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1 119 The [System:Color name=s2 ]Mechon[/System:Color] are invading from [System:Color name=s1 ]Mechonis[/System:Color]. Defend[XENO:n ] the Homs of [System:Color name=s1 ]Bionis[/System:Color] by defeating the Mechon unit[XENO:n ] with the mighty Monado sword.
2 119 Shulk and his good friend Reyn were scavenging[XENO:n ] for scrap at the [System:Color name=s1 ]Mechon Wreckage Site[/System:Color] when they[XENO:n ] were attacked by a monster. Shulk must work with[XENO:n ] Reyn to defeat the [System:Color name=s2 ]monsters[/System:Color].
3 119 Shulk and Reyn have managed to fight off their[XENO:n ] assailant. Reyn now has to get back for his shift[XENO:n ] with the Defence Force so Shulk and Reyn decide[XENO:n ] to return to [System:Color name=s1 ]Colony 9[/System:Color].
4 119 Reyn is at his shift now so Shulk decides to go to[XENO:n ] the [System:Color name=s1 ]Laboratory[/System:Color] located in the [System:Color name=s1 ]Military District[/System:Color] of[XENO:n ] [System:Color name=s1 ]Colony 9[/System:Color].
5 119 Reyn is at his shift now so Shulk decides to go to[XENO:n ] the [System:Color name=s1 ]Laboratory[/System:Color] located in the [System:Color name=s1 ]Military District[/System:Color] of[XENO:n ] [System:Color name=s1 ]Colony 9[/System:Color].
6 119 Fiora has made food for Shulk. She doesn't want[XENO:n ] it to go to waste so she goes to find Shulk in[XENO:n ] [System:Color name=s1 ]Colony 9[/System:Color].
7 119 According to Dickson, Shulk is in the park at the[XENO:n ] top of the hill. Fiora should go to look for him at[XENO:n ] [System:Color name=s1 ]Outlook Park[/System:Color] in [System:Color name=s1 ]Colony 9[/System:Color].
8 119 Shulk and Fiora witness a part of the Bionis falling[XENO:n ] off. They decide to leave the park and go to the[XENO:n ] [System:Color name=s1 ]Lab[/System:Color] in the [System:Color name=s1 ]Military District[/System:Color] of [System:Color name=s1 ]Colony 9[/System:Color], which is[XENO:n ] protected by the colony's anti-air system.
9 119 Shulk has decided to go with Reyn to the [System:Color name=s1 ]Mag Mell[XENO:n ] Ruins[/System:Color] in [System:Color name=s1 ]Tephra Cave[/System:Color] to collect some Ether[XENO:n ] Cylinders.
10 119 Fiora has met up with Shulk and Reyn. Together[XENO:n ] they set off for the [System:Color name=s1 ]Mag Mell Ruins[/System:Color] deep inside[XENO:n ] [System:Color name=s1 ]Tephra Cave[/System:Color].
11 119 The [System:Color name=s1 ]Mag Mell Ruins[/System:Color] appear to actually be an[XENO:n ] ancient vehicle. The Ether Cylinder is in a ship[XENO:n ] hangar. The group must head for the [System:Color name=s1 ]Cylinder[XENO:n ] Hangar[/System:Color] at the back of the ruins.
12 119 Shulk and the others have been attacked by two[XENO:n ] mysterious weapons in the [System:Color name=s1 ]Cylinder Hangar[/System:Color]. They[XENO:n ] have no option but to defeat the [System:Color name=s2 ]Ancient Machines[/System:Color]!
13 119 The Mechon are believed to have been eradicated[XENO:n ] a year ago so nobody expected a surprise Mechon[XENO:n ] attack on [System:Color name=s1 ]Colony 9[/System:Color]. Shulk and his friends have to[XENO:n ] get back there as quickly as possible.
14 119 Shulk and the others encounter a Mechon in the[XENO:n ] [System:Color name=s1 ]Commercial District[/System:Color]. They can't let the Mechon eat[XENO:n ] any more of the Colony 9 residents! They must[XENO:n ] defeat the [System:Color name=s2 ]Mechon M63[/System:Color] and stop its rampage.
15 119 The party somehow managed to stop the Mechon.[XENO:n ] However, as the only weapon effective against the[XENO:n ] Mechon is the Monado, they need to get it from[XENO:n ] the [System:Color name=s1 ]Laboratory[/System:Color] in the [System:Color name=s1 ]Military District[/System:Color].
16 119 Shulk cannot just watch the Defence Force be[XENO:n ] annihilated. The Monado is the only weapon[XENO:n ] effective against the Mechon, so they must fetch it[XENO:n ] from the [System:Color name=s1 ]Laboratory[/System:Color] in the [System:Color name=s1 ]Military District[/System:Color].
17 119 Debris is stopping Shulk and his friends reaching[XENO:n ] the [System:Color name=s1 ]Laboratory[/System:Color]. The mobile artillery might be able[XENO:n ] to defeat the Mechon so they head for the[XENO:n ] [System:Color name=s1 ]Residential District[/System:Color] of [System:Color name=s1 ]Colony 9[/System:Color] to fetch it.
18 119 Fiora leaves Shulk and Reyn who have been[XENO:n ] stopped by Mechon in the [System:Color name=s1 ]Central Plaza[/System:Color]. They[XENO:n ] have to find a way of stopping the [System:Color name=s2 ]group of[XENO:n ] Mechon[/System:Color] from getting any further.
19 119 Dunban has come, wielding the Monado, to help[XENO:n ] Shulk and Reyn. Using the power of the Monado,[XENO:n ] finally the [System:Color name=s2 ]Mechon[/System:Color] can be destroyed!
20 119 The bridge connecting the [System:Color name=s1 ]Central Plaza[/System:Color] and the[XENO:n ] [System:Color name=s1 ]Residential District[/System:Color] is blocked but they still need to[XENO:n ] get to Fiora! Thankfully there's another route to the[XENO:n ] [System:Color name=s1 ]Residential District[/System:Color] via the [System:Color name=s1 ]Commercial District[/System:Color].
21 119 Shulk is determined to save his friend and so he[XENO:n ] takes up the Monado. There is no time to waste![XENO:n ] He must get to Fiora in the [System:Color name=s1 ]Residential District[/System:Color] as[XENO:n ] quickly as possible.
22 119 Shulk's path is blocked by a huge black Mechon[XENO:n ] with a metal face. He has to use the Monado to[XENO:n ] defeat [System:Color name=s2 ]Metal Face[/System:Color] and get to Fiora.
23 119 The mobile artillery that Fiora was driving has[XENO:n ] been destroyed by [System:Color name=s2 ]Metal Face[/System:Color]! Shulk wants to[XENO:n ] avenge his friend even if it costs his life! He takes[XENO:n ] the Monado and prepares for battle.
24 119 Shulk and Reyn decide to follow [System:Color name=s2 ]Metal Face's clue[/System:Color][XENO:n ] and head to [System:Color name=s1 ]Colony 6[/System:Color]. [System:Color name=s1 ]Colony 6[/System:Color] is located beyond[XENO:n ] the [System:Color name=s1 ]Bionis' Leg[/System:Color]. First they need to travel through[XENO:n ] [System:Color name=s1 ]Tephra Cave[/System:Color] to get to the [System:Color name=s1 ]Bionis' Leg[/System:Color].
25 119 Shulk and Reyn decide to follow [System:Color name=s2 ]Metal Face's clue[/System:Color][XENO:n ] and head to [System:Color name=s1 ]Colony 6[/System:Color]. [System:Color name=s1 ]Colony 6[/System:Color] is located beyond[XENO:n ] the [System:Color name=s1 ]Bionis' Leg[/System:Color]. First they need to travel through[XENO:n ] [System:Color name=s1 ]Tephra Cave[/System:Color] to get to the [System:Color name=s1 ]Bionis' Leg[/System:Color].
26 119 Shulk and Reyn find ether lamps that some[XENO:n ] traders from [System:Color name=s1 ]Colony 6[/System:Color] have installed to light their[XENO:n ] way. Shulk and Reyn can also use them to find[XENO:n ] their way out of [System:Color name=s1 ]Tephra Cave[/System:Color].
