1 |
4 refs
FieldLock1201#2
FieldLock1201#3
FieldLock1201#4
FieldLock1201#5
|
1 |
1@ |
2 |
1 refs
FieldLock0501#1
|
2 |
1@ |
3 |
22 refs
FieldLock1401#2
FieldLock1401#3
FieldLock1401#4
poplist1401#5
poplist1401#6
poplist1401#7
poplist1401#8
poplist1401#9
poplist1401#10
poplist1401#11
poplist1401#12
poplist1401#13
poplist1401#14
poplist1401#15
poplist1401#16
poplist1401#17
poplist1401#18
poplist1401#19
poplist1401#20
poplist1401#21
poplist1401#22
poplist1401#23
|
3 |
The Mechon are invading from Mechonis. Defend@the Homs of Bionis by defeating the Mechon unit@with the mighty Monado sword. |
4 |
62 refs
mapobjlist1401#1
mapobjlist1401#2
mapobjlist1401#3
mapobjlist1401#4
mapobjlist1401#5
mapobjlist1401#6
mapobjlist1401#7
mapobjlist1401#8
mapobjlist1401#9
mapobjlist1401#11
mapobjlist1401#12
mapobjlist1401#13
mapobjlist1401#14
mapobjlist1401#15
mapobjlist1401#16
mapobjlist1401#17
mapobjlist1401#18
mapobjlist1401#19
mapobjlist1401#20
mapobjlist1401#21
mapobjlist1401#22
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mapobjlist1401#24
mapobjlist1401#25
mapobjlist1401#26
mapobjlist1401#37
mapobjlist1401#38
mapobjlist1401#39
mapobjlist1401#40
mapobjlist1401#41
mapobjlist1401#42
mapobjlist1401#43
mapobjlist1401#44
mapobjlist1401#45
mapobjlist1401#46
mapobjlist1401#47
mapobjlist1401#48
mapobjlist1401#49
mapobjlist1401#50
mapobjlist1401#51
mapobjlist1401#52
mapobjlist1401#53
mapobjlist1401#54
mapobjlist1401#55
mapobjlist1401#56
mapobjlist1401#57
mapobjlist1401#58
mapobjlist1401#59
mapobjlist1401#60
mapselist1401#18
mapselist1401#19
mapselist1401#20
mapselist1401#21
mapselist1401#22
mapselist1401#23
mapselist1401#24
mapselist1401#25
mapselist1401#26
mapselist1401#27
mapselist1401#28
mapselist1401#29
mapselist1401#30
|
4 |
1@ |
5 |
117 refs
FieldLock0101#1
maplodlist1401#1
poplist0101#3
poplist0101#4
poplist1401#24
poplist1401#25
poplist1401#26
poplist1401#27
poplist1401#28
poplist1401#29
poplist1401#30
poplist1401#31
poplist1401#32
poplist1401#33
poplist1401#34
poplist1401#35
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poplist1401#56
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poplist1401#61
poplist1401#62
poplist1401#63
poplist1401#64
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poplist1401#66
poplist1401#67
poplist1401#68
poplist1401#69
poplist1401#70
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poplist1401#109
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poplist1401#111
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poplist1401#114
poplist1401#115
poplist1401#116
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poplist1401#128
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poplist1401#131
poplist1401#132
poplist1401#133
poplist1401#134
poplist1401#135
poplist1401#136
|
5 |
Shulk and his good friend Reyn were scavenging@for scrap at the Mechon Wreckage Site when they@were attacked by a monster. Shulk must work with@Reyn to defeat the Krabble and Caterpile. |
6 |
|
6 |
Shulk and Reyn have managed to fight off their@assailant. Reyn now has to get back for his shift@with the Defence Force so Shulk and Reyn decide@to return to Colony 9. |
7 |
|
7 |
1@ |
8 |
1 refs
mapobjlist0101#4
|
8 |
Reyn is at his shift now so Shulk decides to go to@the Laboratory located in the Military District of@Colony 9. |
9 |
4 refs
autotalklist0101#40
autotalklist0701#8
autotalklist0701#10
autotalklist0701#25
|
9 |
Reyn is at his shift now so Shulk decides to go to@the Laboratory located in the Military District of@Colony 9. |
10 |
5 refs
autotalklist0101#41
autotalklist0701#9
autotalklist0701#11
autotalklist0701#12
autotalklist0701#26
|
10 |
1@ |
11 |
4 refs
autotalklist0101#62
autotalklist0101#64
maplodlist0101#1
mapobjlist0101#10
|
11 |
1@ |
12 |
5 refs
autotalklist0101#63
autotalklist0101#65
mapobjlist0101#11
mapobjlist0101#38
markerlist0101#35
|
12 |
Fiora has made food for Shulk. She doesn't want@it to go to waste so she goes to find Shulk in@Colony 9. |
13 |
3 refs
autotalklist0101#65
mapobjlist0101#39
markerlist0101#35
|
13 |
According to Dickson, Shulk is in the park at the@top of the hill. Fiora should go to look for him at@Outlook Park in Colony 9. |
14 |
3 refs
autotalklist0101#66
mapobjlist0101#31
mapobjlist0101#39
|
14 |
Shulk and Fiora witness a part of the Bionis falling@off. They decide to leave the park and go to the@Lab in the Military District of Colony 9, which is@protected by the colony's anti-air system. |
15 |
1 refs
mapobjlist0101#40
|
15 |
1@ |
16 |
1 refs
mapobjlist0101#31
|
16 |
Shulk has decided to go with Reyn to the Mag Mell@Ruins in Tephra Cave to collect some Ether@Cylinders. |
17 |
|
17 |
Fiora has met up with Shulk and Reyn. Together@they set off for the Mag Mell Ruins deep inside@Tephra Cave. |
18 |
|
18 |
The Mag Mell Ruins appear to actually be an@ancient vehicle. The Ether Cylinder is in a ship@hangar. The group must head for the Cylinder@Hangar at the back of the ruins. |
19 |
|
19 |
1@ |
20 |
42 refs
autotalklist0101#4
autotalklist0101#5
FieldLock0101#2
mapobjlist0101#12
mapselist0101#1
mapselist0101#2
mapselist0101#4
mapselist0101#5
mapselist0101#6
mapselist0101#7
mapselist0101#8
mapselist0101#9
mapselist0101#10
poplist0101#5
poplist0101#6
poplist0101#50
poplist0101#51
poplist0101#52
poplist0101#53
poplist0101#54
poplist0101#55
poplist0101#62
poplist0101#63
poplist0101#64
poplist0101#65
poplist0101#66
poplist0101#67
poplist0101#68
poplist0101#69
poplist0101#92
poplist0101#93
poplist0101#94
poplist0101#95
poplist0101#96
poplist0101#97
poplist0101#98
poplist0101#99
poplist0101#100
poplist0101#101
poplist0101#112
poplist0101#113
poplist0101#114
|
20 |
Shulk and the others have been attacked by two@mysterious weapons in the Cylinder Hangar. They@have no option but to defeat the Ancient Machines! |
21 |
3 refs
mapselist0101#17
mapselist0101#18
mapselist0101#19
|
21 |
1@ |
22 |
1 refs
poplist0201#26
|
22 |
1@ |
23 |
29 refs
autotalklist0101#28
autotalklist0101#29
autotalklist0101#38
autotalklist0101#39
autotalklist0101#60
autotalklist0101#61
maplodlist0101#4
mapobjlist0101#1
mapobjlist0101#2
mapobjlist0101#3
mapobjlist0101#5
mapobjlist0101#6
mapobjlist0101#7
mapobjlist0101#13
mapobjlist0101#16
mapobjlist0101#17
mapobjlist0101#18
mapobjlist0101#19
mapobjlist0101#20
mapobjlist0101#21
mapobjlist0101#22
mapobjlist0101#24
mapobjlist0101#25
mapobjlist0101#26
mapobjlist0101#27
mapobjlist0101#28
mapobjlist0101#29
mapobjlist0101#31
mapselist0101#3
|
23 |
The Mechon are believed to have been eradicated@a year ago so nobody expected a surprise Mechon@attack on Colony 9. Shulk and his friends have to@get back there as quickly as possible. |
24 |
|
24 |
1@ |
25 |
3 refs
FieldLock0101#3
mapobjlist0101#11
poplist0101#7
|
25 |
Shulk and the others encounter a Mechon in the@Commercial District. They can't let the Mechon eat@any more of the Colony 9 residents! They must@defeat the Mechon M63 and stop its rampage. |
26 |
45 refs
maplodlist0101#1
mapobjlist0101#10
poplist0101#252
poplist0101#253
poplist0101#254
poplist0101#255
poplist0101#256
poplist0101#257
poplist0101#258
poplist0101#259
poplist0101#260
poplist0101#261
poplist0101#262
poplist0101#263
poplist0101#264
poplist0101#265
poplist0101#266
poplist0101#267
poplist0101#268
poplist0101#269
poplist0101#270
poplist0101#271
poplist0101#272
poplist0101#273
poplist0101#274
poplist0101#275
poplist0101#276
poplist0101#277
poplist0101#278
poplist0101#279
poplist0101#280
poplist0101#329
poplist0101#330
poplist0101#331
poplist0101#332
poplist0101#333
poplist0101#334
poplist0101#335
poplist0101#336
