can read minds![XENO:n ]
They must defeat the [System:Color name=s2 ]Puera Telethia[/System:Color]! | 
      
      
        | 69 | 
        
         | 
        119 | 
        The young girl the party rescued in [System:Color name=s1 ]Makna Forest[/System:Color][XENO:n ]
is called Melia. She gives them directions to[XENO:n ]
[System:Color name=s1 ]Eryth Sea[/System:Color] on the head of the Bionis. They decide[XENO:n ]
to first go to the Nopon's [System:Color name=s1 ]Frontier Village[/System:Color]. | 
      
      
        | 70 | 
        
         | 
        119 | 
        The party arrive at [System:Color name=s1 ]Frontier Village[/System:Color]. Melia leaves[XENO:n ]
for some reason so they go looking for her. | 
      
      
        | 71 | 
        
         | 
        119 | 
        The party offer to help Melia. The chief of the[XENO:n ]
Nopon village wants to introduce their hero for that[XENO:n ]
year. They need to go to the bottom of [System:Color name=s1 ]Frontier[XENO:n ]
Village[/System:Color] and speak to the chief. | 
      
      
        | 72 | 
        
         | 
        119 | 
        Shulk and the party meet the Nopon hero, Riki.[XENO:n ]
Before Riki can join them, they need to collect[XENO:n ]
his equipment in [System:Color name=s1 ]Frontier Village[/System:Color]. | 
      
      
        | 73 | 
        
         | 
        119 | 
        The party set off to subjugate the Telethia with[XENO:n ]
Melia and Riki. It seems that ether crystals heal[XENO:n ]
Telethia. The party decide to look for more ether[XENO:n ]
crystals in [System:Color name=s1 ]Makna Forest[/System:Color]. | 
      
      
        | 74 | 
        
         | 
        119 | 
        A Telethia is discovered in the depths of [System:Color name=s1 ]Makna[XENO:n ]
Forest[/System:Color]. Melia runs ahead, swearing to take[XENO:n ]
revenge. The team have to save Melia and defeat[XENO:n ]
the [System:Color name=s2 ]Leone Telethia[/System:Color]. | 
      
      
        | 75 | 
        
         | 
        119 | 
        In the depths of [System:Color name=s1 ]Makna Forest[/System:Color] the battle rages on.[XENO:n ]
To Shulk's amazement the Monado is imbued with[XENO:n ]
a new power. They must use it to defeat the[XENO:n ]
[System:Color name=s2 ]Leone Telethia[/System:Color]. | 
      
      
        | 76 | 
        
         | 
        119 | 
        The Telethia is defeated and Melia has completed[XENO:n ]
her mission. Dunga gives permission for the party[XENO:n ]
to go to [System:Color name=s1 ]Eryth Sea[/System:Color]. But first they must reunite[XENO:n ]
with Melia who is somewhere in [System:Color name=s1 ]Frontier Village[/System:Color]. | 
      
      
        | 77 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Prison Island[/System:Color] is a sealed area at [System:Color name=s1 ]Eryth Sea[/System:Color]. Melia[XENO:n ]
knows where [System:Color name=s1 ]Prison Island[/System:Color] is and so the team[XENO:n ]
head for [System:Color name=s1 ]Eryth Sea[/System:Color] from the top of [System:Color name=s1 ]Frontier Village[/System:Color].
 | 
      
      
        | 78 | 
        
         | 
        119 | 
        No one can enter [System:Color name=s1 ]Prison Island[/System:Color] without first[XENO:n ]
obtaining the sanction of the High Entia Emperor.[XENO:n ]
The party head to the imperial capital, [System:Color name=s1 ]Alcamoth[/System:Color],[XENO:n ]
at [System:Color name=s1 ]Eryth Sea[/System:Color]. | 
      
      
        | 79 | 
        
         | 
        119 | 
        Melia goes to speak to the Emperor alone to try[XENO:n ]
and gain permission for the party to proceed to[XENO:n ]
[System:Color name=s1 ]Prison Island[/System:Color]. The Emperor is waiting for her in[XENO:n ]
the [System:Color name=s1 ]Audience Chamber[/System:Color]. | 
      
      
        | 80 | 
        
         | 
        119 | 
        Melia goes to speak to the Emperor alone to try[XENO:n ]
and gain permission for the party to proceed to[XENO:n ]
[System:Color name=s1 ]Prison Island[/System:Color]. The Emperor is waiting for her in[XENO:n ]
the [System:Color name=s1 ]Audience Chamber[/System:Color]. | 
      
      
        | 81 | 
        
         | 
        119 | 
        The party were surrounded by High Entia Imperial[XENO:n ]
Guards. Shulk and the others are forbidden from[XENO:n ]
leaving [System:Color name=s1 ]Alcamoth[/System:Color]. Shulk needs to talk to his[XENO:n ]
friends to find out what is going on. | 
      
      
        | 82 | 
        
         | 
        119 | 
        Shulk and the others are now allowed to move[XENO:n ]
freely and agree to search for the transporter[XENO:n ]
repair worker. He was last seen at [System:Color name=s1 ]Eryth Sea[/System:Color]. | 
      
      
        | 83 | 
        
         | 
        119 | 
        The party have resolved the problem and have[XENO:n ]
decided to rest in the imperial city before[XENO:n ]
continuing their journey. They return to [System:Color name=s1 ]Whitewing[XENO:n ]
Palace[/System:Color] in [System:Color name=s1 ]Alcamoth[/System:Color] to speak to the caretaker. | 
      
      
        | 84 | 
        
         | 
        119 | 
        While Melia is performing the ceremony for her[XENO:n ]
ascension to crown princess, [System:Color name=s1 ]Whitewing Palace[/System:Color] is[XENO:n ]
stormed by masked High Entia. There is no choice[XENO:n ]
but to fight and defeat the [System:Color name=s2 ]assassins[/System:Color]! | 
      
      
        | 85 | 
        
         | 
        119 | 
        Shulk sees a vision of Melia in danger in the tomb.[XENO:n ]
The party decide to follow Melia into the [System:Color name=s1 ]High[XENO:n ]
Entia Tomb[/System:Color], which can be accessed through the[XENO:n ]
[System:Color name=s1 ]Centre Gate[/System:Color] at [System:Color name=s1 ]Eryth Sea[/System:Color]. | 
      
      
        | 86 | 
        
         | 
        119 | 
        To prove herself as crown princess, Melia visits[XENO:n ]
the Tomb. She must proceed into the sealed [System:Color name=s1 ]High[XENO:n ]
Entia Tomb[/System:Color] to prove herself as the true[XENO:n ]
successor. | 
      