27 119 Shulk awakes from a strange dream to find himself[XENO:n ] and Reyn surrounded by monsters. They have to[XENO:n ] defeat the [System:Color name=s2 ]Arachnos[/System:Color] and escape danger.
28 119 Shulk sees an image of Reyn being attacked by[XENO:n ] monsters. He doesn't know what it means so[XENO:n ] decides to say nothing. He and Reyn continue[XENO:n ] their journey through [System:Color name=s1 ]Tephra Cave[/System:Color].
29 119 Reyn has become trapped in an Arachno web.[XENO:n ] Fearing Reyn could be killed as he saw in the[XENO:n ] vision, Shulk searches for Reyn in [System:Color name=s1 ]Tephra Cave[/System:Color].
30 119 Shulk finds Reyn at [System:Color name=s1 ]Vilia Lake[/System:Color] in [System:Color name=s1 ]Tephra Cave[/System:Color].[XENO:n ] He is being chased by monsters. Shulk has to[XENO:n ] climb up some ivy at [System:Color name=s1 ]Vilia Lake[/System:Color] to catch up with[XENO:n ] Reyn and help him out.
31 119 Shulk sees a vision of the [System:Color name=s1 ]Arachno Queen's Nest[/System:Color][XENO:n ] in [System:Color name=s1 ]Tephra Cave[/System:Color]. The Monado has a new power[XENO:n ] that can help Shulk defeat the [System:Color name=s2 ]Arachno Queen[/System:Color].
32 119 Shulk has changed the future with his new-found[XENO:n ] power. They head for [System:Color name=s1 ]Colony 6[/System:Color] again. Leaving the[XENO:n ] [System:Color name=s1 ]Arachno Queen's Nest[/System:Color], they head in the direction[XENO:n ] of the [System:Color name=s1 ]Bionis' Leg[/System:Color].
33 119 Shulk and Reyn emerge from [System:Color name=s1 ]Tephra Cave[/System:Color] to find[XENO:n ] themselves on [System:Color name=s1 ]Kneecap Hill[/System:Color]. [System:Color name=s1 ]Colony 6[/System:Color] is beyond[XENO:n ] the [System:Color name=s1 ]Bionis' Leg[/System:Color]. They need to head from [System:Color name=s1 ]Kneecap[XENO:n ] Hill[/System:Color] to the [System:Color name=s1 ]Bionis' Leg[/System:Color].
34 119 Shulk and Reyn have noticed black smoke on[XENO:n ] [System:Color name=s1 ]Gaur Plain[/System:Color]. Suspecting that there may be people[XENO:n ] on the [System:Color name=s1 ]Bionis' Leg[/System:Color], they go to investigate the[XENO:n ] source of the smoke.
35 119 The abandoned buggy gives Shulk a vision of a[XENO:n ] young boy being chased by monsters near some[XENO:n ] water. Shulk and Reyn must search for water[XENO:n ] on the [System:Color name=s1 ]Bionis' Leg[/System:Color].
36 119 Just as Shulk's vision predicted, they found the[XENO:n ] boy at an [System:Color name=s1 ]oasis[/System:Color] being chased by monsters. The[XENO:n ] only way to save him is by killing the [System:Color name=s2 ]Berserk[XENO:n ] Ardun![/System:Color]
37 119 The boy's name is Juju. He says that he lives in a[XENO:n ] camp near [System:Color name=s1 ]Kamos Guidepost[/System:Color]. Shulk and Reyn[XENO:n ] decide to visit the camp.
38 119 Shulk and Reyn meet Sharla, Juju's older sister.[XENO:n ] Apparently [System:Color name=s1 ]Colony 6[/System:Color] also suffered a Mechon[XENO:n ] attack. Shulk and Reyn think they should ask[XENO:n ] Sharla for more details.
39 119 Shulk sees a vision of Juju and Sharla being[XENO:n ] attacked by Mechon. The party has to leave the[XENO:n ] [System:Color name=s1 ]Refugee Camp[/System:Color] and go after Juju.
40 119 Juju has taken the buggy. That can only mean that[XENO:n ] he plans to use [System:Color name=s1 ]Raguel Bridge[/System:Color]. The party head[XENO:n ] towards [System:Color name=s1 ]Raguel Bridge[/System:Color] on the [System:Color name=s1 ]Bionis' Leg[/System:Color].
41 119 Shulk sees a vision of [System:Color name=s1 ]Spiral Valley[/System:Color] on the [System:Color name=s1 ]Bionis'[XENO:n ] Leg[/System:Color]. Juju must have gone there! The party head[XENO:n ] for [System:Color name=s1 ]Spiral Valley[/System:Color] to try and stop the terrible future[XENO:n ] awaiting from ever happening.
42 119 [System:Color name=s1 ]Colony 6[/System:Color] is at the end of [System:Color name=s1 ]Maguel Road[/System:Color], but in[XENO:n ] Shulk's vision, Juju was in a valley. They need[XENO:n ] to leave the road and search [System:Color name=s1 ]Spiral Valley[/System:Color].
43 119 In [System:Color name=s1 ]Spiral Valley[/System:Color] on the [System:Color name=s1 ]Bionis' Leg[/System:Color] there is a[XENO:n ] tentacle Mechon and it has Juju in its grasp.[XENO:n ] Shulk has to harness the power of the Monado[XENO:n ] and defeat the [System:Color name=s2 ]Mechon M71[/System:Color]!
44 119 The tentacle Mechon fled after it lost a tentacle in[XENO:n ] [System:Color name=s1 ]Spiral Valley[/System:Color] on the [System:Color name=s1 ]Bionis' Leg[/System:Color]. Shulk has to[XENO:n ] harness the power of the Monado and finish off[XENO:n ] the [System:Color name=s2 ]Mechon M71[/System:Color]!
45 119 A Mechon with a face turns up in [System:Color name=s1 ]Spiral Valley[/System:Color] on[XENO:n ] the [System:Color name=s1 ]Bionis' Leg[/System:Color]. A battle is unavoidable. Shulk and[XENO:n ] his party have one option - defeat the [System:Color name=s2 ]Mysterious[XENO:n ] Face[/System:Color]!
46 119 Leaving [System:Color name=s1 ]Maguel Road[/System:Color], the party walks along the[XENO:n ] side of [System:Color name=s1 ]Kasharpa Falls[/System:Color]. They have to get to[XENO:n ] [System:Color name=s1 ]Colony 6[/System:Color] if they are to have any chance of[XENO:n ] rescuing Juju.
47 119 [System:Color name=s1 ]Colony 6[/System:Color] is now a Mechon fortress! The only way[XENO:n ] to get in now is underground. The party can enter[XENO:n ] the [System:Color name=s1 ]Ether Mine[/System:Color] through the [System:Color name=s1 ]Drainage Outlet[/System:Color] on the[XENO:n ] [System:Color name=s1 ]Splintered Path[/System:Color].
48 119 The party successfully infiltrated the [System:Color name=s1 ]Ether Mine[/System:Color].[XENO:n ] To find Juju and the other colony residents, they[XENO:n ] need to proceed into the depths of the [System:Color name=s1 ]mine[/System:Color].
49 119 The party meets Otharon battling Mechon in the[XENO:n ] [System:Color name=s1 ]Ether Mine[/System:Color]. To save Otharon they must defeat[XENO:n ] the group of [System:Color name=s2 ]Mechon[/System:Color].
50 119 It seems that the captured Homs have been taken[XENO:n ] to the centre of the [System:Color name=s1 ]Ether Mine[/System:Color]. The party need to[XENO:n ] proceed through the [System:Color name=s1 ]mine[/System:Color] to the [System:Color name=s1 ]Central Pit[/System:Color].
51 119 Otharon and Shulk's party have gone their[XENO:n ] separate ways. The party must now proceed[XENO:n ] through the [System:Color name=s1 ]Ether Mine[/System:Color] towards the [System:Color name=s1 ]Central Pit[/System:Color].