poplist0101#337
poplist0101#338
poplist0101#339
poplist0101#340
poplist0101#341
poplist0101#342
|
26 |
The party somehow managed to stop the Mechon.@However, as the only weapon effective against the@Mechon is the Monado, they need to get it from@the Laboratory in the Military District. |
27 |
1 refs
mapobjlist0101#41
|
27 |
Shulk cannot just watch the Defence Force be@annhilated. The Monado is the only weapon@effective against the Mechon, so they must fetch it@from the Laboratory in the Military District. |
28 |
29 refs
poplist0101#252
poplist0101#253
poplist0101#254
poplist0101#255
poplist0101#256
poplist0101#257
poplist0101#258
poplist0101#259
poplist0101#260
poplist0101#261
poplist0101#262
poplist0101#263
poplist0101#264
poplist0101#265
poplist0101#266
poplist0101#267
poplist0101#268
poplist0101#269
poplist0101#270
poplist0101#271
poplist0101#272
poplist0101#273
poplist0101#274
poplist0101#275
poplist0101#276
poplist0101#277
poplist0101#278
poplist0101#279
poplist0101#280
|
28 |
Debris is stopping Shulk and his friends reaching@the Laboratory. The mobile artillery might be able@to defeat the Mechon so they head for the@Residential District of Colony 9 to fetch it. |
29 |
13 refs
FieldLock0101#4
mapobjlist0101#8
poplist0101#8
poplist0101#281
poplist0101#282
poplist0101#283
poplist0101#284
poplist0101#285
poplist0101#286
poplist0101#287
poplist0101#288
poplist0101#289
poplist0101#290
|
29 |
Fiora leaves Shulk and Reyn who have been@stopped by Mechon in the Central Plaza. They@have to find a way of stopping the group of@Mechon from getting any further. |
30 |
7 refs
FieldLock0101#5
mapobjlist0101#4
mapobjlist0101#9
poplist0101#9
poplist0101#334
poplist0101#335
poplist0101#336
|
30 |
Dunban has come, wielding the Monado, to help@Shulk and Reyn. Using the power of the Monado,@finally the Mechon can be destroyed! |
31 |
28 refs
poplist0101#291
poplist0101#292
poplist0101#293
poplist0101#294
poplist0101#295
poplist0101#296
poplist0101#297
poplist0101#298
poplist0101#299
poplist0101#300
poplist0101#301
poplist0101#302
poplist0101#303
poplist0101#304
poplist0101#305
poplist0101#306
poplist0101#307
poplist0101#308
poplist0101#309
poplist0101#310
poplist0101#311
poplist0101#312
poplist0101#313
poplist0101#314
poplist0101#315
poplist0101#316
poplist0101#317
poplist0101#318
|
31 |
1@ |
32 |
8 refs
poplist0101#319
poplist0101#320
poplist0101#321
poplist0101#322
poplist0101#323
poplist0101#324
poplist0101#325
poplist0101#326
|
32 |
The bridge connecting the Central Plaza and the@Residential District is blocked but they still need to@get to Fiora! Thankfully there's another route to the@Residential District via the Commercial District. |
33 |
6 refs
FieldLock0101#8
poplist0101#10
poplist0101#11
poplist0101#12
poplist0101#327
poplist0101#328
|
33 |
Shulk is determined to save his friend and so he@takes up the Monado. There is no time to waste!@He must get to Fiora in the Residential District as@quickly as possible. |
34 |
2 refs
FieldLock0101#6
poplist0101#1
|
34 |
Shulk's path is blocked by a huge black Mechon@with a metal face. He has to use the Monado to@defeat Metal Face and get to Fiora. |
35 |
67 refs
FieldLock0101#7
maplodlist0101#3
mapobjlist0101#1
mapobjlist0101#2
mapobjlist0101#3
mapobjlist0101#9
mapobjlist0101#13
mapobjlist0101#16
mapobjlist0101#17
mapobjlist0101#24
mapobjlist0101#25
mapobjlist0101#29
mapobjlist0101#41
mapselist0101#3
mapselist0101#17
mapselist0101#18
mapselist0101#19
poplist0101#2
poplist0101#291
poplist0101#292
poplist0101#293
poplist0101#294
poplist0101#295
poplist0101#296
poplist0101#297
poplist0101#298
poplist0101#299
poplist0101#300
poplist0101#301
poplist0101#302
poplist0101#303
poplist0101#304
poplist0101#305
poplist0101#306
poplist0101#307
poplist0101#308
poplist0101#309
poplist0101#310
poplist0101#311
poplist0101#312
poplist0101#313
poplist0101#314
poplist0101#315
poplist0101#316
poplist0101#317
poplist0101#318
poplist0101#319
poplist0101#320
poplist0101#321
poplist0101#322
poplist0101#323
poplist0101#324
poplist0101#325
poplist0101#326
poplist0101#327
poplist0101#328
poplist0101#329
poplist0101#330
poplist0101#331
poplist0101#332
poplist0101#333
poplist0101#337
poplist0101#338
poplist0101#339
poplist0101#340
poplist0101#341
poplist0101#342
|
35 |
The mobile artillery that Fiora was driving has@been destroyed by Metal Face! Shulk wants to@avenge his friend even if it costs his life! He takes@the Monado and prepares for battle. |
36 |
47 refs
autotalklist0101#3
autotalklist0101#6
maplodlist0101#2
maplodlist0101#4
mapobjlist0101#12
mapobjlist0101#23
markerlist0101#4
markerlist0101#140
markerlist0101#141
poplist0101#39
poplist0101#40
poplist0101#41
poplist0101#42
poplist0101#43
poplist0101#44
poplist0101#45
poplist0101#46
poplist0101#47
poplist0101#48
poplist0101#49
poplist0101#56
poplist0101#57
poplist0101#58
poplist0101#59
poplist0101#60
poplist0101#61
poplist0101#70
poplist0101#71
poplist0101#72
poplist0101#73
poplist0101#74
poplist0101#75
poplist0101#76
poplist0101#77
poplist0101#102
poplist0101#103
poplist0101#104
poplist0101#105
poplist0101#106
poplist0101#107
poplist0101#108
poplist0101#109
poplist0101#110
poplist0101#111
poplist0101#115
poplist0101#116
poplist0101#117
|
36 |
1@ |
37 |
|
37 |
1@ |
38 |
|
38 |
1@ |
39 |
|
39 |
1@ |
40 |
|
40 |
1@ |
41 |
|
41 |
1@ |
42 |
23 refs
autotalklist0101#12
autotalklist0101#15
autotalklist0101#16
autotalklist0101#17
autotalklist0101#18
autotalklist0101#19
autotalklist0101#20
autotalklist0101#21
autotalklist0101#22
autotalklist0101#23
autotalklist0101#24
autotalklist0101#26
mapselist0101#1
mapselist0101#2
mapselist0101#6
mapselist0101#7
mapselist0101#9
mapselist0101#10
mapselist0101#12
mapselist0101#13
mapselist0101#14
mapselist0101#15
mapselist0101#16
|
42 |
1@ |
43 |
|
43 |
1@ |
44 |
1 refs
autotalklist0101#73
|
44 |
Shulk and Reyn decide to follow Metal Face's clue@and head to Colony 6. Colony 6 is located beyond@the Bionis' Leg. First they need to travel through@Tephra Cave to get to the Bionis' Leg. |
45 |
|
45 |
Shulk and Reyn decide to follow Metal Face's clue@and head to Colony 6. Colony 6 is located beyond@the Bionis' Leg. First they need to travel through@Tephra Cave to get to the Bionis' Leg. |
46 |
1 refs
mapobjlist0201#4
|
46 |
Shulk and Reyn find ether lamps that some@traders from Colony 6 have installed to light their@way. Shulk and Reyn can also use them to find@their way out of Tephra Cave. |
47 |
|
47 |
1@ |
48 |
|
48 |
1@ |
49 |
3 refs
FieldLock0201#1
poplist0201#18
poplist0201#19
|
49 |
Shulk awakes from a strange dream to find himself@and Reyn surrounded by monsters. They have to@defeat the Arachnos and escape danger. |
50 |
3 refs
poplist0201#74
poplist0201#75
poplist0201#76
|
50 |
1@ |
51 |
|
51 |
1@ |
52 |
|
52 |
Shulk sees an image of Reyn being attacked by@monsters. He doesn't know what it means so@decides to say nothing. He and Reyn continue@their journey through Tephra Cave. |
53 |
|
53 |
Reyn has become trapped in an Arachno web.@Fearing Reyn could be killed as he saw in the@vision, Shulk searches for Reyn in Tephra Cave. |
54 |
|
54 |
Shulk finds Reyn at Vilia Lake in Tephra Cave.@He is being chased by monsters. Shulk has to@climb up some ivy at Vilia Lake to catch up with@Reyn and help him out. |
55 |
18 refs
FieldLock0201#2
poplist0201#1
poplist0201#2
poplist0201#3
poplist0201#4
poplist0201#5
poplist0201#6
poplist0201#7
poplist0201#8
poplist0201#9
poplist0201#10
poplist0201#11
poplist0201#12
poplist0201#13
poplist0201#14
poplist0201#15
poplist0201#16
poplist0201#17
|
55 |