      
        | 87 | 
        
         | 
        119 | 
        In the [System:Color name=s1 ]Ceremony Hall[/System:Color] where the imperial ancestors[XENO:n ]
are venerated, Melia must undergo various trials.[XENO:n ]
She must proceed into the [System:Color name=s1 ]High Entia Tomb[/System:Color] with[XENO:n ]
caution. | 
      
      
        | 88 | 
        
         | 
        119 | 
        Shulk and the party are stopped by a defence[XENO:n ]
mechanism. They want to follow Melia who is[XENO:n ]
heading for the [System:Color name=s1 ]Ceremony Hall[/System:Color] so they proceed[XENO:n ]
further into the [System:Color name=s1 ]High Entia Tomb[/System:Color]. | 
      
      
        | 89 | 
        
         | 
        119 | 
        A sentry designed to stop intruders stands in the[XENO:n ]
party's way. Shulk is worried that if they don't[XENO:n ]
hurry, his vision will come true. To save Melia,[XENO:n ]
they have to defeat [System:Color name=s2 ]Orluga Rufus[/System:Color]. | 
      
      
        | 90 | 
        
         | 
        119 | 
        The team is nearing the Ceremony Hall that Shulk[XENO:n ]
saw in his vision. They can't rest now. They must[XENO:n ]
hurry to the [System:Color name=s1 ]Ceremony Hall[/System:Color] in the depths of the[XENO:n ]
[System:Color name=s1 ]High Entia Tomb[/System:Color]. | 
      
      
        | 91 | 
        
         | 
        119 | 
        The party rush to the [System:Color name=s1 ]Ceremony Hall[/System:Color] in the [System:Color name=s1 ]High[XENO:n ]
Entia Tomb[/System:Color] where they see Melia with [System:Color name=s2 ]Tyrea[/System:Color] and[XENO:n ]
a Telethia. They must defeat [System:Color name=s2 ]Tyrea[/System:Color] and the[XENO:n ]
[System:Color name=s2 ]Solidum Telethia[/System:Color]. | 
      
      
        | 92 | 
        
         | 
        119 | 
        Shulk and the others return to [System:Color name=s1 ]Whitewing Palace[/System:Color].[XENO:n ]
Emperor Sorean calls them for an audience with[XENO:n ]
him. The party must head to the [System:Color name=s1 ]Audience[XENO:n ]
Chamber[/System:Color] where the Emperor awaits. | 
      
      
        | 93 | 
        
         | 
        119 | 
        Riki suggests that they go and see Melia. Melia[XENO:n ]
is probably resting in the [System:Color name=s1 ]Imperial Villa[/System:Color] located[XENO:n ]
in [System:Color name=s1 ]Alcamoth[/System:Color]. | 
      
      
        | 94 | 
        
         | 
        119 | 
        Shulk is warned by a sinister premonition. They[XENO:n ]
must hurry to the [System:Color name=s1 ]Audience Chamber[/System:Color] if they are[XENO:n ]
to have any hope of stopping Emperor Sorean[XENO:n ]
being killed by a Mechon on [System:Color name=s1 ]Prison Island[/System:Color]. | 
      
      
        | 95 | 
        
         | 
        119 | 
        Emperor Sorean has already departed for [System:Color name=s1 ]Prison[XENO:n ]
Island[/System:Color] with the intention of protecting [System:Color name=s1 ]Alcamoth[/System:Color].[XENO:n ]
The team decide to follow him through [System:Color name=s1 ]Eryth Sea[/System:Color][XENO:n ]
to [System:Color name=s1 ]Prison Island[/System:Color]. | 
      
      
        | 96 | 
        
         | 
        119 | 
        Two seals stop people from entering [System:Color name=s1 ]Prison Island[/System:Color].[XENO:n ]
The mechanisms to release them are located on[XENO:n ]
two hovering reefs. The party must cross [System:Color name=s1 ]Eryth[XENO:n ]
Sea[/System:Color] and release the seals on [System:Color name=s1 ]Prison Island[/System:Color]. | 
      
      
        | 97 | 
        
         | 
        119 | 
        The seals at [System:Color name=s1 ]Eryth Sea[/System:Color] have been released,[XENO:n ]
opening the way to [System:Color name=s1 ]Prison Island[/System:Color]. However, before[XENO:n ]
they can get on the transporter to [System:Color name=s1 ]Prison Island[/System:Color],[XENO:n ]
they must defeat the [System:Color name=s2 ]Skyray[/System:Color] that blocks their path. | 
      
      
        | 98 | 
        
         | 
        119 | 
        The seals on the path to [System:Color name=s1 ]Prison Island[/System:Color] have been[XENO:n ]
released. The team just needs to get on the[XENO:n ]
transporter, which is located on [System:Color name=s1 ]Central Seal[XENO:n ]
Island[/System:Color] in [System:Color name=s1 ]Eryth Sea[/System:Color]. | 
      
      
        | 99 | 
        
         | 
        119 | 
        The scene in Shulk's vision was of the highest[XENO:n ]
point on [System:Color name=s1 ]Prison Island[/System:Color] - [System:Color name=s1 ]Prison Terrace[/System:Color]. The team[XENO:n ]
can reach [System:Color name=s1 ]Prison Terrace[/System:Color] from the inside of [System:Color name=s1 ]Prison[XENO:n ]
Island[/System:Color]. | 
      
      
        | 100 | 
        
         | 
        119 | 
        The scene in Shulk's vision was of the highest[XENO:n ]
point on [System:Color name=s1 ]Prison Island[/System:Color] - [System:Color name=s1 ]Prison Terrace[/System:Color]. The team[XENO:n ]
can reach [System:Color name=s1 ]Prison Terrace[/System:Color] from the inside of [System:Color name=s1 ]Prison[XENO:n ]
Island[/System:Color]. | 
      
      
        | 101 | 
        
         | 
        119 | 
        The scene in Shulk's vision was of the highest[XENO:n ]
point on [System:Color name=s1 ]Prison Island[/System:Color] - [System:Color name=s1 ]Prison Terrace[/System:Color]. The team[XENO:n ]
can reach [System:Color name=s1 ]Prison Terrace[/System:Color] from the inside of [System:Color name=s1 ]Prison[XENO:n ]
Island[/System:Color]. | 
      
      
        | 102 | 
        
         | 
        119 | 
        At the top of [System:Color name=s1 ]Prison Island[/System:Color], Emperor Sorean is[XENO:n ]
battling, but he has no choice but to leave it to[XENO:n ]
Shulk. The Monado has released another seal and[XENO:n ]
Shulk must use it to defeat [System:Color name=s2 ]Metal Face[/System:Color]. | 
      