52 119 The party have arrived at the [System:Color name=s1 ]Central Pit[/System:Color] of the[XENO:n ] [System:Color name=s1 ]Ether Mine[/System:Color], but Juju and the residents are[XENO:n ] nowhere to be seen at the top. They must now[XENO:n ] descend to the bottom of the [System:Color name=s1 ]Central Pit[/System:Color].
53 119 The party find [System:Color name=s2 ]Xord[/System:Color] waiting for them at the bottom[XENO:n ] of the [System:Color name=s1 ]Central Pit[/System:Color] in the [System:Color name=s1 ]Ether Mine[/System:Color]. The only way[XENO:n ] to save Juju is by defeating [System:Color name=s2 ]Xord[/System:Color]!
54 119 The party managed to change the future and by[XENO:n ] defeating [System:Color name=s2 ]Xord[/System:Color], saved Juju. They must now[XENO:n ] escape the mine through the [System:Color name=s1 ]Freight Elevator[/System:Color].
55 119 [System:Color name=s2 ]Xord[/System:Color] emerges from the ether river but as his[XENO:n ] armour has been soaked in ether, the Monado will[XENO:n ] be able to damage it. This is the party's chance to[XENO:n ] defeat [System:Color name=s2 ]Xord[/System:Color] once and for all!
56 119 Shulk and the others successfully escaped the[XENO:n ] mine but their path is blocked by [System:Color name=s2 ]Metal Face[/System:Color] and[XENO:n ] other Mechon. It's time to take revenge for Fiora!
57 119 To get to the top of the Bionis where [System:Color name=s1 ]Prison Island[/System:Color][XENO:n ] is located, the party will need to pass through[XENO:n ] [System:Color name=s1 ]Satorl Marsh[/System:Color]. Head in the opposite direction from[XENO:n ] the Bionis' Leg to get to [System:Color name=s1 ]Satorl Marsh[/System:Color].
58 119 The passage to the top of the Bionis and [System:Color name=s1 ]Prison[XENO:n ] Island[/System:Color] is in the depths of [System:Color name=s1 ]Satorl Marsh[/System:Color]. The group[XENO:n ] need to venture deeper into the unknown.
59 119 The passage to the top of the Bionis and [System:Color name=s1 ]Prison[XENO:n ] Island[/System:Color] is in the depths of [System:Color name=s1 ]Satorl Marsh[/System:Color]. The group[XENO:n ] need to venture deeper into the unknown.
60 119 The passage to the top of the Bionis and [System:Color name=s1 ]Prison[XENO:n ] Island[/System:Color] is in the depths of [System:Color name=s1 ]Satorl Marsh[/System:Color]. The group[XENO:n ] need to venture deeper into the unknown.
61 119 The only way to the top of the Bionis is beyond the[XENO:n ] [System:Color name=s1 ]Sororal Statues[/System:Color] in [System:Color name=s1 ]Satorl Marsh[/System:Color]. The High Entia[XENO:n ] built the statues many decades ago. To continue[XENO:n ] their journey the party head to the [System:Color name=s1 ]Sororal Statues[/System:Color].
62 119 The only way to the top of the Bionis is beyond[XENO:n ] [System:Color name=s1 ]Sororal Statues[/System:Color] in [System:Color name=s1 ]Satorl Marsh[/System:Color]. However, the lift[XENO:n ] to their top doesn't work so the party will have to[XENO:n ] climb up to their summit top of the [System:Color name=s1 ]Sororal Statues[/System:Color].
63 119 At the top of the [System:Color name=s1 ]Sororal Statues[/System:Color] in [System:Color name=s1 ]Satorl Marsh[/System:Color][XENO:n ] the party find a path connecting the top of the[XENO:n ] Bionis to the bottom of the Bionis. They decide to[XENO:n ] enter the ruins from the top of the [System:Color name=s1 ]Sororal Statues[/System:Color].
64 119 At the back of the ruins the group find a way to the[XENO:n ] [System:Color name=s1 ]Bionis' Interior[/System:Color]. They decide to pass through the[XENO:n ] dead interior to continue their journey to the top[XENO:n ] of the Bionis.
65 119 The party emerges from the [System:Color name=s1 ]Bionis' Interior[/System:Color] to a[XENO:n ] lush landscape. They must now continue onwards[XENO:n ] and find a path to [System:Color name=s1 ]Prison Island[/System:Color] on the head of the[XENO:n ] Bionis.
66 119 The lush land that the group find themselves in is[XENO:n ] called [System:Color name=s1 ]Makna Forest[/System:Color] and is home to the Nopon.[XENO:n ] The team decide to look for the Nopon village.
67 119 Shulk has to find some Water Ether Crystals to[XENO:n ] save a young girl the group met in [System:Color name=s1 ]Makna Forest[/System:Color].[XENO:n ] There should be some near [System:Color name=s1 ]Great Makna Falls[/System:Color].
68 119 Shulk meets a mysterious young man near [System:Color name=s1 ]Great[XENO:n ] Makna Falls[/System:Color]. There they are attacked by terrible[XENO:n ] creatures called Telethia, which can read minds![XENO:n ] They must defeat the [System:Color name=s2 ]Puera Telethia[/System:Color]!
69 119 The young girl the party rescued in [System:Color name=s1 ]Makna Forest[/System:Color][XENO:n ] is called Melia. She gives them directions to[XENO:n ] [System:Color name=s1 ]Eryth Sea[/System:Color] on the head of the Bionis. They decide[XENO:n ] to first go to the Nopon's [System:Color name=s1 ]Frontier Village[/System:Color].
70 119 The party arrive at [System:Color name=s1 ]Frontier Village[/System:Color]. Melia leaves[XENO:n ] for some reason so they go looking for her.
71 119 The party offer to help Melia. The chief of the[XENO:n ] Nopon village wants to introduce their hero for that[XENO:n ] year. They need to go to the bottom of [System:Color name=s1 ]Frontier[XENO:n ] Village[/System:Color] and speak to the chief.
72 119 Shulk and the party meet the Nopon hero, Riki.[XENO:n ] Before Riki can join them, they need to collect[XENO:n ] his equipment in [System:Color name=s1 ]Frontier Village[/System:Color].
73 119 The party set off to subjugate the Telethia with[XENO:n ] Melia and Riki. It seems that ether crystals heal[XENO:n ] Telethia. The party decide to look for more ether[XENO:n ] crystals in [System:Color name=s1 ]Makna Forest[/System:Color].
74 119 A Telethia is discovered in the depths of [System:Color name=s1 ]Makna[XENO:n ] Forest[/System:Color]. Melia runs ahead, swearing to take[XENO:n ] revenge. The team have to save Melia and defeat[XENO:n ] the [System:Color name=s2 ]Leone Telethia[/System:Color].
75 119 In the depths of [System:Color name=s1 ]Makna Forest[/System:Color] the battle rages on.[XENO:n ] To Shulk's amazement the Monado is imbued with[XENO:n ] a new power. They must use it to defeat the[XENO:n ] [System:Color name=s2 ]Leone Telethia[/System:Color].
76 119 The Telethia is defeated and Melia has completed[XENO:n ] her mission. Dunga gives permission for the party[XENO:n ] to go to [System:Color name=s1 ]Eryth Sea[/System:Color]. But first they must reunite[XENO:n ] with Melia who is somewhere in [System:Color name=s1 ]Frontier Village[/System:Color].
77 119 [System:Color name=s1 ]Prison Island[/System:Color] is a sealed area at [System:Color name=s1 ]Eryth Sea[/System:Color]. Melia[XENO:n ] knows where [System:Color name=s1 ]Prison Island[/System:Color] is and so the team[XENO:n ] head for [System:Color name=s1 ]Eryth Sea[/System:Color] from the top of [System:Color name=s1 ]Frontier Village[/System:Color].
78 119 No one can enter [System:Color name=s1 ]Prison Island[/System:Color] without first[XENO:n ] obtaining the sanction of the High Entia Emperor.[XENO:n ] The party head to the imperial capital, [System:Color name=s1 ]Alcamoth[/System:Color],[XENO:n ] at [System:Color name=s1 ]Eryth Sea[/System:Color].