Shulk sees a vision of the Arachno Queen's Nest@in Tephra Cave. The Monado has a new power@that can help Shulk defeat the Arachno Queen. |
56 |
|
56 |
Shulk has changed the future with his new-found@power. They head for Colony 6 again. Leaving the@Arachno Queen's Nest, they head in the direction@of the Bionis' Leg. |
57 |
|
57 |
1@ |
58 |
|
58 |
Shulk and Reyn emerge from Tephra Cave to find@themselves on Kneecap Hill. Colony 6 is beyond@the Bionis' Leg. They need to head from Kneecap@Hill to the Bionis' Leg. |
59 |
|
59 |
1@ |
60 |
|
60 |
Shulk and Reyn have noticed black smoke on@Gaur Plain. Suspecting that there may be people@on the Bionis' Leg, they go to investigate the@source of the smoke. |
61 |
|
61 |
1@ |
62 |
|
62 |
1@ |
63 |
3 refs
mapselist0301#34
poplist0301#1
poplist0301#2
|
63 |
The abandoned buggy gives Shulk a vision of a@young boy being chased by monsters near some@water. Shulk and Reyn must search for water@on the Bionis' Leg. |
64 |
3 refs
FieldLock0301#1
mapobjlist0301#1
poplist0301#3
|
64 |
Just as Shulk's vision predicted, they found the@boy at an oasis being chased by monsters. The@only way to save him is by killing the Berserk@Ardun! |
65 |
|
65 |
The boy's name is Juju. He says that he lives in a@camp near Kamos Guidepost. Shulk and Reyn@decide to visit the camp. |
66 |
2 refs
mapobjlist0301#2
mapobjlist0301#14
|
66 |
Shulk and Reyn meet Sharla, Juju's older sister.@Apparently Colony 6 also suffered a Mechon@attack. Shulk and Reyn think they should ask@Sharla for more details. |
67 |
|
67 |
1@ |
68 |
1 refs
mapobjlist0301#2
|
68 |
1@ |
69 |
|
69 |
1@ |
70 |
19 refs
autotalklist0101#7
autotalklist0101#8
autotalklist0101#9
autotalklist0101#10
mapobjlist0101#18
mapobjlist0101#19
mapobjlist0101#20
mapobjlist0101#21
mapobjlist0101#22
mapobjlist0101#23
mapobjlist0101#26
mapobjlist0101#27
mapobjlist0101#28
mapobjlist0301#3
mapselist0101#12
mapselist0101#13
mapselist0101#14
mapselist0101#15
mapselist0101#16
|
70 |
Shulk sees a vision of Juju and Sharla being@attacked by Mechon. The party has to leave the@Refugee Camp and go after Juju. |
71 |
|
71 |
1@ |
72 |
1 refs
poplist0301#27
|
72 |
Juju has taken the buggy. That can only mean that@he plans to use Raguel Bridge. The party head@towards Raguel Bridge on the Bionis' Leg. |
73 |
|
73 |
1@ |
74 |
|
74 |
1@ |
75 |
|
75 |
Shulk sees a vision of Spiral Valley on the Bionis'@Leg. Juju must have gone there! The party head@for Spiral Valley to try and stop the terrible future@awaiting from ever happening. |
76 |
1 refs
poplist0301#11
|
76 |
Colony 6 is at the end of Maguel Road, but in@Shulk's vision, Juju was in a valley. They need@to leave the road and search Spiral Valley. |
77 |
7 refs
FieldLock0301#2
poplist0301#5
poplist0301#6
poplist0301#7
poplist0301#8
poplist0301#9
poplist0301#10
|
77 |
In Spiral Valley on the Bionis' Leg there is a@tentacle Mechon and it has Juju in its grasp.@Shulk has to harness the power of the Monado@and defeat the Mechon M71! |
78 |
2 refs
FieldLock0301#3
poplist0301#4
|
78 |
The tentacle Mechon fled after it lost a tentacle in@Spiral Valley on the Bionis' Leg. Shulk has to@harness the power of the Monado and finish off@the Mechon M71! |
79 |
2 refs
FieldLock0301#4
poplist0301#12
|
79 |
A Mechon with a face turns up in Spiral Valley on@the Bionis' Leg. A battle is unavoidable. Shulk and@his party have one option - defeat the Mysterious@Face! |
80 |
4 refs
autotalklist0101#32
autotalklist0101#33
markerlist0101#147
markerlist0101#148
|
80 |
1@ |
81 |
|
81 |
1@ |
82 |
|
82 |
1@ |
83 |
1 refs
poplist0301#26
|
83 |
Leaving Maguel Road, the party walks along the@side of Kasharpa Falls. They have to get to@Colony 6 if they are to have any chance of@rescuing Juju. |
84 |
|
84 |
1@ |
85 |
|
85 |
Colony 6 is now a Mechon fortress! The only way@to get in now is underground. The party can enter@the Ether Mine through the Drainage Outlet on the@Splintered Path. |
86 |
|
86 |
The party successfully infiltrated the Ether Mine.@To find Juju and the other colony residents, they@need to proceed into the depths of the mine. |
87 |
2 refs
FieldLock0402#3
poplist0402#5
|
87 |
The party meets Otharon battling Mechon in the@Ether Mine. To save Otharon they must defeat@the group of Mechon. |
88 |
|
88 |
1@ |
89 |
|
89 |
1@ |
90 |
|
90 |
1@ |
91 |
|
91 |
1@ |
92 |
|
92 |
It seems that the captured Homs have been taken@to the centre of the Ether Mine. The party need to@proceed through the mine to the Central Pit. |
93 |
|
93 |
Otharon and Shulk's party have gone their@separate ways. The party must now proceed@through the Ether Mine towards the Central Pit. |
94 |
|
94 |
1@ |
95 |
|
95 |
The party have arrived at the Central Pit of the@Ether Mine, but Juju and the residents are@nowhere to be seen at the top. They must now@descend to the bottom of the Central Pit. |
96 |
8 refs
FieldLock0402#1
mapobjlist0402#1
mapobjlist0402#2
mapobjlist0402#4
mapselist0402#11
poplist0402#1
poplist0402#2
poplist0402#3
|
96 |
The party find Xord waiting for them at the bottom@of the Central Pit in the Ether Mine. The only way@to save Juju is by defeating Xord! |
97 |
2 refs
mapobjlist0402#3
mapselist0402#12
|
97 |
1@ |
98 |
1 refs
mapobjlist0402#6
|
98 |
The party managed to change the future and by@defeating Xord, saved Juju. They must now@escape the mine through the Freight Elevator. |
99 |
3 refs
FieldLock0402#2
mapobjlist0402#5
poplist0402#4
|
99 |
Xord emerges from the ether river but as his@armour has been soaked in ether, the Monado will@be able to damage it. This is the party's chance to@defeat Xord once and for all! |
100 |
7 refs
maplodlist0402#1
mapselist0401#9
mapselist0401#10
mapselist0402#8
mapselist0402#9
mapselist0402#10
mapselist0402#12
|
100 |
1@ |
101 |
17 refs
FieldLock0401#1
poplist0401#1
poplist0401#2
poplist0401#3
poplist0401#4
poplist0401#5
poplist0401#6
poplist0401#7
poplist0401#8
poplist0401#9
poplist0401#10
poplist0401#11
poplist0401#12
poplist0401#13
poplist0401#14
poplist0401#15
poplist0401#16
|
101 |
Shulk and the others successfully escaped the@mine but their path is blocked by Metal Face and@other Mechon. It's time to take revenge for Fiora! |
102 |
2 refs
maplodlist0101#1
mapobjlist0101#10
|
102 |
1@ |
103 |
3 refs
mapobjlist0101#11
markerlist0101#137
markerlist0101#138
|
103 |
To get to the top of the Bionis where Prison Island@is located, the party will need to pass through@Satorl Marsh. Head in the opposite direction from@the Bionis' Leg to get to Satorl Marsh. |
104 |
|
104 |
1@ |
105 |
|
105 |
The passage to the top of the Bionis and Prison@Island is in the depths of Satorl Marsh. The group@need to venture deeper into the unknown. |
106 |
|
106 |
The passage to the top of the Bionis and Prison@Island is in the depths of Satorl Marsh. The group@need to venture deeper into the unknown. |
107 |
|
107 |
1@ |
108 |
|
108 |
1@ |
109 |
|
109 |
1@ |
110 |
3 refs
mapobjlist0301#3
mapselist0401#9
mapselist0401#10
|
110 |
The passage to the top of the Bionis and Prison@Island is in the depths of Satorl Marsh. The group@need to venture deeper into the unknown. |
111 |
8 refs
autotalklist0101#69
autotalklist0101#70
autotalklist0101#72
markerlist0101#131
markerlist0101#144
markerlist0501#17
markerlist0501#38
markerlist0501#59
|
111 |
The only way to the top of the Bionis is beyond the@Sororal Statues in Satorl Marsh. The High Entia@built the statues many decades ago. To continue@their journey the party head to the Sororal Statues. |
112 |
|
112 |
The only way to the top of the Bionis is beyond@Sororal Statues in Satorl Marsh. However, the lift@to their top doesn't work so the party will have to@climb up to their summit top of the Sororal Statues. |