      
        | 103 | 
        
         | 
        119 | 
        Shulk discovers that the girl inside the silver[XENO:n ]
Mechon is none other than Fiora. Desolate at this[XENO:n ]
turn of events, he decides to search for Dunban[XENO:n ]
in [System:Color name=s1 ]Alcamoth[/System:Color]. | 
      
      
        | 104 | 
        
         | 
        119 | 
        Shulk is feeling a bit better now. When he returns[XENO:n ]
to his room, he is called by Kallian. Shulk must[XENO:n ]
go to the [System:Color name=s1 ]Audience Chamber[/System:Color] where Kallian will be[XENO:n ]
waiting for him. | 
      
      
        | 105 | 
        
         | 
        119 | 
        The silver Mechon went in the direction of [System:Color name=s1 ]Galahad[XENO:n ]
Fortress[/System:Color]. [System:Color name=s1 ]Galahad Fortress[/System:Color] is located in [System:Color name=s1 ]Sword[XENO:n ]
Valley[/System:Color]. To get there, first the party must leave the[XENO:n ]
imperial city through the [System:Color name=s1 ]Centre Gate[/System:Color]. | 
      
      
        | 106 | 
        
         | 
        119 | 
        The road to [System:Color name=s1 ]Galahad Fortress[/System:Color] is over [System:Color name=s1 ]Valak[XENO:n ]
Mountain[/System:Color]. [System:Color name=s1 ]Valak Mountain[/System:Color] can be reached from[XENO:n ]
[System:Color name=s1 ]Makna Forest[/System:Color]. The party must take a pod from the[XENO:n ]
[System:Color name=s1 ]Centre Gate[/System:Color] to get to Makna. | 
      
      
        | 107 | 
        
         | 
        119 | 
        The road to [System:Color name=s1 ]Galahad Fortress[/System:Color] is over [System:Color name=s1 ]Valak[XENO:n ]
Mountain[/System:Color]. [System:Color name=s1 ]Valak Mountain[/System:Color] can be reached from[XENO:n ]
[System:Color name=s1 ]Makna Forest[/System:Color]. The party must take a pod from the[XENO:n ]
[System:Color name=s1 ]Centre Gate[/System:Color] to get to Makna. | 
      
      
        | 108 | 
        
         | 
        119 | 
        The party use the short-range pod and soon arrive[XENO:n ]
in [System:Color name=s1 ]Makna Forest[/System:Color]. They now have to cross [System:Color name=s1 ]Valak[XENO:n ]
Mountain[/System:Color] to reach [System:Color name=s1 ]Galahad Fortress[/System:Color]. | 
      
      
        | 109 | 
        
         | 
        119 | 
        At the bottom of [System:Color name=s1 ]Valak Mountain[/System:Color] on the arm of the[XENO:n ]
Bionis is the tower Alvis spoke of. The party head[XENO:n ]
towards it. | 
      
      
        | 110 | 
        
         | 
        119 | 
        Thick ice blocks the entrance to the tower. The[XENO:n ]
party need to find a way to melt the ice if they are[XENO:n ]
to enter the tower. They can obtain a Magma Rock[XENO:n ]
from the cave near [System:Color name=s1 ]Jakt Geyser[/System:Color]. | 
      
      
        | 111 | 
        
         | 
        119 | 
        Shulk and the others leave [System:Color name=s1 ]Ose Tower[/System:Color]. [System:Color name=s1 ]Galahad[XENO:n ]
Fortress[/System:Color] is located in [System:Color name=s1 ]Sword Valley[/System:Color]. They must[XENO:n ]
traverse [System:Color name=s1 ]Valak Mountain[/System:Color] to reach [System:Color name=s1 ]Sword Valley[/System:Color]. | 
      
      
        | 112 | 
        
         | 
        119 | 
        Shulk and the party meet with the silver Mechon[XENO:n ]
again and Metal Face, piloted by [System:Color name=s2 ]Mumkhar[/System:Color] is with[XENO:n ]
it! The party must defeat [System:Color name=s2 ]Mumkhar[/System:Color] on [System:Color name=s1 ]Valak[XENO:n ]
Mountain[/System:Color]! | 
      
      
        | 113 | 
        
         | 
        119 | 
        Fiora is not dead! The party leave [System:Color name=s1 ]Valak Mountain[/System:Color][XENO:n ]
to follow Fiora on to [System:Color name=s1 ]Sword Valley[/System:Color]. | 
      
      
        | 114 | 
        
         | 
        119 | 
        Fiora isn't dead! Egil, the leader of Mechonis, is in[XENO:n ]
[System:Color name=s1 ]Galahad Fortress[/System:Color]. The party must pass through[XENO:n ]
[System:Color name=s1 ]Sword Valley[/System:Color] on their way to the fortress. | 
      
      
        | 115 | 
        
         | 
        119 | 
        Fiora isn't dead! Egil, the leader of Mechonis, is in[XENO:n ]
[System:Color name=s1 ]Galahad Fortress[/System:Color]. The party must pass through[XENO:n ]
[System:Color name=s1 ]Sword Valley[/System:Color] on their way to the fortress. | 
      
      
        | 116 | 
        
         | 
        119 | 
        Shulk and the others meet with a supply convoy in[XENO:n ]
[System:Color name=s1 ]Sword Valley[/System:Color]. Once they are ready to proceed to[XENO:n ]
the fortress, they should speak with Dickson. | 
      
      
        | 117 | 
        
         | 
        119 | 
        After saying their farewells to Dickson and Alvis,[XENO:n ]
the party head for [System:Color name=s1 ]Galahad Fortress[/System:Color], located on[XENO:n ]
the sword's hilt. | 
      
      
        | 118 | 
        
         | 
        119 | 
        The party discover an ether inlet on the side of the[XENO:n ]
fortress. The party continue onwards through[XENO:n ]
[System:Color name=s1 ]Sword Valley[/System:Color], towards [System:Color name=s1 ]Galahad Fortress' Rear[XENO:n ]
Entrance[/System:Color]. | 
      
      
        | 119 | 
        
         | 
        119 | 
        The party reach the [System:Color name=s1 ]Port Access Pathway[/System:Color] in[XENO:n ]
[System:Color name=s1 ]Sword Valley[/System:Color]. There they are stopped by [System:Color name=s2 ]Mumkhar[/System:Color][XENO:n ]
who has been waiting for them. This is their final[XENO:n ]
battle with [System:Color name=s2 ]Mumkhar[/System:Color]. They can't lose now! | 
      
