| 496 | 
            1 refsJNL_quest1001#496 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 497 | 
            1 refsJNL_quest1001#Trouble at the Plant | One of the wind turbines was attacked by Hodes.[XENO:n ]
Help resolve the Ether Plant problem. | Teach the head of the Hodes a lesson. | Use the Turbine Access Panel in the[XENO:n ]
Ether Plant at Eryth Sea to fix the plant. |  |  |  |  |  | Return to Jarack. | The Ether Plant is working again. Now Jarack[XENO:n ]
should be able to fix the lighthouse. |  | 
      
        | 498 | 
            1 refsJNL_quest1001#Punish the Hodes | Find the Hode Refuge and teach the Hode leader[XENO:n ]
a lesson. | Defeat [System:Color name=item ]Funeral Gozra[/System:Color] at the Hode Refuge in[XENO:n ]
Eryth Sea. |  |  |  |  |  |  |  | You have defeated the Hode leader and ensured[XENO:n ]
the safety of the wind turbine. |  | 
      
        | 499 | 
            1 refsJNL_quest1001#Mend the Plant | Fix the wind turbine that the Hodes broke. | Collect 3 pieces of [System:Color name=item ]Luxury Hode Wood[/System:Color] from[XENO:n ]
Hodes at Eryth Sea. | Return to Jarack. | Use the Turbine Access Panel in the[XENO:n ]
Ether Plant at Eryth Sea to fix the plant. | Return to Jarack. |  |  |  |  | The wind turbine has been fixed with the[XENO:n ]
materials you collected and is working fine now. |  | 
      
        | 500 | 
            1 refsJNL_quest1001#Hode Attack | Cronies of the defeated Hode leader want revenge. | Defeat 2 [System:Color name=item ]Confusion Ekidnos[/System:Color] at Eryth Sea. |  |  |  |  |  |  | Return to Jarack. | You defeated the cronies of the Hode leader so[XENO:n ]
the Ether Plant should be safe...finally! |  | 
      
        | 501 | 
            1 refsJNL_quest1001#501 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 502 | 
            1 refsJNL_quest1001#Trouble at the Lighthouse | There are more problems with the lighthouse. The[XENO:n ]
light won't come on. When darkness falls, monsters[XENO:n ]
will attack. Defend the lighthouse. | Defeat 3 [System:Color name=item ]Decay Ekidnos[/System:Color] near Syrath Lighthouse[XENO:n ]
at Eryth Sea. (Only at night.) |  |  |  |  |  |  | Return to Shalen. | The lighthouse is safe and has been fixed. Now[XENO:n ]
it lights up the whole area. |  | 
      
        | 503 | 
            1 refsJNL_quest1001#503 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 504 | 
            1 refsJNL_quest1001#504 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 505 | 
            1 refsJNL_quest1001#505 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 506 | 
            1 refsJNL_quest1001#506 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 507 | 
            1 refsJNL_quest1001#Investigating Satorl | Miriall tried to stop Talia but Talia didn't listen and[XENO:n ]
went off to Satorl all alone. Talia could be in grave[XENO:n ]
danger. Go and help her. | Defeat [System:Color name=item ]Dogmatic Gogol[/System:Color] near the[XENO:n ]
Place of Judgement in Satorl Marsh. | Talk to Talia who is at the Place of Judgement[XENO:n ]
in Satorl Marsh. | Talk to Talia who is on the Ether Plant[XENO:n ]
at Eryth Sea. |  |  |  |  |  | Talia wanted to complete the research into[XENO:n ]
the War God faith for her lost friends. |  | 
      
        | 508 | 
            1 refsJNL_quest1001#Ancient High Entia Mystery | It seems that there is a statue of the War God in Valak[XENO:n ]
Mountain. Complete the research into the War God[XENO:n ]
faith for Ruthan and Naroth. | Investigate the War God statue at La Luz Church[XENO:n ]
in Valak Mountain. |  |  |  |  |  |  | Talk to Talia. | The birthplace of the War God faith must be[XENO:n ]
Valak Mountain. Their research is complete. |  | 
      