113 |
|
113 |
At the top of the Sororal Statues in Satorl Marsh@the party find a path connecting the top of the@Bionis to the bottom of the Bionis. They decide to@enter the ruins from the top of the Sororal Statues. |
114 |
|
114 |
At the back of the ruins the group find a way to the@Bionis' Interior. They decide to pass through the@dead interior to continue their journey to the top@of the Bionis. |
115 |
|
115 |
1@ |
116 |
|
116 |
The party emerges from the Bionis' Interior to a@lush landscape. They must now continue onwards@and find a path to Prison Island on the head of the@Bionis. |
117 |
|
117 |
1@ |
118 |
|
118 |
1@ |
119 |
|
119 |
1@ |
120 |
|
120 |
1@ |
121 |
|
121 |
The lush land that the group find themselves in is@called Makna Forest and is home to the Nopon.@The team decide to look for the Nopon village. |
122 |
|
122 |
1@ |
123 |
2 refs
FieldLock0601#4
FLD_valpoplist#57
|
123 |
Shulk has to find some Water Ether Crystals to@save a young girl the group met in Makna Forest.@There should be some near Great Makna Falls. |
124 |
2 refs
FieldLock0601#1
poplist0601#1
|
124 |
Shulk meets a mysterious young man near Great@Makna Falls. There they are attacked by terrible@creatures called Telethia, which can read minds!@They must defeat the Puera Telethia! |
125 |
2 refs
poplist0601#23
poplist0601#24
|
125 |
1@ |
126 |
|
126 |
1@ |
127 |
|
127 |
1@ |
128 |
|
128 |
1@ |
129 |
|
129 |
The young girl the party rescued in Makna Forest@is called Melia. She gives them directions to@Eryth Sea on the head of the Bionis. They decide@to first go to the Nopon's Frontier Village. |
130 |
|
130 |
1@ |
131 |
|
131 |
1@ |
132 |
|
132 |
1@ |
133 |
|
133 |
The party arrive at Frontier Village. Melia leaves@for some reason so they go looking for her. |
134 |
|
134 |
The party offer to help Melia. The chief of the@Nopon village wants to introduce their hero for that@year. They need to go to the bottom of Frontier@Village and speak to the chief. |
135 |
|
135 |
1@ |
136 |
|
136 |
Shulk and the party meet the Nopon hero, Riki.@Before Riki can join them, they need to collect@his equipment in Frontier Village. |
137 |
|
137 |
1@ |
138 |
|
138 |
The party set off to subjugate the Telethia with@Melia and Riki. It seems that ether crystals heal@Telethia. The party decide to look for more ether@crystals in Makna Forest. |
139 |
|
139 |
1@ |
140 |
2 refs
FieldLock0601#2
poplist0601#2
|
140 |
A Telethia is discovered in the depths of Makna@Forest. Melia runs ahead, swearing to take@revenge. The team have to save Melia and defeat@the Leone Telethia. |
141 |
2 refs
FieldLock0601#3
poplist0601#3
|
141 |
In the depths of Makna Forest the battle rages on.@To Shulk's amazement the Monado is imbued with@a new power. They must use it to defeat the@Leone Telethia. |
142 |
1 refs
mapselist0601#47
|
142 |
1@ |
143 |
|
143 |
1@ |
144 |
|
144 |
1@ |
145 |
|
145 |
The Telethia is defeated and Melia has completed@her mission. Dunga gives permission for the party@to go to Eryth Sea. But first they must reunite@with Melia who is somewhere in Frontier Village. |
146 |
|
146 |
Prison Island is a sealed area at Eryth Sea. Melia@knows where Prison Island is and so the team@head for Eryth Sea from the top of Frontier Village. |
147 |
|
147 |
1@ |
148 |
1 refs
markerlist0701#128
|
148 |
1@ |
149 |
|
149 |
1@ |
150 |
|
150 |
No one can enter Prison Island without first@obtaining the sanction of the High Entia Emperor.@The party head to the imperial capital, Alcamoth,@at Eryth Sea. |
151 |
|
151 |
1@ |
152 |
|
152 |
1@ |
153 |
|
153 |
1@ |
154 |
|
154 |
Melia goes to speak to the Emperor alone to try@and gain permission for the party to proceed to@Prison Island. The Emperor is waiting for her in@the Audience Chamber. |
155 |
|
155 |
1@ |
156 |
6 refs
mapobjlist1101#10
mapobjlist1101#11
mapobjlist1101#12
mapobjlist1101#13
mapobjlist1101#14
mapobjlist1101#15
|
156 |
Melia goes to speak to the Emperor alone to try@and gain permission for the party to proceed to@Prison Island. The Emperor is waiting for her in@the Audience Chamber. |
157 |
|
157 |
1@ |
158 |
|
158 |
The party were surrounded by High Entia Imperial@Guards. Shulk and the others are forbidden from@leaving Alcamoth. Shulk needs to talk to his@friends to find out what is going on. |
159 |
1 refs
maplodlist1101#9
|
159 |
1@ |
160 |
1 refs
maplodlist1101#10
|
160 |
Shulk and the others are now allowed to move@freely and agree to search for the transporter@repair worker. He was last seen at Eryth Sea. |
161 |
|
161 |
1@ |
162 |
|
162 |
1@ |
163 |
|
163 |
The party have resolved the problem and have@decided to rest in the imperial city before@continuing their journey. They return to Whitewing@Palace in Alcamoth to speak to the caretaker. |
164 |
|
164 |
1@ |
165 |
|
165 |
1@ |
166 |
|
166 |
1@ |
167 |
2 refs
FieldLock1101#1
poplist1101#1
|
167 |
While Melia is performing the ceremony for her@ascension to crown princess, Whitewing Palace is@stormed by masked High Entia. There is no choicebut to fight and defeat the assassins! |
168 |
|
168 |
1@ |
169 |
|
169 |
1@ |
170 |
|
170 |
Shulk sees a vision of Melia in danger in the tomb.@The party decide to follow Melia into the High@Entia Tomb, which can be accessed through the@Centre Gate at Eryth Sea. |
171 |
|
171 |
1@ |
172 |
2 refs
FieldLock0901#3
FieldLock0901#4
|
172 |
To prove herself as crown princess, Melia visits@the Tomb. She must proceed into the sealed High@Entia Tomb to prove herself as the true@successor. |
173 |
|
173 |
1@ |
174 |
1 refs
mapobjlist0901#3
|
174 |
1@ |
175 |
4 refs
FieldLock0901#3
FieldLock0901#4
poplist0901#13
poplist0901#14
|
175 |
In the Ceremony Hall where the imperial ancestors@are venerated, Melia must undergo various trials.@She must proceed into the High Entia Tomb with@caution. |
176 |
|
176 |
1@ |
177 |
|
177 |
Shulk and the party are stopped by a defence@mechanism. They want to follow Melia who is@heading for the Ceremony Hall so they proceed@further into the High Entia Tomb. |
178 |
2 refs
FieldLock0901#2
poplist0901#2
|
178 |
A sentry designed to stop intruders stands in the@party's way. Shulk is worried that if they don't@hurry, his vision will come true. To save Melia,@they have to defeat Orluga Rufus. |
179 |
|
179 |
The team is nearing the Ceremony Hall that Shulk@saw in his vision. They can't rest now. They must@hurry to the Ceremony Hall in the depths of the@High Entia Tomb. |
180 |
2 refs
FieldLock0901#1
poplist0901#1
|
180 |
The party rush to the Ceremony Hall in the High@Entia Tomb where they see Melia with Tyrea and@a Telethia. They must defeat Tyrea and the@Solidum Telethia. |
181 |
|
181 |
1@ |
182 |
|
182 |
1@ |
183 |
1 refs
FieldLock1101#2
|
183 |
Shulk and the others return to Whitewing Palace.@Emperor Sorean calls them for an audience with@him. The party must head to the Audience@Chamber where the Emperor awaits. |
184 |
|
184 |
1@ |
185 |
1 refs
mapselist1101#5
|
185 |
1@ |
186 |
|
186 |
1@ |
187 |
|
187 |
1@ |
188 |
|
188 |
1@ |
189 |
|
189 |
1@ |
190 |
1 refs
mapselist1101#5
|
190 |
Riki suggests that they go and see Melia. Melia@is probably resting in the Imperial Villa located@in Alcamoth. |
191 |
|
191 |
1@ |
192 |
|
192 |
1@ |
193 |
|
193 |
1@ |
194 |
1 refs
mapobjlist1101#16
|
194 |
1@ |
195 |
|
195 |
1@ |
196 |
|
196 |
Shulk is warned by a sinister premonition. They@must hurry to the Audience Chamber if they are@to have any hope of stopping Emperor Sorean@being killed by a Mechon on Prison Island. |