      
        | 120 | 
        
         | 
        119 | 
        Shulk and the others finally defeat Mumkhar once[XENO:n ]
and for all in [System:Color name=s1 ]Sword Valley[/System:Color]. They can now enter[XENO:n ]
[System:Color name=s1 ]Galahad Fortress[/System:Color] where Fiora is through the[XENO:n ]
fortress' [System:Color name=s1 ]Rear Entrance[/System:Color]. | 
      
      
        | 121 | 
        
         | 
        119 | 
        Shulk and the party manage to find a way into[XENO:n ]
[System:Color name=s1 ]Galahad Fortress[/System:Color]. Shulk has seen a vision of Fiora[XENO:n ]
inside the fortress. Now they just have to find her. | 
      
      
        | 122 | 
        
         | 
        119 | 
        Shulk and the party manage to find a way into[XENO:n ]
[System:Color name=s1 ]Galahad Fortress[/System:Color]. Shulk has seen a vision of Fiora[XENO:n ]
inside the fortress. Now they just have to find her. | 
      
      
        | 123 | 
        
         | 
        119 | 
        The party discover the Ether Blast Furnace's [System:Color name=s1 ]Main[XENO:n ]
Control Room[/System:Color] in [System:Color name=s1 ]Galahad Fortress[/System:Color]. They have the[XENO:n ]
chance to stop the Mechon production by shutting[XENO:n ]
down the turbine and stopping the pistons. | 
      
      
        | 124 | 
        
         | 
        119 | 
        The party stop the operations of the Ether Blast[XENO:n ]
Furnace's [System:Color name=s1 ]Main Control Room[/System:Color]. A door leading[XENO:n ]
deeper into [System:Color name=s1 ]Galahad Fortress[/System:Color] opens. They[XENO:n ]
continue their search for Fiora. | 
      
      
        | 125 | 
        
         | 
        119 | 
        After reaching the [System:Color name=s1 ]Face Maintenance Bay[/System:Color] of[XENO:n ]
[System:Color name=s1 ]Galahad Fortress[/System:Color], the party must defeat the [System:Color name=s2 ]Guard[XENO:n ]
Units[/System:Color] without harming [System:Color name=s2 ]Face Nemesis[/System:Color] - Fiora. | 
      
      
        | 126 | 
        
         | 
        119 | 
        Egil has been waiting in the deepest recesses of[XENO:n ]
[System:Color name=s1 ]Galahad Fortress[/System:Color]. The party must stand against[XENO:n ]
[System:Color name=s2 ]Gold Face[/System:Color] without allowing [System:Color name=s2 ]Face Nemesis[/System:Color] to[XENO:n ]
come to any harm. | 
      
      
        | 127 | 
        
         | 
        119 | 
        Shulk awakes to find himself in an unfamiliar land.[XENO:n ]
He sees a column of red light and decides to go[XENO:n ]
and investigate. | 
      
      
        | 128 | 
        
         | 
        119 | 
        Fiora was inside the silver Mechon! She still has[XENO:n ]
a pulse. Shulk needs to find some clean water[XENO:n ]
for her. | 
      
      
        | 129 | 
        
         | 
        119 | 
        Shulk is ecstatic to be reunited with Fiora, but he[XENO:n ]
is worried about his friends. They must be nearby[XENO:n ]
so he tries looking for them. | 
      
      
        | 130 | 
        
         | 
        119 | 
        Shulk and Fiora are attacked by Mechon. A light[XENO:n ]
shines in the sealed Monado. It's time to defeat[XENO:n ]
the [System:Color name=s2 ]Mechon[/System:Color] that want to kill them! | 
      
      
        | 131 | 
        
         | 
        119 | 
        Reyn wakes up to find Sharla next to him. Shulk[XENO:n ]
and the others must be nearby, so Reyn and[XENO:n ]
Sharla start looking for their missing companions. | 
      
      
        | 132 | 
        
         | 
        119 | 
        Reyn and Sharla stumble upon Shulk and Fiora[XENO:n ]
in danger! They run to help defeat the [System:Color name=s2 ]Offensive[XENO:n ]
Seeker Unit[/System:Color] and the [System:Color name=s2 ]Offensive Security Unit[/System:Color]. | 
      
      
        | 133 | 
        
         | 
        119 | 
        Reyn and Fiora are delighted to see each other[XENO:n ]
again. Sure that Dunban, Melia and Riki must[XENO:n ]
be safe, the four friends set out to look for their[XENO:n ]
remaining party members. | 
      
      
        | 134 | 
        
         | 
        119 | 
        Dunban, Melia and Riki find themselves together.[XENO:n ]
They are confident Shulk, Reyn and Sharla must[XENO:n ]
also be alive so they set out to look for them,[XENO:n ]
hoping they are still safe. | 
      
      
        | 135 | 
        
         | 
        119 | 
        No sooner are the friends reunited, than they[XENO:n ]
encounter some people living in a [System:Color name=s1 ]Hidden Village[/System:Color][XENO:n ]
who call themselves the Machina. The team are to[XENO:n ]
go and meet Linada who is waiting in [System:Color name=s1 ]Junks[/System:Color]. | 
      
      
        | 136 | 
        
         | 
        119 | 
        The party leave the weak Fiora with Linada and go[XENO:n ]
to speak with Miqol, the chief of [System:Color name=s1 ]Hidden Village[/System:Color][XENO:n ]
who is waiting in [System:Color name=s1 ]Junks[/System:Color]. | 
      
      
        | 137 | 
        
         | 
        119 | 
        The party need to find a Piezoelectric Unit so that[XENO:n ]
Fiora's body can be repaired. The most likely[XENO:n ]
place to find one is [System:Color name=s1 ]Digit 5 Beach[/System:Color] on the [System:Color name=s1 ]Fallen[XENO:n ]
Arm[/System:Color]. | 
      
      
        | 138 | 
        
         | 
        119 | 
        Linada received the Piezoelectric Unit. It is going[XENO:n ]
to take some time to make the modifications, so[XENO:n ]
the party decide to explore [System:Color name=s1 ]Hidden Village[/System:Color], speak[XENO:n ]
to the residents and rest for today. | 
      
      
        | 139 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Agniratha[/System:Color] can be reached by ascending [System:Color name=s1 ]Mechonis[XENO:n ]
Field[/System:Color]. The party must head towards [System:Color name=s1 ]Mechonis[XENO:n ]
Field[/System:Color] via [System:Color name=s1 ]Digit 2 Plain[/System:Color] on the [System:Color name=s1 ]Fallen Arm[/System:Color] and the[XENO:n ]
[System:Color name=s1 ]Rotating Bulkhead[/System:Color]. | 
      