        | 509 | 
            1 refsJNL_quest1001#The Missing Boy | Miriall fled the capital with Teelan, but at some point[XENO:n ]
seems to have lost sight of him. Find Teelan to ease[XENO:n ]
her worried heart. | Talk to Teelan. |  |  |  |  |  |  | Return to Miriall. | Teelan was hiding in the imperial capital. You[XENO:n ]
rescued him, and put Miriall's worries to rest. |  | 
      
        | 510 | 
            1 refsJNL_quest1001#The Only Thing I Can Do | When Vidian fled the imperial capital, she was helped[XENO:n ]
by Telethia. She feels it must be some good friends.[XENO:n ]
Try and find out if this is the truth. | Defeat 10 [System:Color name=item ]Arel Telethia[/System:Color] in Alcamoth. | Defeat [System:Color name=item ]Telethia Arielle[/System:Color] near the Fountain of[XENO:n ]
Eternity in Alcamoth. | Defeat [System:Color name=item ]Telethia Lesunia[/System:Color] near Melfica Road[XENO:n ]
in Alcamoth. |  |  |  |  | Return to Vidian. | It really was Vidian's friends who saved her.[XENO:n ]
Vidian offers up a tearful prayer for her friends. |  | 
      
        | 511 | 
            1 refsJNL_quest1001#I Will Never Forget You | When Vidian was fleeing the Imperial City, she was[XENO:n ]
saved by some Telethia who turned out to be her[XENO:n ]
friends. It will be sad, but you should put them to rest. | Defeat 10 [System:Color name=item ]Arel Telethia[/System:Color] in Alcamoth. | Defeat [System:Color name=item ]Telethia Arielle[/System:Color] near the Fountain of[XENO:n ]
Eternity in Alcamoth. | Defeat [System:Color name=item ]Telethia Lesunia[/System:Color] near Melfica Road[XENO:n ]
in Alcamoth. |  |  |  |  | Return to Vidian. | Vidian's two friends are at peace now.[XENO:n ]
Vidian offers up a tearful prayer for her friends. |  | 
      
        | 512 | 
            1 refsJNL_quest1001#Secret Research | There is a Telethia research facility within the[XENO:n ]
High Entia Tomb. Go to the High Entia Tomb and[XENO:n ]
find the research facility. | Collect the [System:Color name=item ]Telethia Research[/System:Color] from the Telethia[XENO:n ]
Laboratory in the High Entia Tomb |  |  |  |  |  |  | Return to Teelan. | You found the Telethia Research. Perhaps the[XENO:n ]
Telethia will return to their original forms one day. |  | 
      
        | 513 | 
            1 refsJNL_quest1001#513 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 514 | 
            1 refsJNL_quest1001#514 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 515 | 
            1 refsJNL_quest1001#Monster Quest 1 | There are lots of monsters at Eryth Sea.[XENO:n ]
Clear some so it's safer. | Defeat 5 [System:Color name=item ]Palti Kromars[/System:Color] at Eryth Sea. |  |  |  |  |  |  |  | You completed the lighthouse keeper's request.[XENO:n ]
Eryth Sea should be a little safer now. |  | 
      
        | 516 | 
            1 refsJNL_quest1001#Monster Quest 2 | There are lots of monsters at Eryth Sea.[XENO:n ]
Clear some so it's safer. | Defeat 5 [System:Color name=item ]Maleza Kromars[/System:Color] at Eryth Sea. |  |  |  |  |  |  |  | You completed the lighthouse keeper's request.[XENO:n ]
Eryth Sea should be a little safer now. |  | 
      