197 |
|
197 |
Emperor Sorean has already departed for Prison@Island with the intention of protecting Alcamoth.@The team decide to follow him through Eryth Sea@to Prison Island. |
198 |
3 refs
mapselist1001#37
mapselist1001#38
mapselist1001#39
|
198 |
1@ |
199 |
2 refs
maplodlist1001#3
maplodlist1001#4
|
199 |
Two seals stop people from entering Prison Island.@The mechanisms to release them are located on@two hovering reefs. The party must cross Eryth@Sea and release the seals on Prison Island. |
200 |
2 refs
FieldLock1001#1
poplist1001#1
|
200 |
The seals at Eryth Sea have been released,@opening the way to Prison Island. However, before@they can get on the transporter to Prison Island,@they must defeat the Skyray that blocks their path. |
201 |
5 refs
maplodlist1001#1
maplodlist1101#6
maplodlist1201#1
mapselist1201#1
mapselist1201#2
|
201 |
The seals on the path to Prison Island have been@released. The team just needs to get on the@transporter, which is located on Central Seal@Island in Eryth Sea. |
202 |
3 refs
mapobjlist1201#1
mapselist1001#40
mapselist1201#3
|
202 |
The scene in Shulk's vision was of the highest@point on Prison Island - Prison Terrace. The team@can reach Prison Terrace from the inside of Prison@Island. |
203 |
1 refs
maplodlist1201#2
|
203 |
1@ |
204 |
|
204 |
1@ |
205 |
|
205 |
The scene in Shulk's vision was of the highest@point on Prison Island - Prison Terrace. The team@can reach Prison Terrace from the inside of Prison@Island. |
206 |
|
206 |
The scene in Shulk's vision was of the highest@point on Prison Island - Prison Terrace. The team@can reach Prison Terrace from the inside of Prison@Island. |
207 |
|
207 |
1@ |
208 |
|
208 |
1@ |
209 |
|
209 |
1@ |
210 |
|
210 |
1@ |
211 |
1 refs
mapselist1201#3
|
211 |
1@ |
212 |
2 refs
maplodlist1201#1
mapobjlist1201#2
|
212 |
1@ |
213 |
7 refs
FieldLock1201#1
mapobjlist1201#4
poplist1201#1
poplist1201#2
poplist1201#3
poplist1201#4
poplist1201#5
|
213 |
At the top of Prison Island, Emperor Sorean is@battling, but he has no choice but to leave it to@Shulk. The Monado has released another seal and@Shulk must use it to defeat Metal Face. |
214 |
2 refs
mapobjlist1201#3
mapobjlist1201#4
|
214 |
1@ |
215 |
2 refs
mapselist1001#39
mapselist1001#40
|
215 |
1@ |
216 |
4 refs
maplodlist1001#1
maplodlist1101#6
mapselist1201#1
mapselist1201#2
|
216 |
1@ |
217 |
|
217 |
1@ |
218 |
|
218 |
1@ |
219 |
|
219 |
1@ |
220 |
|
220 |
1@ |
221 |
|
221 |
Shulk discovers that the girl inside the silver@Mechon is none other than Fiora. Desolate at this@turn of events, he decides to search for Dunban@in Alcamoth. |
222 |
|
222 |
1@ |
223 |
|
223 |
Shulk is feeling a bit better now. When he returns@to his room, he is called by Kallian. Shulk must@go to the Audience Chamber where Kallian will be@waiting for him. |
224 |
|
224 |
1@ |
225 |
|
225 |
1@ |
226 |
1 refs
markerlist0401#124
|
226 |
The silver Mechon went in the direction of Galahad@Fortress. Galahad Fortress is located in Sword@Valley. To get there, first the party must leave the@imperial city through the Centre Gate. |
227 |
|
227 |
The road to Galahad Fortress is over Valak@Mountain. Valak Mountain can be reached from@Makna Forest. The party must take a pod from the@Centre Gate to get to Makna. |
228 |
|
228 |
The road to Galahad Fortress is over Valak@Mountain. Valak Mountain can be reached from@Makna Forest. The party must take a pod from the@Centre Gate to get to Makna. |
229 |
2 refs
mapobjlist0601#2
mapselist0601#48
|
229 |
The party use the short-range pod and soon arrive@in Makna Forest. They now have to cross Valak@Mountain to reach Galahad Fortress. |
230 |
1 refs
FieldLock1301#2
|
230 |
1@ |
231 |
|
231 |
1@ |
232 |
|
232 |
At the bottom of Valak Mountain on the arm of the@Bionis is the tower Alvis spoke of. The party head@towards it. |
233 |
|
233 |
Thick ice blocks the entrance to the tower. The@party need to find a way to melt the ice if they are@to enter the tower. They can obtain a Magma Rock@from the cave near Jakt Geyser. |
234 |
|
234 |
1@ |
235 |
|
235 |
1@ |
236 |
|
236 |
1@ |
237 |
2 refs
FieldLock1301#2
poplist1301#4
|
237 |
1@ |
238 |
2 refs
FieldLock1301#3
maplodlist1301#2
|
238 |
Shulk and the others leave Ose Tower. Galahad@Fortress is located in Sword Valley. They must@traverse Valak Mountain to reach Sword Valley. |
239 |
5 refs
FieldLock1301#1
FieldLock1301#3
mapobjlist1301#11
mapobjlist1301#12
poplist1301#1
|
239 |
Shulk and the party meet with the silver Mechon@again and Metal Face, piloted by Mumkhar is with@it! The party must defeat Mumkhar on Valak@Mountain! |
240 |
5 refs
maplodlist1301#2
mapobjlist1401#27
mapobjlist1401#28
mapobjlist1401#29
mapobjlist1401#61
|
240 |
1@ |
241 |
|
241 |
Fiora is not dead! The party leave Valak Mountain@to follow Fiora on to Sword Valley. |
242 |
|
242 |
Fiora isn't dead! Egil, the leader of Mechonis, is in@Galahad Fortress. The party must pass through@Sword Valley on their way to the fortress. |
243 |
|
243 |
1@ |
244 |
|
244 |
Fiora isn't dead! Egil, the leader of Mechonis, is in@Galahad Fortress. The party must pass through@Sword Valley on their way to the fortress. |
245 |
2 refs
FieldLock1401#5
mapobjlist1401#28
|
245 |
Shulk and the others meet with a supply convoy in@Sword Valley. Once they are ready to proceed to@the fortress, they should speak with Dickson. |
246 |
2 refs
FieldLock1401#5
mapobjlist1401#62
|
246 |
1@ |
247 |
|
247 |
1@ |
248 |
|
248 |
1@ |
249 |
|
249 |
After saying their farewells to Dickson and Alvis,@the party head for Galahad Fortress, located on@the sword's hilt. |
250 |
1 refs
FieldLock1401#6
|
250 |
The party discover an ether inlet on the side of the@fortress. The party continue onwards through@Sword Valley, towards Galahad Fortress' Rear@Entrance. |
251 |
5 refs
FieldLock1401#1
poplist1401#1
poplist1401#2
poplist1401#3
poplist1401#4
|
251 |
1@ |
252 |
6 refs
FieldLock1401#1
FieldLock1401#6
poplist1401#1
poplist1401#2
poplist1401#3
poplist1401#4
|
252 |
The party reach the Port Access Pathway in@Sword Valley. There they are stopped by Mumkhar@who has been waiting for them. This is their final@battle with Mumkhar. They can't lose now! |
253 |
2 refs
maplodlist1401#2
mapobjlist1401#10
|
253 |
1@ |
254 |
|
254 |
1@ |
255 |
|
255 |
1@ |
256 |
|
256 |
1@ |
257 |
|
257 |
Shulk and the others finally defeat Mumkhar once@and for all in Sword Valley. They can now enter@Galahad Fortress where Fiora is through the@fortress' Rear Entrance. |
258 |
|
258 |
Shulk and the party manage to find a way into@Galahad Fortress. Shulk has seen a vision of Fiora@inside the fortress. Now they just have to find her. |
259 |
|
259 |
1@ |
260 |
3 refs
poplist1501#34
poplist1501#35
poplist1501#36
|
260 |
Shulk and the party manage to find a way into@Galahad Fortress. Shulk has seen a vision of Fiora@inside the fortress. Now they just have to find her. |
261 |
2 refs
poplist1501#30
poplist1501#60
|
261 |
The party discover the Ether Blast Furnace's Main@Control Room in Galahad Fortress. They have the@chance to stop the Mechon production by shutting@down the turbine and stopping the pistons. |
262 |
1 refs
poplist1501#32
|
262 |
The party stop the operations of the Ether Blast@Furnace's Main Control Room. A door leading@deeper into Galahad Fortress opens. They@continue their search for Fiora. |
263 |
6 refs
FieldLock1501#1
poplist1501#3
poplist1501#4
poplist1501#5
poplist1501#6
poplist1501#7
|
263 |
After reaching the Face Maintenance Bay of@Galahad Fortress, the party must defeat the Guard@Units without harming Face Nemesis - Fiora. |