79 119 Melia goes to speak to the Emperor alone to try[XENO:n ] and gain permission for the party to proceed to[XENO:n ] [System:Color name=s1 ]Prison Island[/System:Color]. The Emperor is waiting for her in[XENO:n ] the [System:Color name=s1 ]Audience Chamber[/System:Color].
80 119 Melia goes to speak to the Emperor alone to try[XENO:n ] and gain permission for the party to proceed to[XENO:n ] [System:Color name=s1 ]Prison Island[/System:Color]. The Emperor is waiting for her in[XENO:n ] the [System:Color name=s1 ]Audience Chamber[/System:Color].
81 119 The party were surrounded by High Entia Imperial[XENO:n ] Guards. Shulk and the others are forbidden from[XENO:n ] leaving [System:Color name=s1 ]Alcamoth[/System:Color]. Shulk needs to talk to his[XENO:n ] friends to find out what is going on.
82 119 Shulk and the others are now allowed to move[XENO:n ] freely and agree to search for the transporter[XENO:n ] repair worker. He was last seen at [System:Color name=s1 ]Eryth Sea[/System:Color].
83 119 The party have resolved the problem and have[XENO:n ] decided to rest in the imperial city before[XENO:n ] continuing their journey. They return to [System:Color name=s1 ]Whitewing[XENO:n ] Palace[/System:Color] in [System:Color name=s1 ]Alcamoth[/System:Color] to speak to the caretaker.
84 119 While Melia is performing the ceremony for her[XENO:n ] ascension to crown princess, [System:Color name=s1 ]Whitewing Palace[/System:Color] is[XENO:n ] stormed by masked High Entia. There is no choice[XENO:n ] but to fight and defeat the [System:Color name=s2 ]assassins[/System:Color]!
85 119 Shulk sees a vision of Melia in danger in the tomb.[XENO:n ] The party decide to follow Melia into the [System:Color name=s1 ]High[XENO:n ] Entia Tomb[/System:Color], which can be accessed through the[XENO:n ] [System:Color name=s1 ]Centre Gate[/System:Color] at [System:Color name=s1 ]Eryth Sea[/System:Color].
86 119 To prove herself as crown princess, Melia visits[XENO:n ] the Tomb. She must proceed into the sealed [System:Color name=s1 ]High[XENO:n ] Entia Tomb[/System:Color] to prove herself as the true[XENO:n ] successor.
87 119 In the [System:Color name=s1 ]Ceremony Hall[/System:Color] where the imperial ancestors[XENO:n ] are venerated, Melia must undergo various trials.[XENO:n ] She must proceed into the [System:Color name=s1 ]High Entia Tomb[/System:Color] with[XENO:n ] caution.
88 119 Shulk and the party are stopped by a defence[XENO:n ] mechanism. They want to follow Melia who is[XENO:n ] heading for the [System:Color name=s1 ]Ceremony Hall[/System:Color] so they proceed[XENO:n ] further into the [System:Color name=s1 ]High Entia Tomb[/System:Color].
89 119 A sentry designed to stop intruders stands in the[XENO:n ] party's way. Shulk is worried that if they don't[XENO:n ] hurry, his vision will come true. To save Melia,[XENO:n ] they have to defeat [System:Color name=s2 ]Orluga Rufus[/System:Color].
90 119 The team is nearing the Ceremony Hall that Shulk[XENO:n ] saw in his vision. They can't rest now. They must[XENO:n ] hurry to the [System:Color name=s1 ]Ceremony Hall[/System:Color] in the depths of the[XENO:n ] [System:Color name=s1 ]High Entia Tomb[/System:Color].
91 119 The party rush to the [System:Color name=s1 ]Ceremony Hall[/System:Color] in the [System:Color name=s1 ]High[XENO:n ] Entia Tomb[/System:Color] where they see Melia with [System:Color name=s2 ]Tyrea[/System:Color] and[XENO:n ] a Telethia. They must defeat [System:Color name=s2 ]Tyrea[/System:Color] and the[XENO:n ] [System:Color name=s2 ]Solidum Telethia[/System:Color].
92 119 Shulk and the others return to [System:Color name=s1 ]Whitewing Palace[/System:Color].[XENO:n ] Emperor Sorean calls them for an audience with[XENO:n ] him. The party must head to the [System:Color name=s1 ]Audience[XENO:n ] Chamber[/System:Color] where the Emperor awaits.
93 119 Riki suggests that they go and see Melia. Melia[XENO:n ] is probably resting in the [System:Color name=s1 ]Imperial Villa[/System:Color] located[XENO:n ] in [System:Color name=s1 ]Alcamoth[/System:Color].
94 119 Shulk is warned by a sinister premonition. They[XENO:n ] must hurry to the [System:Color name=s1 ]Audience Chamber[/System:Color] if they are[XENO:n ] to have any hope of stopping Emperor Sorean[XENO:n ] being killed by a Mechon on [System:Color name=s1 ]Prison Island[/System:Color].
95 119 Emperor Sorean has already departed for [System:Color name=s1 ]Prison[XENO:n ] Island[/System:Color] with the intention of protecting [System:Color name=s1 ]Alcamoth[/System:Color].[XENO:n ] The team decide to follow him through [System:Color name=s1 ]Eryth Sea[/System:Color][XENO:n ] to [System:Color name=s1 ]Prison Island[/System:Color].
96 119 Two seals stop people from entering [System:Color name=s1 ]Prison Island[/System:Color].[XENO:n ] The mechanisms to release them are located on[XENO:n ] two hovering reefs. The party must cross [System:Color name=s1 ]Eryth[XENO:n ] Sea[/System:Color] and release the seals on [System:Color name=s1 ]Prison Island[/System:Color].
97 119 The seals at [System:Color name=s1 ]Eryth Sea[/System:Color] have been released,[XENO:n ] opening the way to [System:Color name=s1 ]Prison Island[/System:Color]. However, before[XENO:n ] they can get on the transporter to [System:Color name=s1 ]Prison Island[/System:Color],[XENO:n ] they must defeat the [System:Color name=s2 ]Skyray[/System:Color] that blocks their path.
98 119 The seals on the path to [System:Color name=s1 ]Prison Island[/System:Color] have been[XENO:n ] released. The team just needs to get on the[XENO:n ] transporter, which is located on [System:Color name=s1 ]Central Seal[XENO:n ] Island[/System:Color] in [System:Color name=s1 ]Eryth Sea[/System:Color].
99 119 The scene in Shulk's vision was of the highest[XENO:n ] point on [System:Color name=s1 ]Prison Island[/System:Color] - [System:Color name=s1 ]Prison Terrace[/System:Color]. The team[XENO:n ] can reach [System:Color name=s1 ]Prison Terrace[/System:Color] from the inside of [System:Color name=s1 ]Prison[XENO:n ] Island[/System:Color].
100 119 The scene in Shulk's vision was of the highest[XENO:n ] point on [System:Color name=s1 ]Prison Island[/System:Color] - [System:Color name=s1 ]Prison Terrace[/System:Color]. The team[XENO:n ] can reach [System:Color name=s1 ]Prison Terrace[/System:Color] from the inside of [System:Color name=s1 ]Prison[XENO:n ] Island[/System:Color].
101 119 The scene in Shulk's vision was of the highest[XENO:n ] point on [System:Color name=s1 ]Prison Island[/System:Color] - [System:Color name=s1 ]Prison Terrace[/System:Color]. The team[XENO:n ] can reach [System:Color name=s1 ]Prison Terrace[/System:Color] from the inside of [System:Color name=s1 ]Prison[XENO:n ] Island[/System:Color].
102 119 At the top of [System:Color name=s1 ]Prison Island[/System:Color], Emperor Sorean is[XENO:n ] battling, but he has no choice but to leave it to[XENO:n ] Shulk. The Monado has released another seal and[XENO:n ] Shulk must use it to defeat [System:Color name=s2 ]Metal Face[/System:Color].