      
        | 140 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Agniratha[/System:Color] can be reached by ascending [System:Color name=s1 ]Mechonis[XENO:n ]
Field[/System:Color]. The party must head towards [System:Color name=s1 ]Mechonis[XENO:n ]
Field[/System:Color] via [System:Color name=s1 ]Digit 2 Plain[/System:Color] on the [System:Color name=s1 ]Fallen Arm[/System:Color] and the[XENO:n ]
[System:Color name=s1 ]Rotating Bulkhead[/System:Color]. | 
      
      
        | 141 | 
        
         | 
        119 | 
        Shulk and the party have reached [System:Color name=s1 ]Mechonis Field[/System:Color].[XENO:n ]
[System:Color name=s1 ]Agniratha[/System:Color] is on the head of the Mechonis so they[XENO:n ]
must continue ascending [System:Color name=s1 ]Mechonis Field[/System:Color]. | 
      
      
        | 142 | 
        
         | 
        119 | 
        Shulk and the party have reached [System:Color name=s1 ]Mechonis Field[/System:Color].[XENO:n ]
[System:Color name=s1 ]Agniratha[/System:Color] is on the head of the Mechonis so they[XENO:n ]
must continue ascending [System:Color name=s1 ]Mechonis Field[/System:Color]. | 
      
      
        | 143 | 
        
         | 
        119 | 
        Shulk and the party have reached [System:Color name=s1 ]Mechonis Field[/System:Color].[XENO:n ]
[System:Color name=s1 ]Agniratha[/System:Color] is on the head of the Mechonis so they[XENO:n ]
must continue ascending [System:Color name=s1 ]Mechonis Field[/System:Color]. | 
      
      
        | 144 | 
        
         | 
        119 | 
        At the [System:Color name=s1 ]1st Zebrai Bulkhead[/System:Color] in [System:Color name=s1 ]Mechonis Field[/System:Color], the[XENO:n ]
team are attacked by a new faced Mechon. There[XENO:n ]
is no escape now! They must defeat [System:Color name=s2 ]Jade Face[/System:Color]. | 
      
      
        | 145 | 
        
         | 
        119 | 
        A lift at the end of the [System:Color name=s1 ]2nd Gamalt Bulkhead[/System:Color] in[XENO:n ]
[System:Color name=s1 ]Mechonis Field[/System:Color] looks like it will take the party to[XENO:n ]
the [System:Color name=s1 ]Central Factory[/System:Color] from where they will be able to[XENO:n ]
get to the capital. | 
      
      
        | 146 | 
        
         | 
        119 | 
        The team need to leave the [System:Color name=s1 ]Central Factory[/System:Color] and[XENO:n ]
head towards the capital. In the middle of the[XENO:n ]
factory is the [System:Color name=s1 ]Agniratha Transporter[/System:Color] that will take[XENO:n ]
them to [System:Color name=s1 ]Agniratha[/System:Color]. | 
      
      
        | 147 | 
        
         | 
        119 | 
        The team have finally arrived at [System:Color name=s1 ]Agniratha[/System:Color]. Egil[XENO:n ]
should be somewhere in the city and they decide[XENO:n ]
to search for him. | 
      
      
        | 148 | 
        
         | 
        119 | 
        The team have finally arrived at [System:Color name=s1 ]Agniratha[/System:Color]. Egil[XENO:n ]
should be somewhere in the city and they decide[XENO:n ]
to search for him. | 
      
      
        | 149 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Agniratha[/System:Color] is in ruins. Something terrible must have[XENO:n ]
happened long ago. The team head for the [System:Color name=s1 ]Data[XENO:n ]
Centre[/System:Color] to see if they can find out any more[XENO:n ]
information. | 
      
      
        | 150 | 
        
         | 
        119 | 
        Vanea has left to persuade Egil. The team needs[XENO:n ]
to use the Verification Devices on the four pillars[XENO:n ]
in [System:Color name=s1 ]Agniratha[/System:Color] and make their way to the [System:Color name=s1 ]Meyneth[XENO:n ]
Shrine[/System:Color] where Egil is waiting. | 
      
      
        | 151 | 
        
         | 
        119 | 
        Just before the party board the [System:Color name=s1 ]Shrine Transporter[/System:Color][XENO:n ]
in [System:Color name=s1 ]Agniratha[/System:Color], they are once again attacked by[XENO:n ]
[System:Color name=s2 ]Gadolt[/System:Color]. An encounter with Egil is close at hand but[XENO:n ]
to get to him, they must defeat [System:Color name=s2 ]Gadolt[/System:Color]! | 
      
      
        | 152 | 
        
         | 
        119 | 
        At the [System:Color name=s1 ]Shrine Transporter[/System:Color] in [System:Color name=s1 ]Agniratha[/System:Color], the team[XENO:n ]
must protect Meyneth who is trying to break the[XENO:n ]
curse on [System:Color name=s2 ]Gadolt[/System:Color]. The party have to weaken[XENO:n ]
[System:Color name=s2 ]Gadolt[/System:Color] as much as they can! | 
      
      
        | 153 | 
        
         | 
        119 | 
        Gadolt has regained full consciousness and bids[XENO:n ]
farewell to Shulk and the others. The party must[XENO:n ]
continue their journey to the [System:Color name=s1 ]Meyneth Shrine[/System:Color] in[XENO:n ]
[System:Color name=s1 ]Agniratha[/System:Color]. | 
      
      
        | 154 | 
        
         | 
        119 | 
        The party confront [System:Color name=s2 ]Egil[/System:Color] at the [System:Color name=s1 ]Meyneth Shrine[/System:Color]. [System:Color name=s2 ]Egil[/System:Color][XENO:n ]
will only be persuaded by force so they must use[XENO:n ]
all their power to defeat him! | 
      
      
        | 155 | 
        
         | 
        119 | 
        Egil is piloting a gold Mechon in the [System:Color name=s1 ]Meyneth[XENO:n ]
Shrine[/System:Color]. Egil will stop at nothing to defeat the party.[XENO:n ]
They must give their all to defeat [System:Color name=s2 ]Yaldabaoth[/System:Color]. | 
      
      
        | 156 | 
        
         | 
        119 | 
        The Mechonis has started moving! There is no[XENO:n ]
other way but to stop Egil who is in the [System:Color name=s1 ]Mechonis[XENO:n ]
Core[/System:Color]. Speak with Miqol and head to the core. | 
      