264 |
6 refs
FieldLock1501#1
poplist1501#3
poplist1501#4
poplist1501#5
poplist1501#6
poplist1501#7
|
264 |
1@ |
265 |
25 refs
FieldLock1501#2
maplodlist1501#1
poplist1501#1
poplist1501#2
poplist1501#8
poplist1501#9
poplist1501#10
poplist1501#11
poplist1501#12
poplist1501#13
poplist1501#14
poplist1501#15
poplist1501#16
poplist1501#17
poplist1501#18
poplist1501#19
poplist1501#20
poplist1501#21
poplist1501#22
poplist1501#23
poplist1501#24
poplist1501#25
poplist1501#26
poplist1501#27
poplist1501#28
|
265 |
Egil has been waiting in the deepest recesses of@Galahad Fortress. The party must stand against@Gold Face without allowing Face Nemesis to@come to any harm. |
266 |
|
266 |
1@ |
267 |
1 refs
FieldLock1501#3
|
267 |
1@ |
268 |
|
268 |
1@ |
269 |
3 refs
FieldLock1601#3
maplodlist1501#2
mapselist1501#25
|
269 |
Shulk awakes to find himself in an unfamiliar land.@He sees a column of red light and decides to go@and investigate. |
270 |
2 refs
FieldLock1601#4
maplodlist1601#5
|
270 |
Fiora was inside the silver Mechon! She still has@a pulse. Shulk needs to find some clean water@for her. |
271 |
|
271 |
1@ |
272 |
|
272 |
1@ |
273 |
|
273 |
1@ |
274 |
|
274 |
1@ |
275 |
1 refs
FieldLock1601#4
|
275 |
1@ |
276 |
|
276 |
Shulk is ecstatic to be reunited with Fiora, but he@is worried about his friends. They must be nearby@so he tries looking for them. |
277 |
|
277 |
1@ |
278 |
2 refs
FieldLock1601#2
poplist1601#3
|
278 |
Shulk and Fiora are attacked by Mechon. A light@shines in the sealed Monado. It's time to defeat@the Mechon that want to kill them! |
279 |
|
279 |
1@ |
280 |
|
280 |
Reyn wakes up to find Sharla next to him. Shulk@and the others must be nearby, so Reyn and@Sharla start looking for their missing companions. |
281 |
3 refs
FieldLock1601#1
poplist1601#1
poplist1601#2
|
281 |
Reyn and Sharla stumble upon Shulk and Fiora@in danger! They run to help defeat the Offensive@Seeker Unit and the Offensive Security Unit. |
282 |
|
282 |
1@ |
283 |
|
283 |
Reyn and Fiora are delighted to see each other@again. Sure that Dunban, Melia and Riki must@be safe, the four friends set out to look for their@remaining party members. |
284 |
|
284 |
1@ |
285 |
1 refs
mapobjlist1601#12
|
285 |
1@ |
286 |
|
286 |
1@ |
287 |
|
287 |
1@ |
288 |
|
288 |
Dunban, Melia and Riki find themselves together.@They are confident Shulk, Reyn and Sharla must@also be alive so they set out to look for them,@hoping they are still safe. |
289 |
|
289 |
1@ |
290 |
|
290 |
1@ |
291 |
1 refs
mapselist1601#26
|
291 |
No sooner are the friends reunited, than they@encounter some people living in a Hidden Village@who call themselves the Machina. The team are to@go and meet Linada who is waiting in Junks. |
292 |
2 refs
autotalklist0701#7
autotalklist0701#13
|
292 |
The party leave the weak Fiora with Linada and go@to speak with Miqol, the chief of Hidden Village@who is waiting in Junks. |
293 |
3 refs
autotalklist0701#6
autotalklist0701#14
markerlist0401#125
|
293 |
1@ |
294 |
|
294 |
1@ |
295 |
|
295 |
1@ |
296 |
|
296 |
1@ |
297 |
|
297 |
The party need to find a Piezoelectric Unit so that@Fiora's body can be repaired. The most likely@place to find one is Digit 5 Beach on the Fallen@Arm. |
298 |
|
298 |
Linada received the Piezoelectric Unit. It is going@to take some time to make the modifications, so@the party decide to explore Hidden Village, speak@to the residents and rest for today. |
299 |
|
299 |
1@ |
300 |
|
300 |
1@ |
301 |
|
301 |
1@ |
302 |
|
302 |
1@ |
303 |
|
303 |
1@ |
304 |
1 refs
markerlist1601#47
|
304 |
Agniratha can be reached by ascending Mechonis@Field. The party must head towards Mechonis@Field via Digit 2 Plain on the Fallen Arm and the@Rotating Bulkhead. |
305 |
|
305 |
Agniratha can be reached by ascending Mechonis@Field. The party must head towards Mechonis@Field via Digit 2 Plain on the Fallen Arm and the@Rotating Bulkhead. |
306 |
|
306 |
1@ |
307 |
|
307 |
Shulk and the party have reached Mechonis Field.@Agniratha is on the head of the Mechonis so they@must continue ascending Mechonis Field. |
308 |
|
308 |
Shulk and the party have reached Mechonis Field.@Agniratha is on the head of the Mechonis so they@must continue ascending Mechonis Field. |
309 |
|
309 |
1@ |
310 |
|
310 |
1@ |
311 |
|
311 |
1@ |
312 |
|
312 |
1@ |
313 |
|
313 |
Shulk and the party have reached Mechonis Field.@Agniratha is on the head of the Mechonis so they@must continue ascending Mechonis Field. |
314 |
12 refs
FieldLock1701#1
poplist1701#1
poplist1701#2
poplist1701#3
poplist1701#4
poplist1701#5
poplist1701#6
poplist1701#7
poplist1701#8
poplist1701#9
poplist1701#10
poplist1701#11
|
314 |
At the 1st Zebrai Bulkhead in Mechonis Field, the@team are attacked by a new faced Mechon. There@is no escape now! They must defeat Jade Face. |
315 |
1 refs
maplodlist1701#1
|
315 |
1@ |
316 |
|
316 |
1@ |
317 |
|
317 |
1@ |
318 |
|
318 |
1@ |
319 |
|
319 |
1@ |
320 |
1 refs
maplodlist1301#1
|
320 |
1@ |
321 |
|
321 |
A lift at the end of the 2nd Gamalt Bulkhead in@Mechonis Field looks like it will take the party to@the Central Factory from where they will be able to@get to the capital. |
322 |
|
322 |
1@ |
323 |
|
323 |
The team need to leave the Central Factory and@head towards the capital. In the middle of the@factory is the Agniratha Transporter that will take@them to Agniratha. |
324 |
1 refs
markerlist1601#48
|
324 |
The team have finally arrived at Agniratha. Egil@should be somewhere in the city and they decide@to search for him. |
325 |
|
325 |
The team have finally arrived at Agniratha. Egil@should be somewhere in the city and they decide@to search for him. |
326 |
1 refs
FieldLock1901#5
|
326 |
Agniratha is in ruins. Something terrible must have@happened long ago. The team head for the Data@Centre to see if they can find out any more@information. |
327 |
|
327 |
1@ |
328 |
1 refs
FieldLock1901#5
|
328 |
1@ |
329 |
|
329 |
Vanea has left to persuade Egil. The team needs@to use the Verification Devices on the four pillars@in Agniratha and make their way to the Meyneth@Shrine where Egil is waiting. |
330 |
3 refs
FieldLock1901#1
FieldLock1901#6
poplist1901#1
|
330 |
Just before the party board the Shrine Transporter@in Agniratha, they are once again attacked by@Gadolt. An encounter with Egil is close at hand but@to get to him, they must defeat Gadolt! |
331 |
2 refs
FieldLock1901#1
poplist1901#1
|
331 |
1@ |
332 |
4 refs
FieldLock1901#2
FieldLock1901#6
poplist1901#2
poplist1901#54
|
332 |
At the Shrine Transporter in Agniratha, the team@must protect Meyneth who is trying to break the@curse on Gadolt. The party have to weaken@Gadolt as much as they can! |
333 |
|
333 |
1@ |
334 |
1 refs
maplodlist1901#1
|
334 |
1@ |
335 |
1 refs
mapobjlist1901#29
|
335 |
Gadolt has regained full consciousness and bids@farewell to Shulk and the others. The party must@continue their journey to the Meyneth Shrine in@Agniratha. |
336 |
|
336 |
1@ |
337 |
6 refs
FieldLock1901#3
poplist1901#3
poplist1901#4
poplist1901#5
poplist1901#6
poplist1901#8
|
337 |
The party confront Egil at the Meyneth Shrine. Egil@will only be persuaded by force so they must use@all their power to defeat him! |
338 |
3 refs
FieldLock1901#4
mapobjlist1901#29
poplist1901#7
|
338 |
Egil is piloting a gold Mechon in the Meyneth@Shrine. Egil will stop at nothing to defeat the party.@They must give their all to defeat Yaldabaoth. |
339 |
7 refs
autotalklist1601#11
autotalklist1601#12
maplodlist1901#1
mapobjlist1601#1
mapselist1601#3
markerlist1601#47
markerlist1601#48