        | 517 | 
            1 refsJNL_quest1001#Challenge | Eryth Sea is very dangerous. There is a particularly[XENO:n ]
terrifying monster that should be exterminated. | Defeat [System:Color name=item ]Flabbergasted Jerome[/System:Color] in the area of[XENO:n ]
Hovering Reef 5 at Eryth Sea. |  |  |  |  |  |  |  | You completed the lighthouse keeper's request.[XENO:n ]
Eryth Sea should be a little safer now. |  | 
      
        | 518 | 
            1 refsJNL_quest1001#Challenge 2 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 519 | 
            1 refsJNL_quest1001#519 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 520 | 
            1 refsJNL_quest1001#520 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 521 | 
            1 refsJNL_quest1001#521 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 522 | 
            1 refsJNL_quest1001#Collection Quest 1 | The Alcamoth resident wants to research Eryth Sea[XENO:n ]
but she can't find the things she needs. Collect some[XENO:n ]
items and materials for her. | Collect 3 [System:Color name=item ]Hiln Coin Purses[/System:Color] from Eryth Hilns in[XENO:n ]
Eryth Sea. | Collect 5 [System:Color name=item ]Doomsday Poppies[/System:Color] from Eryth Sea. |  |  |  |  |  |  | You completed the Alcamoth resident's request.[XENO:n ]
Now she should be able to start her investigation. |  | 
      
        | 523 | 
            1 refsJNL_quest1001#Collection Quest 2 | The Alcamoth resident wants to research Eryth Sea[XENO:n ]
but she can't find the things she needs. Collect some[XENO:n ]
items and materials for her. | Collect 3 [System:Color name=item ]Andos Antennae[/System:Color] from Andos in the[XENO:n ]
High Entia Tomb. | Collect 3 [System:Color name=item ]Old Dragon Spines[/System:Color] from Racti Lexos at[XENO:n ]
Eryth Sea. | Collect 3 spears of [System:Color name=item ]Pink Asparagus[/System:Color] at Eryth Sea. |  |  |  |  |  | You completed the Alcamoth resident's request.[XENO:n ]
Now she should be able to start her investigation. |  | 
      
        | 524 | 
            1 refsJNL_quest1001#524 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 525 | 
            1 refsJNL_quest1001#Save the Worker | There has been a support request from a worker who[XENO:n ]
is fixing a transporter near Syrath Lighthouse at Eryth[XENO:n ]
Sea. He may be in danger. Hurry to help him! | Go to Hovering Reef 4 where Syrath Lighthouse[XENO:n ]
is situated and ask where the worker is. | Go from the back of Syrath Lighthouse to the[XENO:n ]
Ether Crystal Deposit. | Help the worker that is being attacked[XENO:n ]
by Kromars. | Talk to the worker. |  |  |  |  | You saved the worker. Now he should be able[XENO:n ]
to continue repairing the transporter. |  | 
      
        | 526 | 
            1 refsJNL_quest1001#Path to Prison Island | Prison Island is accessible via a transporter from[XENO:n ]
Central Seal Island. Open the sister gates, Khatorl and[XENO:n ]
Soltnar which protect it to open the transporter's seal. | Open the sister gates Khatorl and Soltnar. | Unlock the seal that has appeared to be able[XENO:n ]
to reach Prison Island. |  |  |  |  |  |  | The transporter's seal has been broken. You[XENO:n ]
can now go to Prison Island. |  | 
      
        | 527 | 
            1 refsJNL_quest1001#Sister Seals | To open the gates that protect the transporter to[XENO:n ]
Prison Island, you will need to release the seals on[XENO:n ]
Khatorl Seal Island and Soltnar Seal Island. | Release the seal on Khatorl Seal Island. | Release the seal on Soltnar Seal Island. |  |  |  |  |  |  | The Khatorl and Soltnar gates are open. |  | 
      
        | 528 | 
            1 refsJNL_quest1001#528 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 529 | 
            1 refsJNL_quest1001#529 |  |  |  |  |  |  |  |  |  |  |  | 
      
        | 530 | 
            1 refsJNL_quest1001#530 |  |  |  |  |  |  |  |  |  |  |  |