      
        | 157 | 
        
         | 
        119 | 
        The party has to pass through the [System:Color name=s1 ]Central Factory[/System:Color][XENO:n ]
and go over the [System:Color name=s1 ]Bridge to Apocrypha[/System:Color] to reach the[XENO:n ]
[System:Color name=s1 ]Mechonis Core[/System:Color]. First they must head to the[XENO:n ]
[System:Color name=s1 ]Apocrypha Generator[/System:Color] in the [System:Color name=s1 ]Central Factory[/System:Color]. | 
      
      
        | 158 | 
        
         | 
        119 | 
        The party has to pass through the [System:Color name=s1 ]Central Factory[/System:Color][XENO:n ]
and go over the [System:Color name=s1 ]Bridge to Apocrypha[/System:Color] to reach the[XENO:n ]
[System:Color name=s1 ]Mechonis Core[/System:Color]. First they must head to the[XENO:n ]
[System:Color name=s1 ]Apocrypha Generator[/System:Color] in the [System:Color name=s1 ]Central Factory[/System:Color]. | 
      
      
        | 159 | 
        
         | 
        119 | 
        Shulk and the others are ambushed at the[XENO:n ]
[System:Color name=s1 ]Apocrypha Generator[/System:Color] room. They must get to[XENO:n ]
Egil as quickly as possible and the fastest way is[XENO:n ]
by defeating the [System:Color name=s2 ]Apocrypha Generator[/System:Color]. | 
      
      
        | 160 | 
        
         | 
        119 | 
        The [System:Color name=s1 ]Mechonis Core[/System:Color] is not far now. The party must[XENO:n ]
use the transporter in the [System:Color name=s1 ]Apocrypha Generator[/System:Color][XENO:n ]
room to reach the [System:Color name=s1 ]Mechonis Core[/System:Color] where Egil is[XENO:n ]
waiting. | 
      
      
        | 161 | 
        
         | 
        119 | 
        Shulk and the others confront [System:Color name=s2 ]Egil[/System:Color] in the [System:Color name=s1 ]Mechonis[XENO:n ]
Core[/System:Color]. They can't let [System:Color name=s2 ]Egil[/System:Color] do any more damage so[XENO:n ]
they must make this their final battle! | 
      
      
        | 162 | 
        
         | 
        119 | 
        [System:Color name=s2 ]Zanza[/System:Color] has appeared in the [System:Color name=s1 ]Mechonis Core[/System:Color]. Fiora[XENO:n ]
approaches him to protect Shulk. She must use[XENO:n ]
the power of Meyneth's Monado to defeat [System:Color name=s2 ]Zanza[/System:Color]! | 
      
      
        | 163 | 
        
         | 
        119 | 
        Shulk has managed to hold on to his life, but now[XENO:n ]
the party has to find a way out of the Mechonis![XENO:n ]
They need to escape through the [System:Color name=s1 ]Central Factory[/System:Color][XENO:n ]
to the [System:Color name=s1 ]Ventilation Conduit[/System:Color]. | 
      
      
        | 164 | 
        
         | 
        119 | 
        Having escaped Mechonis, the party and Junks[XENO:n ]
are greeted by [System:Color name=s2 ]Dickson[/System:Color], revealed as a traitor and[XENO:n ]
disciple of Zanza. His Telethia minion now stands[XENO:n ]
in the party's way. Defeat [System:Color name=s2 ]Sureny Telethia[/System:Color]! | 
      
      
        | 165 | 
        
         | 
        119 | 
        Junks is docked at [System:Color name=s1 ]Colony 6[/System:Color]. Melia notices that[XENO:n ]
something is wrong with Fiora and decides to[XENO:n ]
leave the bridge to go after her. | 
      
      
        | 166 | 
        
         | 
        119 | 
        While Fiora is telling Melia what's on her mind, the[XENO:n ]
warning siren rings in [System:Color name=s1 ]Colony 6[/System:Color]. The two girls must[XENO:n ]
hurry back to the bridge of Junks. | 
      
      
        | 167 | 
        
         | 
        119 | 
        Dickson is trying to invade [System:Color name=s1 ]Colony 6[/System:Color]. Shulk still[XENO:n ]
hasn't woken up but the team must fight on and[XENO:n ]
destroy the [System:Color name=s2 ]Telethia[/System:Color]. | 
      
      
        | 168 | 
        
         | 
        119 | 
        Shulk regains consciousness during the battle for[XENO:n ]
[System:Color name=s1 ]Colony 6[/System:Color]. He joins the fight and must destroy the[XENO:n ]
[System:Color name=s2 ]Sureny Telethia[/System:Color]. | 
      
      
        | 169 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Colony 6[/System:Color] is suffering a massive assault from the[XENO:n ]
Telethia. Alvis stands in the way of Shulk and the[XENO:n ]
party. The team must stand up to him and defeat[XENO:n ]
the [System:Color name=s2 ]Sani Telethia[/System:Color]. | 
      
      
        | 170 | 
        
         | 
        119 | 
        The time has come for the final battle with Zanza![XENO:n ]
Speak with Miqol on the bridge of Junks, which is[XENO:n ]
docked in [System:Color name=s1 ]Colony 6[/System:Color], and ride to the [System:Color name=s1 ]Bionis' Interior[/System:Color]. | 
      
      
        | 171 | 
        
         | 
        119 | 
        Dickson and Zanza are on [System:Color name=s1 ]Prison Island[/System:Color], which is[XENO:n ]
submerged deep within the [System:Color name=s1 ]Bionis' Interior[/System:Color]. The[XENO:n ]
party must make their way through the [System:Color name=s1 ]Bionis'[XENO:n ]
Interior[/System:Color] to head to [System:Color name=s1 ]Prison Island[/System:Color]. | 
      
      
        | 172 | 
        
         | 
        119 | 
        The party see Lorithia in the [System:Color name=s1 ]Bionis' Interior[/System:Color]. Now is[XENO:n ]
the final battle with Lorithia, one of Zanza's Trinity.[XENO:n ]
She awaits her challengers in the [System:Color name=s1 ]Bionis' heart[/System:Color]. | 
      
      
        | 173 | 
        
         | 
        119 | 
        Within the [System:Color name=s1 ]Bionis' heart[/System:Color] in the [System:Color name=s1 ]Bionis' Interior[/System:Color] await[XENO:n ]
Kallian, who has transformed into a Telethia, and[XENO:n ]
Lorithia. The party have no choice but to destroy[XENO:n ]
[System:Color name=s2 ]Disciple Lorithia[/System:Color]. | 
      