|
339 |
1@ |
340 |
3 refs
mapobjlist1601#2
markerlist1601#45
markerlist1601#46
|
340 |
1@ |
341 |
1 refs
maplodlist2001#6
|
341 |
1@ |
342 |
15 refs
maplodlist0201#4
maplodlist0301#4
maplodlist0401#6
maplodlist1001#5
maplodlist1101#7
maplodlist1201#3
maplodlist1601#1
maplodlist2001#4
maplodlist2001#5
mapobjlist0201#9
mapobjlist0301#13
mapobjlist0401#14
mapobjlist1001#11
mapobjlist1201#5
mapobjlist1601#4
|
342 |
The Mechonis has started moving! There is no@other way but to stop Egil who is in the Mechonis@Core. Speak with Miqol and head to the core. |
343 |
|
343 |
1@ |
344 |
1 refs
mapobjlist1601#4
|
344 |
1@ |
345 |
|
345 |
1@ |
346 |
|
346 |
1@ |
347 |
|
347 |
1@ |
348 |
1 refs
mapobjlist2001#9
|
348 |
1@ |
349 |
|
349 |
1@ |
350 |
|
350 |
1@ |
351 |
|
351 |
The party has to pass through the Central Factory@and go over the Bridge to Apocrypha to reach the@Mechonis Core. First they must head to the@Apocrypha Generator in the Central Factory. |
352 |
|
352 |
The party has to pass through the Central Factory@and go over the Bridge to Apocrypha to reach the@Mechonis Core. First they must head to the@Apocrypha Generator in the Central Factory. |
353 |
|
353 |
1@ |
354 |
2 refs
FieldLock2001#1
poplist2001#1
|
354 |
Shulk and the others are ambushed at the@Apocrypha Generator room. They must get to@Egil as quickly as possible and the fastest way is@by defeating the Apocrypha Generator. |
355 |
|
355 |
The Mechonis Core is not far now. The party must@use the transporter in the Apocrypha Generator@room to reach the Mechonis Core where Egil is@waiting. |
356 |
12 refs
autotalklist1601#11
autotalklist1601#12
maplodlist2301#1
maplodlist2301#2
maplodlist2301#8
maplodlist2301#9
maplodlist2301#10
poplist2301#1
poplist2301#2
poplist2301#3
poplist2301#4
poplist2301#5
|
356 |
Shulk and the others confront Egil in the Mechonis@Core. They can't let Egil do any more damage so@they must make this their final battle! |
357 |
29 refs
maplodlist2301#2
maplodlist2301#9
maplodlist2301#11
mapobjlist0501#2
mapobjlist0701#6
mapobjlist1101#1
mapobjlist1101#2
mapobjlist1101#3
mapobjlist1101#4
mapobjlist1101#5
mapobjlist1101#6
mapobjlist1101#7
mapobjlist1101#8
mapobjlist1101#9
mapobjlist1101#10
mapobjlist1101#11
mapobjlist1101#12
mapobjlist1101#13
mapobjlist1101#14
mapobjlist1101#15
mapobjlist1101#17
mapobjlist2401#2
mapselist1001#46
mapselist1101#1
mapselist1101#2
mapselist1101#3
mapselist2301#3
markerlist0501#57
markerlist0501#58
|
357 |
1@ |
358 |
10 refs
autotalklist1601#13
autotalklist1601#14
autotalklist1601#15
maplodlist2301#3
maplodlist2301#4
maplodlist2301#7
mapobjlist2301#1
mapobjlist2301#2
mapobjlist2301#3
poplist2301#6
|
358 |
Zanza has appeared in the Mechonis Core. Fiora@approaches him to protect Shulk. She must use@the power of Meyneth's Monado to defeat Zanza! |
359 |
2 refs
maplodlist1001#2
maplodlist1101#4
|
359 |
1@ |
360 |
|
360 |
1@ |
361 |
|
361 |
1@ |
362 |
7 refs
mapobjlist0201#9
mapobjlist0301#13
mapobjlist0401#14
mapobjlist1001#11
mapobjlist1201#5
mapobjlist1601#2
mapselist1601#3
|
362 |
Shulk has managed to hold on to his life, but now@the party has to find a way out of the Mechonis!@They need to escape through the Central Factory@to the Ventilation Conduit. |
363 |
|
363 |
1@ |
364 |
|
364 |
1@ |
365 |
12 refs
FieldLock2401#1
maplodlist0201#5
maplodlist0301#5
maplodlist0401#2
maplodlist0401#3
maplodlist0401#4
maplodlist0401#5
maplodlist0401#7
maplodlist1001#6
maplodlist1101#8
mapobjlist1601#3
poplist2401#1
|
365 |
Having escaped Mechonis, the party and Junks@are greeted by Dickson, revealed as a traitor and@disciple of Zanza. His Telethia minion now stands@in the party's way. Defeat Sureny Telethia! |
366 |
82 refs
mapobjlist0401#13
mapselist0401#30
mapselist0401#31
mapselist0401#32
markerlist0101#129
markerlist0101#143
markerlist0401#125
markerlist0401#129
poplist0201#24
poplist0201#27
poplist0201#28
poplist0201#29
poplist0201#30
poplist0201#31
poplist0201#32
poplist0201#103
poplist0201#104
poplist0201#105
poplist0201#106
poplist0201#107
poplist0201#108
poplist0201#109
poplist0201#110
poplist0201#111
poplist0201#112
poplist0201#113
poplist0201#114
poplist0201#115
poplist0201#116
poplist0201#117
poplist0201#118
poplist0201#119
poplist0201#120
poplist0201#121
poplist0201#122
poplist0201#123
poplist0201#124
poplist0201#125
poplist0201#126
poplist0201#127
poplist0201#128
poplist0201#129
poplist0201#130
poplist0201#131
poplist0201#132
poplist0201#133
poplist0201#134
poplist0201#135
poplist0201#136
poplist0201#137
poplist0201#138
poplist0201#139
poplist0201#140
poplist0201#141
poplist0201#142
poplist0201#143
poplist0201#144
poplist0201#145
poplist0201#146
poplist0201#147
poplist0201#148
poplist0201#149
poplist0201#150
poplist0201#151
poplist0201#152
poplist0201#153
poplist0201#154
poplist0201#155
poplist0201#156
poplist0201#157
poplist0201#158
poplist0201#159
poplist0201#160
poplist0201#161
poplist0201#162
poplist0201#163
poplist0201#164
poplist0201#165
poplist0201#166
poplist0201#167
poplist0201#168
poplist0201#169
|
366 |
1@ |
367 |
52 refs
maplodlist0201#1
maplodlist0201#2
mapobjlist1001#4
mapselist2101#1
poplist0401#56
poplist0401#57
poplist0401#58
poplist0401#59
poplist0401#60
poplist0401#61
poplist0401#62
poplist0401#63
poplist0401#64
poplist0401#65
poplist0401#66
poplist0401#67
poplist0401#68
poplist0401#69
poplist0401#70
poplist0401#71
poplist0401#72
poplist0401#73
poplist0401#74
poplist0401#75
poplist0401#76
poplist0401#77
poplist0401#78
poplist0401#79
poplist0401#80
poplist0401#81
poplist0401#82
poplist0401#88
poplist0401#89
poplist0401#90
poplist0401#91
poplist0401#92
poplist0401#93
poplist0401#94
poplist0401#95
poplist0401#96
poplist0401#109
poplist0401#110
poplist0401#111
poplist0401#112
poplist0401#113
poplist0401#114
poplist0501#15
poplist0601#9
poplist0601#11
poplist1301#13
poplist1301#14
poplist1601#11
|
367 |
1@ |
368 |
50 refs
maplodlist1101#1
mapselist1101#44
mapselist1101#45
mapselist1101#46
mapselist1101#47
mapselist1101#48
mapselist1101#49
mapselist1101#50
mapselist1101#51
mapselist1101#52
mapselist1101#53
mapselist1101#54
mapselist1101#55
mapselist1101#56
mapselist1101#57
mapselist1101#58
mapselist1101#59
mapselist1101#60
mapselist1101#61
mapselist1101#62
mapselist1101#63
mapselist1101#64
mapselist1101#65
mapselist1101#66
mapselist1101#67
mapselist1101#68
mapselist1101#69
mapselist1101#70
mapselist1101#71
mapselist1101#72
mapselist1101#73
mapselist1101#74
mapselist1101#75
mapselist1101#76
mapselist1101#77
mapselist1101#78
mapselist1101#79
mapselist1101#80
mapselist1101#81
mapselist1101#82
mapselist1101#83
mapselist1101#84
mapselist1101#85
mapselist1101#86
mapselist1101#87
mapselist2101#2
mapselist2101#3
mapselist2101#4
mapselist2101#5
mapselist2101#6
|
368 |
1@ |
369 |
155 refs
FieldLock0401#5
FieldLock0401#6
maplodlist1101#2
maplodlist1101#3
maplodlist1101#5
mapselist1101#88
poplist0401#121
poplist0401#122
poplist0401#123
poplist0401#124
poplist0401#125
poplist0401#126
poplist0401#127
poplist0401#128
poplist0401#129
poplist0401#130
poplist0401#131
poplist0401#132
poplist0401#133
poplist0401#134
poplist0401#135
poplist0401#136
poplist0401#137
poplist0401#138
poplist0401#139
poplist0401#140
poplist0401#141
poplist0401#142
poplist0401#143
poplist1001#14
poplist1001#39
poplist1001#40
poplist1001#41
poplist1001#42
poplist1001#50
poplist1001#63
poplist1001#64
poplist1001#65
poplist1001#78
poplist1001#87
poplist1001#211
poplist1001#228
poplist1001#229
poplist1001#230
poplist1001#231
poplist1001#239
poplist1001#246
poplist1001#248
poplist1001#252
poplist1001#275
poplist1101#2