103 119 Shulk discovers that the girl inside the silver[XENO:n ] Mechon is none other than Fiora. Desolate at this[XENO:n ] turn of events, he decides to search for Dunban[XENO:n ] in [System:Color name=s1 ]Alcamoth[/System:Color].
104 119 Shulk is feeling a bit better now. When he returns[XENO:n ] to his room, he is called by Kallian. Shulk must[XENO:n ] go to the [System:Color name=s1 ]Audience Chamber[/System:Color] where Kallian will be[XENO:n ] waiting for him.
105 119 The silver Mechon went in the direction of [System:Color name=s1 ]Galahad[XENO:n ] Fortress[/System:Color]. [System:Color name=s1 ]Galahad Fortress[/System:Color] is located in [System:Color name=s1 ]Sword[XENO:n ] Valley[/System:Color]. To get there, first the party must leave the[XENO:n ] imperial city through the [System:Color name=s1 ]Centre Gate[/System:Color].
106 119 The road to [System:Color name=s1 ]Galahad Fortress[/System:Color] is over [System:Color name=s1 ]Valak[XENO:n ] Mountain[/System:Color]. [System:Color name=s1 ]Valak Mountain[/System:Color] can be reached from[XENO:n ] [System:Color name=s1 ]Makna Forest[/System:Color]. The party must take a pod from the[XENO:n ] [System:Color name=s1 ]Centre Gate[/System:Color] to get to Makna.
107 119 The road to [System:Color name=s1 ]Galahad Fortress[/System:Color] is over [System:Color name=s1 ]Valak[XENO:n ] Mountain[/System:Color]. [System:Color name=s1 ]Valak Mountain[/System:Color] can be reached from[XENO:n ] [System:Color name=s1 ]Makna Forest[/System:Color]. The party must take a pod from the[XENO:n ] [System:Color name=s1 ]Centre Gate[/System:Color] to get to Makna.
108 119 The party use the short-range pod and soon arrive[XENO:n ] in [System:Color name=s1 ]Makna Forest[/System:Color]. They now have to cross [System:Color name=s1 ]Valak[XENO:n ] Mountain[/System:Color] to reach [System:Color name=s1 ]Galahad Fortress[/System:Color].
109 119 At the bottom of [System:Color name=s1 ]Valak Mountain[/System:Color] on the arm of the[XENO:n ] Bionis is the tower Alvis spoke of. The party head[XENO:n ] towards it.
110 119 Thick ice blocks the entrance to the tower. The[XENO:n ] party need to find a way to melt the ice if they are[XENO:n ] to enter the tower. They can obtain a Magma Rock[XENO:n ] from the cave near [System:Color name=s1 ]Jakt Geyser[/System:Color].
111 119 Shulk and the others leave [System:Color name=s1 ]Ose Tower[/System:Color]. [System:Color name=s1 ]Galahad[XENO:n ] Fortress[/System:Color] is located in [System:Color name=s1 ]Sword Valley[/System:Color]. They must[XENO:n ] traverse [System:Color name=s1 ]Valak Mountain[/System:Color] to reach [System:Color name=s1 ]Sword Valley[/System:Color].
112 119 Shulk and the party meet with the silver Mechon[XENO:n ] again and Metal Face, piloted by [System:Color name=s2 ]Mumkhar[/System:Color] is with[XENO:n ] it! The party must defeat [System:Color name=s2 ]Mumkhar[/System:Color] on [System:Color name=s1 ]Valak[XENO:n ] Mountain[/System:Color]!
113 119 Fiora is not dead! The party leave [System:Color name=s1 ]Valak Mountain[/System:Color][XENO:n ] to follow Fiora on to [System:Color name=s1 ]Sword Valley[/System:Color].
114 119 Fiora isn't dead! Egil, the leader of Mechonis, is in[XENO:n ] [System:Color name=s1 ]Galahad Fortress[/System:Color]. The party must pass through[XENO:n ] [System:Color name=s1 ]Sword Valley[/System:Color] on their way to the fortress.
115 119 Fiora isn't dead! Egil, the leader of Mechonis, is in[XENO:n ] [System:Color name=s1 ]Galahad Fortress[/System:Color]. The party must pass through[XENO:n ] [System:Color name=s1 ]Sword Valley[/System:Color] on their way to the fortress.
116 119 Shulk and the others meet with a supply convoy in[XENO:n ] [System:Color name=s1 ]Sword Valley[/System:Color]. Once they are ready to proceed to[XENO:n ] the fortress, they should speak with Dickson.
117 119 After saying their farewells to Dickson and Alvis,[XENO:n ] the party head for [System:Color name=s1 ]Galahad Fortress[/System:Color], located on[XENO:n ] the sword's hilt.
118 119 The party discover an ether inlet on the side of the[XENO:n ] fortress. The party continue onwards through[XENO:n ] [System:Color name=s1 ]Sword Valley[/System:Color], towards [System:Color name=s1 ]Galahad Fortress' Rear[XENO:n ] Entrance[/System:Color].
119 119 The party reach the [System:Color name=s1 ]Port Access Pathway[/System:Color] in[XENO:n ] [System:Color name=s1 ]Sword Valley[/System:Color]. There they are stopped by [System:Color name=s2 ]Mumkhar[/System:Color][XENO:n ] who has been waiting for them. This is their final[XENO:n ] battle with [System:Color name=s2 ]Mumkhar[/System:Color]. They can't lose now!
120 119 Shulk and the others finally defeat Mumkhar once[XENO:n ] and for all in [System:Color name=s1 ]Sword Valley[/System:Color]. They can now enter[XENO:n ] [System:Color name=s1 ]Galahad Fortress[/System:Color] where Fiora is through the[XENO:n ] fortress' [System:Color name=s1 ]Rear Entrance[/System:Color].
121 119 Shulk and the party manage to find a way into[XENO:n ] [System:Color name=s1 ]Galahad Fortress[/System:Color]. Shulk has seen a vision of Fiora[XENO:n ] inside the fortress. Now they just have to find her.
122 119 Shulk and the party manage to find a way into[XENO:n ] [System:Color name=s1 ]Galahad Fortress[/System:Color]. Shulk has seen a vision of Fiora[XENO:n ] inside the fortress. Now they just have to find her.
123 119 The party discover the Ether Blast Furnace's [System:Color name=s1 ]Main[XENO:n ] Control Room[/System:Color] in [System:Color name=s1 ]Galahad Fortress[/System:Color]. They have the[XENO:n ] chance to stop the Mechon production by shutting[XENO:n ] down the turbine and stopping the pistons.
124 119 The party stop the operations of the Ether Blast[XENO:n ] Furnace's [System:Color name=s1 ]Main Control Room[/System:Color]. A door leading[XENO:n ] deeper into [System:Color name=s1 ]Galahad Fortress[/System:Color] opens. They[XENO:n ] continue their search for Fiora.
125 119 After reaching the [System:Color name=s1 ]Face Maintenance Bay[/System:Color] of[XENO:n ] [System:Color name=s1 ]Galahad Fortress[/System:Color], the party must defeat the [System:Color name=s2 ]Guard[XENO:n ] Units[/System:Color] without harming [System:Color name=s2 ]Face Nemesis[/System:Color] - Fiora.
126 119 Egil has been waiting in the deepest recesses of[XENO:n ] [System:Color name=s1 ]Galahad Fortress[/System:Color]. The party must stand against[XENO:n ] [System:Color name=s2 ]Gold Face[/System:Color] without allowing [System:Color name=s2 ]Face Nemesis[/System:Color] to[XENO:n ] come to any harm.
127 119 Shulk awakes to find himself in an unfamiliar land.[XENO:n ] He sees a column of red light and decides to go[XENO:n ] and investigate.
128 119 Fiora was inside the silver Mechon! She still has[XENO:n ] a pulse. Shulk needs to find some clean water[XENO:n ] for her.
129 119 Shulk is ecstatic to be reunited with Fiora, but he[XENO:n ] is worried about his friends. They must be nearby[XENO:n ] so he tries looking for them.
