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1 refs JNL_quest1001#Trouble at the Plant
One of the wind turbines was attacked by Hodes.[XENO:n ] Help resolve the Ether Plant problem. Teach the head of the Hodes a lesson. Use the Turbine Access Panel in the[XENO:n ] Ether Plant at Eryth Sea to fix the plant. Return to Jarack. The Ether Plant is working again. Now Jarack[XENO:n ] should be able to fix the lighthouse.
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1 refs JNL_quest1001#Punish the Hodes
Find the Hode Refuge and teach the Hode leader[XENO:n ] a lesson. Defeat [System:Color name=item ]Funeral Gozra[/System:Color] at the Hode Refuge in[XENO:n ] Eryth Sea. You have defeated the Hode leader and ensured[XENO:n ] the safety of the wind turbine.
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1 refs JNL_quest1001#Mend the Plant
Fix the wind turbine that the Hodes broke. Collect 3 pieces of [System:Color name=item ]Luxury Hode Wood[/System:Color] from[XENO:n ] Hodes at Eryth Sea. Return to Jarack. Use the Turbine Access Panel in the[XENO:n ] Ether Plant at Eryth Sea to fix the plant. Return to Jarack. The wind turbine has been fixed with the[XENO:n ] materials you collected and is working fine now.
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1 refs JNL_quest1001#Hode Attack
Cronies of the defeated Hode leader want revenge. Defeat 2 [System:Color name=item ]Confusion Ekidnos[/System:Color] at Eryth Sea. Return to Jarack. You defeated the cronies of the Hode leader so[XENO:n ] the Ether Plant should be safe...finally!
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1 refs JNL_quest1001#Trouble at the Lighthouse
There are more problems with the lighthouse. The[XENO:n ] light won't come on. When darkness falls, monsters[XENO:n ] will attack. Defend the lighthouse. Defeat 3 [System:Color name=item ]Decay Ekidnos[/System:Color] near Syrath Lighthouse[XENO:n ] at Eryth Sea. (Only at night.) Return to Shalen. The lighthouse is safe and has been fixed. Now[XENO:n ] it lights up the whole area.
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1 refs JNL_quest1001#Investigating Satorl
Miriall tried to stop Talia but Talia didn't listen and[XENO:n ] went off to Satorl all alone. Talia could be in grave[XENO:n ] danger. Go and help her. Defeat [System:Color name=item ]Dogmatic Gogol[/System:Color] near the[XENO:n ] Place of Judgement in Satorl Marsh. Talk to Talia who is at the Place of Judgement[XENO:n ] in Satorl Marsh. Talk to Talia who is on the Ether Plant[XENO:n ] at Eryth Sea. Talia wanted to complete the research into[XENO:n ] the War God faith for her lost friends.
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1 refs JNL_quest1001#Ancient High Entia Mystery
It seems that there is a statue of the War God in Valak[XENO:n ] Mountain. Complete the research into the War God[XENO:n ] faith for Ruthan and Naroth. Investigate the War God statue at La Luz Church[XENO:n ] in Valak Mountain. Talk to Talia. The birthplace of the War God faith must be[XENO:n ] Valak Mountain. Their research is complete.
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1 refs JNL_quest1001#The Missing Boy
Miriall fled the capital with Teelan, but at some point[XENO:n ] seems to have lost sight of him. Find Teelan to ease[XENO:n ] her worried heart. Talk to Teelan. Return to Miriall. Teelan was hiding in the imperial capital. You[XENO:n ] rescued him, and put Miriall's worries to rest.
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1 refs JNL_quest1001#The Only Thing I Can Do
When Vidian fled the imperial capital, she was helped[XENO:n ] by Telethia. She feels it must be some good friends.[XENO:n ] Try and find out if this is the truth. Defeat 10 [System:Color name=item ]Arel Telethia[/System:Color] in Alcamoth. Defeat [System:Color name=item ]Telethia Arielle[/System:Color] near the Fountain of[XENO:n ] Eternity in Alcamoth. Defeat [System:Color name=item ]Telethia Lesunia[/System:Color] near Melfica Road[XENO:n ] in Alcamoth. Return to Vidian. It really was Vidian's friends who saved her.[XENO:n ] Vidian offers up a tearful prayer for her friends.