      
        | 174 | 
        
         | 
        119 | 
        Within the [System:Color name=s1 ]Bionis' heart[/System:Color] in the [System:Color name=s1 ]Bionis' Interior[/System:Color],[XENO:n ]
Dickson beckons Shulk to enter the black fog and[XENO:n ]
pursue him. | 
      
      
        | 175 | 
        
         | 
        119 | 
        Upon emerging from the black fog, the party find[XENO:n ]
themselves on [System:Color name=s1 ]Prison Island[/System:Color] within the [System:Color name=s1 ]Bionis'[XENO:n ]
Interior[/System:Color]. Dickson and Zanza await them up ahead.[XENO:n ]
The group must make their way to [System:Color name=s1 ]Prison Terrace[/System:Color]. | 
      
      
        | 176 | 
        
         | 
        119 | 
        Monsters stand in the party's way in the [System:Color name=s1 ]Arena[/System:Color] on[XENO:n ]
[System:Color name=s1 ]Prison Island[/System:Color]. The only way forward is through[XENO:n ]
them. The party must take on the [System:Color name=s2 ]Obarts[/System:Color] and[XENO:n ]
continue their pursuit of Dickson. | 
      
      
        | 177 | 
        
         | 
        119 | 
        Shulk and the others have reached the [System:Color name=s1 ]Corridor of[XENO:n ]
Silence[/System:Color] on [System:Color name=s1 ]Prison Island[/System:Color]. They must release the[XENO:n ]
seal to continue their journey and proceed to the[XENO:n ]
final battle on [System:Color name=s1 ]Prison Terrace[/System:Color]. | 
      
      
        | 178 | 
        
         | 
        119 | 
        There is no going back now. The only way is[XENO:n ]
forward. The party must enter [System:Color name=s1 ]Prison Terrace[/System:Color][XENO:n ]
where Dickson awaits. | 
      
      
        | 179 | 
        
         | 
        119 | 
        [System:Color name=s2 ]Dickson[/System:Color] has mutated into a terrible form. This is[XENO:n ]
the final battle. Shulk and his friends must take[XENO:n ]
[System:Color name=s2 ]Dickson[/System:Color] on and finish him off! | 
      
      
        | 180 | 
        
         | 
        119 | 
        The final battle with [System:Color name=s2 ]Dickson[/System:Color] rages on. Shulk and[XENO:n ]
his friends need to muster all the strength and[XENO:n ]
courage they have to defeat [System:Color name=s2 ]Dickson[/System:Color]! | 
      
      
        | 181 | 
        
         | 
        119 | 
        Shulk and the others find themselves in a strange[XENO:n ]
space. Zanza is somewhere there too. The party[XENO:n ]
must move forward to discover the final conclusion[XENO:n ]
to their journey. | 
      
      
        | 182 | 
        
         | 
        119 | 
        It's time to finish it! | 
      
      
        | 183 | 
        
         | 
        119 | 
        It's time to finish it! | 
      
      
        | 184 | 
        
         | 
        119 | 
        It's time to finish it! | 
      
      
        | 185 | 
        
         | 
        119 | 
        Hit by a beam fired from [System:Color name=s1 ]Alcamoth[/System:Color], Melia and Shulk
find themselves downed on the [System:Color name=s1 ]Bionis' Shoulder[/System:Color].
From the [System:Color name=s1 ]Junks[/System:Color]' deck, they hear young Nopon
shouting. The party must rush to their rescue! | 
      
      
        | 186 | 
        
         | 
        119 | 
        Hit by a beam fired from [System:Color name=s1 ]Alcamoth[/System:Color], Melia and Shulk
find themselves downed on the [System:Color name=s1 ]Bionis' Shoulder[/System:Color].
From the [System:Color name=s1 ]Junks[/System:Color]' deck, they hear young Nopon
shouting. The party must rush to their rescue! | 
      
      
        | 187 | 
        
         | 
        119 | 
        Kino and Nene join the party, like their father Riki
did before them. Before going to [System:Color name=s1 ]Alcamoth [/System:Color]to find
parts for fixing the [System:Color name=s1 ]Junks[/System:Color], the heroes decide to
investigate a nearby [System:Color name=s1 ]cape[/System:Color], which appears inhabited. | 
      
      
        | 188 | 
        
         | 
        119 | 
        According to Maxis, of [System:Color name=s1 ]Companions' Cape[/System:Color], the
[System:Color name=s1 ]Imperial Capital Alcamoth [/System:Color]is under the control of
a monster dubbed the [System:Color name=s2 ]Fog King[/System:Color]. Melia and the
others decide to look around inside for themselves. | 
      
      
        | 189 | 
        
         | 
        119 | 
        According to Maxis, of [System:Color name=s1 ]Companions' Cape[/System:Color], the
[System:Color name=s1 ]Imperial Capital Alcamoth [/System:Color]is under the control of
a monster dubbed the [System:Color name=s2 ]Fog King[/System:Color]. Melia and the
others decide to look around inside for themselves. | 
      
      
        | 190 | 
        
         | 
        119 | 
        According to Maxis, of [System:Color name=s1 ]Companions' Cape[/System:Color], the
[System:Color name=s1 ]Imperial Capital Alcamoth [/System:Color]is under the control of
a monster dubbed the [System:Color name=s2 ]Fog King[/System:Color]. Melia and the
others decide to look around inside for themselves. | 
      
      
        | 191 | 
        
         | 
        119 | 
        Melia and Shulk return to [System:Color name=s1 ]Alcamoth [/System:Color]for the first
time in a year. The unexplainable rift they find
floating in mid-air fills them with dread. Suddenly,
a scream pierces the air, and they spring into action. | 
      
      
        | 192 | 
        
         | 
        119 | 
        The party finds Teelan, a High Entia boy they met
before in the [System:Color name=s1 ]capital[/System:Color], under attack by a monster
shrouded in black mist. The party must defeat the
[System:Color name=s2 ]Snowal Taos [/System:Color]and ensure Teelan's safety! | 
      
      
        | 193 | 
        
         | 
        119 | 
        The [System:Color name=s2 ]Fog King [/System:Color]has proved impervious to any and all
attacks the party could muster. To learn more,
they decide to visit the [System:Color name=item ]laboratory [/System:Color]of Teelan, who's
studying a way to turn Telethia back into High Entia. | 
      
      
        | 194 | 
        
         | 
        119 | 
        With her unexpected reunion with Tyrea, Melia's
commitment to protecting the future of her race is
reaffirmed. To gain more insight into the [System:Color name=s2 ]Fog King[/System:Color],
the party heads beyond the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color]. | 
      