130 119 Shulk and Fiora are attacked by Mechon. A light[XENO:n ] shines in the sealed Monado. It's time to defeat[XENO:n ] the [System:Color name=s2 ]Mechon[/System:Color] that want to kill them!
131 119 Reyn wakes up to find Sharla next to him. Shulk[XENO:n ] and the others must be nearby, so Reyn and[XENO:n ] Sharla start looking for their missing companions.
132 119 Reyn and Sharla stumble upon Shulk and Fiora[XENO:n ] in danger! They run to help defeat the [System:Color name=s2 ]Offensive[XENO:n ] Seeker Unit[/System:Color] and the [System:Color name=s2 ]Offensive Security Unit[/System:Color].
133 119 Reyn and Fiora are delighted to see each other[XENO:n ] again. Sure that Dunban, Melia and Riki must[XENO:n ] be safe, the four friends set out to look for their[XENO:n ] remaining party members.
134 119 Dunban, Melia and Riki find themselves together.[XENO:n ] They are confident Shulk, Reyn and Sharla must[XENO:n ] also be alive so they set out to look for them,[XENO:n ] hoping they are still safe.
135 119 No sooner are the friends reunited, than they[XENO:n ] encounter some people living in a [System:Color name=s1 ]Hidden Village[/System:Color][XENO:n ] who call themselves the Machina. The team are to[XENO:n ] go and meet Linada who is waiting in [System:Color name=s1 ]Junks[/System:Color].
136 119 The party leave the weak Fiora with Linada and go[XENO:n ] to speak with Miqol, the chief of [System:Color name=s1 ]Hidden Village[/System:Color][XENO:n ] who is waiting in [System:Color name=s1 ]Junks[/System:Color].
137 119 The party need to find a Piezoelectric Unit so that[XENO:n ] Fiora's body can be repaired. The most likely[XENO:n ] place to find one is [System:Color name=s1 ]Digit 5 Beach[/System:Color] on the [System:Color name=s1 ]Fallen[XENO:n ] Arm[/System:Color].
138 119 Linada received the Piezoelectric Unit. It is going[XENO:n ] to take some time to make the modifications, so[XENO:n ] the party decide to explore [System:Color name=s1 ]Hidden Village[/System:Color], speak[XENO:n ] to the residents and rest for today.
139 119 [System:Color name=s1 ]Agniratha[/System:Color] can be reached by ascending [System:Color name=s1 ]Mechonis[XENO:n ] Field[/System:Color]. The party must head towards [System:Color name=s1 ]Mechonis[XENO:n ] Field[/System:Color] via [System:Color name=s1 ]Digit 2 Plain[/System:Color] on the [System:Color name=s1 ]Fallen Arm[/System:Color] and the[XENO:n ] [System:Color name=s1 ]Rotating Bulkhead[/System:Color].
140 119 [System:Color name=s1 ]Agniratha[/System:Color] can be reached by ascending [System:Color name=s1 ]Mechonis[XENO:n ] Field[/System:Color]. The party must head towards [System:Color name=s1 ]Mechonis[XENO:n ] Field[/System:Color] via [System:Color name=s1 ]Digit 2 Plain[/System:Color] on the [System:Color name=s1 ]Fallen Arm[/System:Color] and the[XENO:n ] [System:Color name=s1 ]Rotating Bulkhead[/System:Color].
141 119 Shulk and the party have reached [System:Color name=s1 ]Mechonis Field[/System:Color].[XENO:n ] [System:Color name=s1 ]Agniratha[/System:Color] is on the head of the Mechonis so they[XENO:n ] must continue ascending [System:Color name=s1 ]Mechonis Field[/System:Color].
142 119 Shulk and the party have reached [System:Color name=s1 ]Mechonis Field[/System:Color].[XENO:n ] [System:Color name=s1 ]Agniratha[/System:Color] is on the head of the Mechonis so they[XENO:n ] must continue ascending [System:Color name=s1 ]Mechonis Field[/System:Color].
143 119 Shulk and the party have reached [System:Color name=s1 ]Mechonis Field[/System:Color].[XENO:n ] [System:Color name=s1 ]Agniratha[/System:Color] is on the head of the Mechonis so they[XENO:n ] must continue ascending [System:Color name=s1 ]Mechonis Field[/System:Color].
144 119 At the [System:Color name=s1 ]1st Zebrai Bulkhead[/System:Color] in [System:Color name=s1 ]Mechonis Field[/System:Color], the[XENO:n ] team are attacked by a new faced Mechon. There[XENO:n ] is no escape now! They must defeat [System:Color name=s2 ]Jade Face[/System:Color].
145 119 A lift at the end of the [System:Color name=s1 ]2nd Gamalt Bulkhead[/System:Color] in[XENO:n ] [System:Color name=s1 ]Mechonis Field[/System:Color] looks like it will take the party to[XENO:n ] the [System:Color name=s1 ]Central Factory[/System:Color] from where they will be able to[XENO:n ] get to the capital.
146 119 The team need to leave the [System:Color name=s1 ]Central Factory[/System:Color] and[XENO:n ] head towards the capital. In the middle of the[XENO:n ] factory is the [System:Color name=s1 ]Agniratha Transporter[/System:Color] that will take[XENO:n ] them to [System:Color name=s1 ]Agniratha[/System:Color].
147 119 The team have finally arrived at [System:Color name=s1 ]Agniratha[/System:Color]. Egil[XENO:n ] should be somewhere in the city and they decide[XENO:n ] to search for him.
148 119 The team have finally arrived at [System:Color name=s1 ]Agniratha[/System:Color]. Egil[XENO:n ] should be somewhere in the city and they decide[XENO:n ] to search for him.
149 119 [System:Color name=s1 ]Agniratha[/System:Color] is in ruins. Something terrible must have[XENO:n ] happened long ago. The team head for the [System:Color name=s1 ]Data[XENO:n ] Centre[/System:Color] to see if they can find out any more[XENO:n ] information.
150 119 Vanea has left to persuade Egil. The team needs[XENO:n ] to use the Verification Devices on the four pillars[XENO:n ] in [System:Color name=s1 ]Agniratha[/System:Color] and make their way to the [System:Color name=s1 ]Meyneth[XENO:n ] Shrine[/System:Color] where Egil is waiting.
151 119 Just before the party board the [System:Color name=s1 ]Shrine Transporter[/System:Color][XENO:n ] in [System:Color name=s1 ]Agniratha[/System:Color], they are once again attacked by[XENO:n ] [System:Color name=s2 ]Gadolt[/System:Color]. An encounter with Egil is close at hand but[XENO:n ] to get to him, they must defeat [System:Color name=s2 ]Gadolt[/System:Color]!
152 119 At the [System:Color name=s1 ]Shrine Transporter[/System:Color] in [System:Color name=s1 ]Agniratha[/System:Color], the team[XENO:n ] must protect Meyneth who is trying to break the[XENO:n ] curse on [System:Color name=s2 ]Gadolt[/System:Color]. The party have to weaken[XENO:n ] [System:Color name=s2 ]Gadolt[/System:Color] as much as they can!
153 119 Gadolt has regained full consciousness and bids[XENO:n ] farewell to Shulk and the others. The party must[XENO:n ] continue their journey to the [System:Color name=s1 ]Meyneth Shrine[/System:Color] in[XENO:n ] [System:Color name=s1 ]Agniratha[/System:Color].
154 119 The party confront [System:Color name=s2 ]Egil[/System:Color] at the [System:Color name=s1 ]Meyneth Shrine[/System:Color]. [System:Color name=s2 ]Egil[/System:Color][XENO:n ] will only be persuaded by force so they must use[XENO:n ] all their power to defeat him!
155 119 Egil is piloting a gold Mechon in the [System:Color name=s1 ]Meyneth[XENO:n ] Shrine[/System:Color]. Egil will stop at nothing to defeat the party.[XENO:n ] They must give their all to defeat [System:Color name=s2 ]Yaldabaoth[/System:Color].