poplist1101#3
poplist1101#4
poplist1101#5
poplist1101#6
poplist1101#7
poplist1101#8
poplist1101#9
poplist1101#10
poplist1101#11
poplist1101#12
poplist1101#13
poplist1101#14
poplist1101#15
poplist1101#16
poplist1101#17
poplist1101#18
poplist1101#19
poplist1101#20
poplist1101#21
poplist1101#22
poplist1101#23
poplist1101#24
poplist1101#25
poplist1101#26
poplist1101#27
poplist1101#28
poplist1101#29
poplist1101#30
poplist1101#31
poplist1101#32
poplist1101#33
poplist1101#34
poplist1101#35
poplist1101#36
poplist1101#37
poplist1101#38
poplist1101#39
poplist1101#40
poplist1101#41
poplist1101#42
poplist1101#43
poplist1101#44
poplist1101#45
poplist1101#46
poplist1101#47
poplist1101#48
poplist1101#49
poplist1101#50
poplist1101#51
poplist1101#52
poplist1101#53
poplist1101#54
poplist1101#55
poplist1101#56
poplist1101#57
poplist1101#58
poplist1101#59
poplist1101#60
poplist1101#61
poplist1101#62
poplist1101#63
poplist1101#64
poplist1101#65
poplist1101#66
poplist1101#67
poplist1101#68
poplist1101#69
poplist1101#70
poplist1101#71
poplist1101#72
poplist1101#73
poplist1101#74
poplist1101#75
poplist1101#76
poplist1101#77
poplist1101#78
poplist1101#79
poplist1101#80
poplist1101#81
poplist1101#82
poplist1101#83
poplist1101#84
poplist1101#85
poplist1101#86
poplist1101#87
poplist1101#88
poplist1101#89
poplist1101#90
poplist1101#91
poplist1101#92
poplist1101#93
poplist1101#94
poplist1101#95
poplist1101#96
poplist1101#97
poplist1101#98
poplist1101#99
poplist1101#100
poplist1101#101
poplist1101#102
poplist1101#103
poplist1101#104
poplist1101#105
poplist1101#106
|
369 |
Junks is docked at Colony 6. Melia notices that@something is wrong with Fiora and decides to@leave the bridge to go after her. |
370 |
|
370 |
1@ |
371 |
6 refs
mapselist0401#11
mapselist0401#12
mapselist0401#13
mapselist0401#14
mapselist0401#15
mapselist0401#16
|
371 |
1@ |
372 |
2 refs
FieldLock0401#7
FieldLock0401#8
|
372 |
While Fiora is telling Melia what's on her mind, the@warning siren rings in Colony 6. The two girls must@hurry back to the bridge of Junks. |
373 |
|
373 |
1@ |
374 |
|
374 |
1@ |
375 |
10 refs
FieldLock0401#2
poplist0401#19
poplist0401#20
poplist0401#21
poplist0401#22
poplist0401#23
poplist0401#24
poplist0401#25
poplist0401#26
poplist0401#27
|
375 |
Dickson is trying to invade Colony 6. Shulk still@hasn't woken up but the team must fight on and@destroy the Telethia. |
376 |
13 refs
FieldLock0401#3
mapobjlist1101#18
mapobjlist1101#19
mapobjlist1101#20
mapobjlist1101#21
mapobjlist1101#22
mapobjlist1101#23
mapobjlist1101#24
markerlist0701#130
markerlist1001#35
markerlist1001#36
poplist0401#17
poplist0901#4
|
376 |
Shulk regains consciousness during the battle for@Colony 6. He joins the fight and must destroy the@Sureny Telethia. |
377 |
9 refs
FieldLock0401#4
poplist0401#18
poplist0401#21
poplist0401#22
poplist0401#23
poplist0401#24
poplist0401#25
poplist0401#26
poplist0401#27
|
377 |
Colony 6 is suffering a massive assault from the@Telethia. Alvis stands in the way of Shulk and the@party. The team must stand up to him and defeat@the Sani Telethia. |
378 |
|
378 |
1@ |
379 |
4 refs
autotalklist0401#35
autotalklist0401#38
autotalklist0401#41
autotalklist0401#43
|
379 |
1@ |
380 |
78 refs
autotalklist0401#33
autotalklist0401#34
autotalklist0401#36
autotalklist0401#37
autotalklist0401#42
autotalklist0401#44
mapselist0401#11
mapselist0401#12
mapselist0401#13
mapselist0401#14
mapselist0401#15
mapselist0401#16
markerlist0401#127
poplist0901#5
poplist0901#6
poplist0901#7
poplist0901#8
poplist0901#10
poplist0901#11
poplist0901#12
poplist2101#4
poplist2101#5
poplist2101#6
poplist2101#7
poplist2101#8
poplist2101#9
poplist2101#10
poplist2101#11
poplist2101#12
poplist2101#13
poplist2101#14
poplist2101#15
poplist2101#16
poplist2101#17
poplist2101#18
poplist2101#19
poplist2101#20
poplist2101#21
poplist2101#22
poplist2101#23
poplist2101#24
poplist2101#25
poplist2101#26
poplist2101#27
poplist2101#28
poplist2101#29
poplist2101#30
poplist2101#31
poplist2101#32
poplist2101#33
poplist2101#34
poplist2101#35
poplist2101#36
poplist2101#37
poplist2101#38
poplist2101#39
poplist2101#40
poplist2101#41
poplist2101#42
poplist2101#43
poplist2101#44
poplist2101#45
poplist2101#46
poplist2101#47
poplist2101#48
poplist2101#49
poplist2101#50
poplist2101#51
poplist2101#52
poplist2101#53
poplist2101#54
poplist2101#55
poplist2101#56
poplist2101#57
poplist2101#58
poplist2101#59
poplist2101#60
poplist2101#61
|
380 |
The time has come for the final battle with Zanza!@Speak with Miqol on the bridge of Junks, which is@docked in Colony 6, and ride to the Bionis' Interior. |
381 |
18 refs
markerlist0401#100
markerlist0401#101
markerlist0401#102
markerlist0401#103
markerlist0401#104
markerlist0401#130
markerlist1601#37
markerlist1601#38
markerlist1601#39
markerlist1601#40
markerlist1601#41
markerlist1601#44
markerlist2101#1
markerlist2101#2
markerlist2101#3
markerlist2101#4
markerlist2101#5
markerlist2101#6
|
381 |
1@ |
382 |
|
382 |
Dickson and Zanza are on Prison Island, which is@submerged deep within the Bionis' Interior. The@party must make their way through the Bionis'@Interior to head to Prison Island. |
383 |
|
383 |
1@ |
384 |
|
384 |
The party see Lorithia in the Bionis' Interior. Now is@the final battle with Lorithia, one of Zanza's Trinity.@She awaits her challengers in the Bionis' heart. |
385 |
4 refs
FieldLock2101#1
poplist2101#1
poplist2101#2
poplist2101#3
|
385 |
Within the Bionis' heart in the Bionis' Interior await@Kallian, who has transformed into a Telethia, and@Lorithia. The party have no choice but to destroy@Disciple Lorithia. |
386 |
|
386 |
1@ |
387 |
1 refs
mapselist2101#33
|
387 |
Within the Bionis' heart in the Bionis' Interior,@Dickson beckons Shulk to enter the black fog and@pursue him. |
388 |
|
388 |
Upon emerging from the black fog, the party find@themselves on Prison Island within the Bionis'@Interior. Dickson and Zanza await them up ahead.@The group must make their way to Prison Terrace. |
389 |
3 refs
poplist1202#12
poplist1202#14
poplist1202#15
|
389 |
Monsters stand in the party's way in the Arena on@Prison Island. The only way forward is through@them. The party must take on the Obarts and@continue their pursuit of Dickson. |
390 |
|
390 |
Shulk and the others have reached the Corridor of@Silence on Prison Island. They must release the@seal to continue their journey and proceed to the@final battle on Prison Terrace. |
391 |
|
391 |
1@ |
392 |
|
392 |
1@ |
393 |
1 refs
FieldLock1202#4
|
393 |
There is no going back now. The only way is@forward. The party must enter Prison Terrace@where Dickson awaits. |
394 |
2 refs
FieldLock1202#2
poplist1202#1
|
394 |
Dickson has mutated into a terrible form. This is@the final battle. Shulk and his friends must take@Dickson on and finish him off! |
395 |
2 refs
FieldLock1202#3
poplist1202#2
|
395 |
The final battle with Dickson rages on. Shulk and@his friends need to muster all the strength and@courage they have to defeat Dickson! |
396 |
1 refs
mapselist1202#14
|
396 |
1@ |
397 |
|
397 |
1@ |
398 |
4 refs
poplist2201#8
poplist2201#9
poplist2201#10
poplist2201#11
|
398 |
Shulk and the others find themselves in a strange@space. Zanza is somewhere there too. The party@must move forward to discover the final conclusion@to their journey. |
399 |
3 refs
poplist2201#5
poplist2201#6
poplist2201#7
|
399 |
It's time to finish it! |
400 |
2 refs
poplist2201#1
poplist2201#2
|
400 |
It's time to finish it! |
401 |
2 refs
poplist2201#3
poplist2201#4
|
401 |
It's time to finish it! |
402 |
|
402 |
1@ |
403 |
|
403 |
1@ |