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1 refs JNL_quest1001#I Will Never Forget You
When Vidian was fleeing the Imperial City, she was[XENO:n ] saved by some Telethia who turned out to be her[XENO:n ] friends. It will be sad, but you should put them to rest. Defeat 10 [System:Color name=item ]Arel Telethia[/System:Color] in Alcamoth. Defeat [System:Color name=item ]Telethia Arielle[/System:Color] near the Fountain of[XENO:n ] Eternity in Alcamoth. Defeat [System:Color name=item ]Telethia Lesunia[/System:Color] near Melfica Road[XENO:n ] in Alcamoth. Return to Vidian. Vidian's two friends are at peace now.[XENO:n ] Vidian offers up a tearful prayer for her friends.
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1 refs JNL_quest1001#Secret Research
There is a Telethia research facility within the[XENO:n ] High Entia Tomb. Go to the High Entia Tomb and[XENO:n ] find the research facility. Collect the [System:Color name=item ]Telethia Research[/System:Color] from the Telethia[XENO:n ] Laboratory in the High Entia Tomb Return to Teelan. You found the Telethia Research. Perhaps the[XENO:n ] Telethia will return to their original forms one day.
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1 refs JNL_quest1001#Monster Quest 1
There are lots of monsters at Eryth Sea.[XENO:n ] Clear some so it's safer. Defeat 5 [System:Color name=item ]Palti Kromars[/System:Color] at Eryth Sea. You completed the lighthouse keeper's request.[XENO:n ] Eryth Sea should be a little safer now.
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1 refs JNL_quest1001#Monster Quest 2
There are lots of monsters at Eryth Sea.[XENO:n ] Clear some so it's safer. Defeat 5 [System:Color name=item ]Maleza Kromars[/System:Color] at Eryth Sea. You completed the lighthouse keeper's request.[XENO:n ] Eryth Sea should be a little safer now.
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1 refs JNL_quest1001#Challenge
Eryth Sea is very dangerous. There is a particularly[XENO:n ] terrifying monster that should be exterminated. Defeat [System:Color name=item ]Flabbergasted Jerome[/System:Color] in the area of[XENO:n ] Hovering Reef 5 at Eryth Sea. You completed the lighthouse keeper's request.[XENO:n ] Eryth Sea should be a little safer now.
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1 refs JNL_quest1001#Collection Quest 1
The Alcamoth resident wants to research Eryth Sea[XENO:n ] but she can't find the things she needs. Collect some[XENO:n ] items and materials for her. Collect 3 [System:Color name=item ]Hiln Coin Purses[/System:Color] from Eryth Hilns in[XENO:n ] Eryth Sea. Collect 5 [System:Color name=item ]Doomsday Poppies[/System:Color] from Eryth Sea. You completed the Alcamoth resident's request.[XENO:n ] Now she should be able to start her investigation.
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1 refs JNL_quest1001#Collection Quest 2
The Alcamoth resident wants to research Eryth Sea[XENO:n ] but she can't find the things she needs. Collect some[XENO:n ] items and materials for her. Collect 3 [System:Color name=item ]Andos Antennae[/System:Color] from Andos in the[XENO:n ] High Entia Tomb. Collect 3 [System:Color name=item ]Old Dragon Spines[/System:Color] from Racti Lexos at[XENO:n ] Eryth Sea. Collect 3 spears of [System:Color name=item ]Pink Asparagus[/System:Color] at Eryth Sea. You completed the Alcamoth resident's request.[XENO:n ] Now she should be able to start her investigation.
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1 refs JNL_quest1001#Save the Worker
There has been a support request from a worker who[XENO:n ] is fixing a transporter near Syrath Lighthouse at Eryth[XENO:n ] Sea. He may be in danger. Hurry to help him! Go to Hovering Reef 4 where Syrath Lighthouse[XENO:n ] is situated and ask where the worker is. Go from the back of Syrath Lighthouse to the[XENO:n ] Ether Crystal Deposit. Help the worker that is being attacked[XENO:n ] by Kromars. Talk to the worker. You saved the worker. Now he should be able[XENO:n ] to continue repairing the transporter.
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1 refs JNL_quest1001#Path to Prison Island
Prison Island is accessible via a transporter from[XENO:n ] Central Seal Island. Open the sister gates, Khatorl and[XENO:n ] Soltnar which protect it to open the transporter's seal. Open the sister gates Khatorl and Soltnar. Unlock the seal that has appeared to be able[XENO:n ] to reach Prison Island. The transporter's seal has been broken. You[XENO:n ] can now go to Prison Island.
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1 refs JNL_quest1001#Sister Seals
To open the gates that protect the transporter to[XENO:n ] Prison Island, you will need to release the seals on[XENO:n ] Khatorl Seal Island and Soltnar Seal Island. Release the seal on Khatorl Seal Island. Release the seal on Soltnar Seal Island. The Khatorl and Soltnar gates are open.
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