156 119 The Mechonis has started moving! There is no[XENO:n ] other way but to stop Egil who is in the [System:Color name=s1 ]Mechonis[XENO:n ] Core[/System:Color]. Speak with Miqol and head to the core.
157 119 The party has to pass through the [System:Color name=s1 ]Central Factory[/System:Color][XENO:n ] and go over the [System:Color name=s1 ]Bridge to Apocrypha[/System:Color] to reach the[XENO:n ] [System:Color name=s1 ]Mechonis Core[/System:Color]. First they must head to the[XENO:n ] [System:Color name=s1 ]Apocrypha Generator[/System:Color] in the [System:Color name=s1 ]Central Factory[/System:Color].
158 119 The party has to pass through the [System:Color name=s1 ]Central Factory[/System:Color][XENO:n ] and go over the [System:Color name=s1 ]Bridge to Apocrypha[/System:Color] to reach the[XENO:n ] [System:Color name=s1 ]Mechonis Core[/System:Color]. First they must head to the[XENO:n ] [System:Color name=s1 ]Apocrypha Generator[/System:Color] in the [System:Color name=s1 ]Central Factory[/System:Color].
159 119 Shulk and the others are ambushed at the[XENO:n ] [System:Color name=s1 ]Apocrypha Generator[/System:Color] room. They must get to[XENO:n ] Egil as quickly as possible and the fastest way is[XENO:n ] by defeating the [System:Color name=s2 ]Apocrypha Generator[/System:Color].
160 119 The [System:Color name=s1 ]Mechonis Core[/System:Color] is not far now. The party must[XENO:n ] use the transporter in the [System:Color name=s1 ]Apocrypha Generator[/System:Color][XENO:n ] room to reach the [System:Color name=s1 ]Mechonis Core[/System:Color] where Egil is[XENO:n ] waiting.
161 119 Shulk and the others confront [System:Color name=s2 ]Egil[/System:Color] in the [System:Color name=s1 ]Mechonis[XENO:n ] Core[/System:Color]. They can't let [System:Color name=s2 ]Egil[/System:Color] do any more damage so[XENO:n ] they must make this their final battle!
162 119 [System:Color name=s2 ]Zanza[/System:Color] has appeared in the [System:Color name=s1 ]Mechonis Core[/System:Color]. Fiora[XENO:n ] approaches him to protect Shulk. She must use[XENO:n ] the power of Meyneth's Monado to defeat [System:Color name=s2 ]Zanza[/System:Color]!
163 119 Shulk has managed to hold on to his life, but now[XENO:n ] the party has to find a way out of the Mechonis![XENO:n ] They need to escape through the [System:Color name=s1 ]Central Factory[/System:Color][XENO:n ] to the [System:Color name=s1 ]Ventilation Conduit[/System:Color].
164 119 Having escaped Mechonis, the party and Junks[XENO:n ] are greeted by [System:Color name=s2 ]Dickson[/System:Color], revealed as a traitor and[XENO:n ] disciple of Zanza. His Telethia minion now stands[XENO:n ] in the party's way. Defeat [System:Color name=s2 ]Sureny Telethia[/System:Color]!
165 119 Junks is docked at [System:Color name=s1 ]Colony 6[/System:Color]. Melia notices that[XENO:n ] something is wrong with Fiora and decides to[XENO:n ] leave the bridge to go after her.
166 119 While Fiora is telling Melia what's on her mind, the[XENO:n ] warning siren rings in [System:Color name=s1 ]Colony 6[/System:Color]. The two girls must[XENO:n ] hurry back to the bridge of Junks.
167 119 Dickson is trying to invade [System:Color name=s1 ]Colony 6[/System:Color]. Shulk still[XENO:n ] hasn't woken up but the team must fight on and[XENO:n ] destroy the [System:Color name=s2 ]Telethia[/System:Color].
168 119 Shulk regains consciousness during the battle for[XENO:n ] [System:Color name=s1 ]Colony 6[/System:Color]. He joins the fight and must destroy the[XENO:n ] [System:Color name=s2 ]Sureny Telethia[/System:Color].
169 119 [System:Color name=s1 ]Colony 6[/System:Color] is suffering a massive assault from the[XENO:n ] Telethia. Alvis stands in the way of Shulk and the[XENO:n ] party. The team must stand up to him and defeat[XENO:n ] the [System:Color name=s2 ]Sani Telethia[/System:Color].
170 119 The time has come for the final battle with Zanza![XENO:n ] Speak with Miqol on the bridge of Junks, which is[XENO:n ] docked in [System:Color name=s1 ]Colony 6[/System:Color], and ride to the [System:Color name=s1 ]Bionis' Interior[/System:Color].
171 119 Dickson and Zanza are on [System:Color name=s1 ]Prison Island[/System:Color], which is[XENO:n ] submerged deep within the [System:Color name=s1 ]Bionis' Interior[/System:Color]. The[XENO:n ] party must make their way through the [System:Color name=s1 ]Bionis'[XENO:n ] Interior[/System:Color] to head to [System:Color name=s1 ]Prison Island[/System:Color].
172 119 The party see Lorithia in the [System:Color name=s1 ]Bionis' Interior[/System:Color]. Now is[XENO:n ] the final battle with Lorithia, one of Zanza's Trinity.[XENO:n ] She awaits her challengers in the [System:Color name=s1 ]Bionis' heart[/System:Color].
173 119 Within the [System:Color name=s1 ]Bionis' heart[/System:Color] in the [System:Color name=s1 ]Bionis' Interior[/System:Color] await[XENO:n ] Kallian, who has transformed into a Telethia, and[XENO:n ] Lorithia. The party have no choice but to destroy[XENO:n ] [System:Color name=s2 ]Disciple Lorithia[/System:Color].
174 119 Within the [System:Color name=s1 ]Bionis' heart[/System:Color] in the [System:Color name=s1 ]Bionis' Interior[/System:Color],[XENO:n ] Dickson beckons Shulk to enter the black fog and[XENO:n ] pursue him.
175 119 Upon emerging from the black fog, the party find[XENO:n ] themselves on [System:Color name=s1 ]Prison Island[/System:Color] within the [System:Color name=s1 ]Bionis'[XENO:n ] Interior[/System:Color]. Dickson and Zanza await them up ahead.[XENO:n ] The group must make their way to [System:Color name=s1 ]Prison Terrace[/System:Color].
176 119 Monsters stand in the party's way in the [System:Color name=s1 ]Arena[/System:Color] on[XENO:n ] [System:Color name=s1 ]Prison Island[/System:Color]. The only way forward is through[XENO:n ] them. The party must take on the [System:Color name=s2 ]Obarts[/System:Color] and[XENO:n ] continue their pursuit of Dickson.
177 119 Shulk and the others have reached the [System:Color name=s1 ]Corridor of[XENO:n ] Silence[/System:Color] on [System:Color name=s1 ]Prison Island[/System:Color]. They must release the[XENO:n ] seal to continue their journey and proceed to the[XENO:n ] final battle on [System:Color name=s1 ]Prison Terrace[/System:Color].
178 119 There is no going back now. The only way is[XENO:n ] forward. The party must enter [System:Color name=s1 ]Prison Terrace[/System:Color][XENO:n ] where Dickson awaits.
179 119 [System:Color name=s2 ]Dickson[/System:Color] has mutated into a terrible form. This is[XENO:n ] the final battle. Shulk and his friends must take[XENO:n ] [System:Color name=s2 ]Dickson[/System:Color] on and finish him off!
180 119 The final battle with [System:Color name=s2 ]Dickson[/System:Color] rages on. Shulk and[XENO:n ] his friends need to muster all the strength and[XENO:n ] courage they have to defeat [System:Color name=s2 ]Dickson[/System:Color]!
181 119 Shulk and the others find themselves in a strange[XENO:n ] space. Zanza is somewhere there too. The party[XENO:n ] must move forward to discover the final conclusion[XENO:n ] to their journey.
182 119 It's time to finish it!
183 119 It's time to finish it!
184 119 It's time to finish it!