      
        | 195 | 
        
         | 
        119 | 
        The heroes pass inside the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color].
According to Teelan, a man named Radzam lives in
the town beyond. The party must contact Radzam
and ask him for information about the [System:Color name=s2 ]Fog King[/System:Color]. | 
      
      
        | 196 | 
        
         | 
        119 | 
        The group must meet with a man named Radzam
in [System:Color name=s1 ]Gran Dell [/System:Color]and ask him for information about the
[System:Color name=s2 ]Fog King[/System:Color]. | 
      
      
        | 197 | 
        
         | 
        119 | 
        The ominous rift in time-space has reappeared in
the skies above [System:Color name=s1 ]Alcamoth[/System:Color]! Moreover, it seems to
have grown in the interim. The group heads to
[System:Color name=s1 ]Soltnar Seal Island [/System:Color]to investigate it from closer up. | 
      
      
        | 198 | 
        
         | 
        119 | 
        The Ponios were transformed before the party's
very eyes. Their shrouded appearance marks them
undeniably as [System:Color name=s2 ]Fogbeasts[/System:Color]. The group must confront
these vicious entities on [System:Color name=s1 ]Soltnar Seal Island[/System:Color]! | 
      
      
        | 199 | 
        
         | 
        119 | 
        If regular monsters can transform into [System:Color name=s2 ]Fogbeasts[/System:Color]
under the rift's influence, the [System:Color name=s2 ]Armus [/System:Color]being raised in
[System:Color name=s1 ]Gran Dell[/System:Color] could meet with the same fate. The group
hurries back to [System:Color name=s1 ]Gran Dell[/System:Color] to protect the townsfolk! | 
      
      
        | 200 | 
        
         | 
        119 | 
        The Armus, previously perfectly placid, have turned
into bloodthirsty [System:Color name=s2 ]Fogbeasts[/System:Color], turning on Melia and
the others with unveiled aggression. To keep the
townsfolk safe, the [System:Color name=s2 ]Fogbeast Armus [/System:Color]must die. | 
      
      
        | 201 | 
        
         | 
        119 | 
        Peace has been restored, but if the rift continues to
grow, more [System:Color name=s2 ]Fogbeasts [/System:Color]may appear. The group must 
return to [System:Color name=s1 ]Teelan's laboratory [/System:Color]to borrow the papers
that may hold the key to resolving the situation. | 
      
      
        | 202 | 
        
         | 
        119 | 
        [System:Color name=s2 ]Gael'gar[/System:Color], the High Entia warrior the party previously
met at [System:Color name=s1 ]Companions' Cape[/System:Color], makes an appearance,
taking umbrage at Teelan's research. The heroes
square off against [System:Color name=s2 ]Gael'gar[/System:Color] to defend the work. | 
      
      
        | 203 | 
        
         | 
        119 | 
        High-purity ether crystals may enable the heroes to
prevail over the [System:Color name=s2 ]Fog King[/System:Color], but they seem to be in
very short supply. The group must enlist the help
of the [System:Color name=s1 ]Gran Dell[/System:Color] townsfolk to further the search. | 
      
      
        | 204 | 
        
         | 
        119 | 
        With the help of [System:Color name=s1 ]Gran Dell[/System:Color]'s residents, a high-purity
ether crystal was found in [System:Color name=s1 ]Zekr Marga Quarry[/System:Color].
Now the heroes must take it to Radzam in
[System:Color name=s1 ]Gran Dell [/System:Color]so that the Monado can be enhanced. | 
      
      
        | 205 | 
        
         | 
        119 | 
        The party now has what it needs to take on the
[System:Color name=s2 ]Fog King[/System:Color], but before the upgrade can be made,
monsters breach the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color]. They
race to contend with the hulking [System:Color name=s2 ]Fogbeasts[/System:Color]. | 
      
      
        | 206 | 
        
         | 
        119 | 
        The party now has what it needs to take on the
[System:Color name=s2 ]Fog King[/System:Color], but before the upgrade can be made,
monsters breach the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color]. They
race to contend with the hulking [System:Color name=s2 ]Fogbeasts[/System:Color]. | 
      
      
        | 207 | 
        
         | 
        119 | 
        A tide of [System:Color name=s2 ]Fogbeasts [/System:Color]continues to beat against the
[System:Color name=s1 ]Gran Dell Ramparts[/System:Color], and as the rift grows, hope is
waning... The only option is to convince the soldiers
of the [System:Color name=s1 ]Cape [/System:Color]to come to the town's rescue. | 
      
      
        | 208 | 
        
         | 
        119 | 
        [System:Color name=s1 ]Companions' Cape[/System:Color] also finds itself besieged by
[System:Color name=s2 ]Fogbeasts[/System:Color]. The party must join the High Entia in the
fight if they hope to enlist their aid in defending
[System:Color name=s1 ]Gran Dell[/System:Color] and its people. | 
      
      
        | 209 | 
        
         | 
        119 | 
        The High Entia warriors from [System:Color name=s1 ]Companions' Cape[/System:Color]
heed Melia's call, and agree to return to protect
[System:Color name=s1 ]Gran Dell[/System:Color]. Melia and the others hurry back to the
[System:Color name=s1 ]Ramparts [/System:Color]to relieve their overwhelmed defenders. | 
      
      
        | 210 | 
        
         | 
        119 | 
        Melia returns to the [System:Color name=s1 ]Ramparts[/System:Color], Companions in tow,
to find Tyrea barely holding the [System:Color name=s2 ]Fogbeasts [/System:Color]at bay.
For the sake of Tyrea and [System:Color name=s1 ]Gran Dell[/System:Color], the heroes
must beat the [System:Color name=s2 ]Fogbeasts[/System:Color] back. | 
      
      
        | 211 | 
        
         | 
        119 | 
        The enhancements have been performed, and the
divided community is once more as one. The time
has come for the party to head for the [System:Color name=s1 ]Imperial
Villa[/System:Color] in [System:Color name=s1 ]Alcamoth [/System:Color]and face the [System:Color name=s2 ]Fog King[/System:Color]! | 
      
      
        | 212 | 
        
         | 
        119 | 
        It is time to vanquish the [System:Color name=s2 ]Fog King[/System:Color],
and win back the people's homes, hope,
and their future in one stroke. | 
      
      
        | 213 | 
        
         | 
        119 | 
        It is time to vanquish the [System:Color name=s2 ]Fog King[/System:Color],
and win back the people's homes, hope,
and their future in one stroke. |