185 119 Hit by a beam fired from [System:Color name=s1 ]Alcamoth[/System:Color], Melia and Shulk find themselves downed on the [System:Color name=s1 ]Bionis' Shoulder[/System:Color]. From the [System:Color name=s1 ]Junks[/System:Color]' deck, they hear young Nopon shouting. The party must rush to their rescue!
186 119 Hit by a beam fired from [System:Color name=s1 ]Alcamoth[/System:Color], Melia and Shulk find themselves downed on the [System:Color name=s1 ]Bionis' Shoulder[/System:Color]. From the [System:Color name=s1 ]Junks[/System:Color]' deck, they hear young Nopon shouting. The party must rush to their rescue!
187 119 Kino and Nene join the party, like their father Riki did before them. Before going to [System:Color name=s1 ]Alcamoth [/System:Color]to find parts for fixing the [System:Color name=s1 ]Junks[/System:Color], the heroes decide to investigate a nearby [System:Color name=s1 ]cape[/System:Color], which appears inhabited.
188 119 According to Maxis, of [System:Color name=s1 ]Companions' Cape[/System:Color], the [System:Color name=s1 ]Imperial Capital Alcamoth [/System:Color]is under the control of a monster dubbed the [System:Color name=s2 ]Fog King[/System:Color]. Melia and the others decide to look around inside for themselves.
189 119 According to Maxis, of [System:Color name=s1 ]Companions' Cape[/System:Color], the [System:Color name=s1 ]Imperial Capital Alcamoth [/System:Color]is under the control of a monster dubbed the [System:Color name=s2 ]Fog King[/System:Color]. Melia and the others decide to look around inside for themselves.
190 119 According to Maxis, of [System:Color name=s1 ]Companions' Cape[/System:Color], the [System:Color name=s1 ]Imperial Capital Alcamoth [/System:Color]is under the control of a monster dubbed the [System:Color name=s2 ]Fog King[/System:Color]. Melia and the others decide to look around inside for themselves.
191 119 Melia and Shulk return to [System:Color name=s1 ]Alcamoth [/System:Color]for the first time in a year. The unexplainable rift they find floating in mid-air fills them with dread. Suddenly, a scream pierces the air, and they spring into action.
192 119 The party finds Teelan, a High Entia boy they met before in the [System:Color name=s1 ]capital[/System:Color], under attack by a monster shrouded in black mist. The party must defeat the [System:Color name=s2 ]Snowal Taos [/System:Color]and ensure Teelan's safety!
193 119 The [System:Color name=s2 ]Fog King [/System:Color]has proved impervious to any and all attacks the party could muster. To learn more, they decide to visit the [System:Color name=item ]laboratory [/System:Color]of Teelan, who's studying a way to turn Telethia back into High Entia.
194 119 With her unexpected reunion with Tyrea, Melia's commitment to protecting the future of her race is reaffirmed. To gain more insight into the [System:Color name=s2 ]Fog King[/System:Color], the party heads beyond the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color].
195 119 The heroes pass inside the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color]. According to Teelan, a man named Radzam lives in the town beyond. The party must contact Radzam and ask him for information about the [System:Color name=s2 ]Fog King[/System:Color].
196 119 The group must meet with a man named Radzam in [System:Color name=s1 ]Gran Dell [/System:Color]and ask him for information about the [System:Color name=s2 ]Fog King[/System:Color].
197 119 The ominous rift in time-space has reappeared in the skies above [System:Color name=s1 ]Alcamoth[/System:Color]! Moreover, it seems to have grown in the interim. The group heads to [System:Color name=s1 ]Soltnar Seal Island [/System:Color]to investigate it from closer up.
198 119 The Ponios were transformed before the party's very eyes. Their shrouded appearance marks them undeniably as [System:Color name=s2 ]Fogbeasts[/System:Color]. The group must confront these vicious entities on [System:Color name=s1 ]Soltnar Seal Island[/System:Color]!
199 119 If regular monsters can transform into [System:Color name=s2 ]Fogbeasts[/System:Color] under the rift's influence, the [System:Color name=s2 ]Armus [/System:Color]being raised in [System:Color name=s1 ]Gran Dell[/System:Color] could meet with the same fate. The group hurries back to [System:Color name=s1 ]Gran Dell[/System:Color] to protect the townsfolk!
200 119 The Armus, previously perfectly placid, have turned into bloodthirsty [System:Color name=s2 ]Fogbeasts[/System:Color], turning on Melia and the others with unveiled aggression. To keep the townsfolk safe, the [System:Color name=s2 ]Fogbeast Armus [/System:Color]must die.
201 119 Peace has been restored, but if the rift continues to grow, more [System:Color name=s2 ]Fogbeasts [/System:Color]may appear. The group must return to [System:Color name=s1 ]Teelan's laboratory [/System:Color]to borrow the papers that may hold the key to resolving the situation.
202 119 [System:Color name=s2 ]Gael'gar[/System:Color], the High Entia warrior the party previously met at [System:Color name=s1 ]Companions' Cape[/System:Color], makes an appearance, taking umbrage at Teelan's research. The heroes square off against [System:Color name=s2 ]Gael'gar[/System:Color] to defend the work.
203 119 High-purity ether crystals may enable the heroes to prevail over the [System:Color name=s2 ]Fog King[/System:Color], but they seem to be in very short supply. The group must enlist the help of the [System:Color name=s1 ]Gran Dell[/System:Color] townsfolk to further the search.
204 119 With the help of [System:Color name=s1 ]Gran Dell[/System:Color]'s residents, a high-purity ether crystal was found in [System:Color name=s1 ]Zekr Marga Quarry[/System:Color]. Now the heroes must take it to Radzam in [System:Color name=s1 ]Gran Dell [/System:Color]so that the Monado can be enhanced.
205 119 The party now has what it needs to take on the [System:Color name=s2 ]Fog King[/System:Color], but before the upgrade can be made, monsters breach the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color]. They race to contend with the hulking [System:Color name=s2 ]Fogbeasts[/System:Color].
206 119 The party now has what it needs to take on the [System:Color name=s2 ]Fog King[/System:Color], but before the upgrade can be made, monsters breach the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color]. They race to contend with the hulking [System:Color name=s2 ]Fogbeasts[/System:Color].
207 119 A tide of [System:Color name=s2 ]Fogbeasts [/System:Color]continues to beat against the [System:Color name=s1 ]Gran Dell Ramparts[/System:Color], and as the rift grows, hope is waning... The only option is to convince the soldiers of the [System:Color name=s1 ]Cape [/System:Color]to come to the town's rescue.
208 119 [System:Color name=s1 ]Companions' Cape[/System:Color] also finds itself besieged by [System:Color name=s2 ]Fogbeasts[/System:Color]. The party must join the High Entia in the fight if they hope to enlist their aid in defending [System:Color name=s1 ]Gran Dell[/System:Color] and its people.
209 119 The High Entia warriors from [System:Color name=s1 ]Companions' Cape[/System:Color] heed Melia's call, and agree to return to protect [System:Color name=s1 ]Gran Dell[/System:Color]. Melia and the others hurry back to the [System:Color name=s1 ]Ramparts [/System:Color]to relieve their overwhelmed defenders.
210 119 Melia returns to the [System:Color name=s1 ]Ramparts[/System:Color], Companions in tow, to find Tyrea barely holding the [System:Color name=s2 ]Fogbeasts [/System:Color]at bay. For the sake of Tyrea and [System:Color name=s1 ]Gran Dell[/System:Color], the heroes must beat the [System:Color name=s2 ]Fogbeasts[/System:Color] back.
211 119 The enhancements have been performed, and the divided community is once more as one. The time has come for the party to head for the [System:Color name=s1 ]Imperial Villa[/System:Color] in [System:Color name=s1 ]Alcamoth [/System:Color]and face the [System:Color name=s2 ]Fog King[/System:Color]!
212 119 It is time to vanquish the [System:Color name=s2 ]Fog King[/System:Color], and win back the people's homes, hope, and their future in one stroke.
213 119 It is time to vanquish the [System:Color name=s2 ]Fog King[/System:Color], and win back the people's homes, hope, and their future in one stroke.