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3 The Mechon are invading from Mechonis. Defend@the Homs of Bionis by defeating the Mechon unit@with the mighty Monado sword.
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5 Shulk and his good friend Reyn were scavenging@for scrap at the Mechon Wreckage Site when they@were attacked by a monster. Shulk must work with@Reyn to defeat the Krabble and Caterpile.
6 6 Shulk and Reyn have managed to fight off their@assailant. Reyn now has to get back for his shift@with the Defence Force so Shulk and Reyn decide@to return to Colony 9.
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8 Reyn is at his shift now so Shulk decides to go to@the Laboratory located in the Military District of@Colony 9.
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9 Reyn is at his shift now so Shulk decides to go to@the Laboratory located in the Military District of@Colony 9.
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12 Fiora has made food for Shulk. She doesn't want@it to go to waste so she goes to find Shulk in@Colony 9.
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13 According to Dickson, Shulk is in the park at the@top of the hill. Fiora should go to look for him at@Outlook Park in Colony 9.
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14 Shulk and Fiora witness a part of the Bionis falling@off. They decide to leave the park and go to the@Lab in the Military District of Colony 9, which is@protected by the colony's anti-air system.
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16 Shulk has decided to go with Reyn to the Mag Mell@Ruins in Tephra Cave to collect some Ether@Cylinders.
17 17 Fiora has met up with Shulk and Reyn. Together@they set off for the Mag Mell Ruins deep inside@Tephra Cave.
18 18 The Mag Mell Ruins appear to actually be an@ancient vehicle. The Ether Cylinder is in a ship@hangar. The group must head for the Cylinder@Hangar at the back of the ruins.
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20 Shulk and the others have been attacked by two@mysterious weapons in the Cylinder Hangar. They@have no option but to defeat the Ancient Machines!
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23 The Mechon are believed to have been eradicated@a year ago so nobody expected a surprise Mechon@attack on Colony 9. Shulk and his friends have to@get back there as quickly as possible.
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25 Shulk and the others encounter a Mechon in the@Commercial District. They can't let the Mechon eat@any more of the Colony 9 residents! They must@defeat the Mechon M63 and stop its rampage.
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26 The party somehow managed to stop the Mechon.@However, as the only weapon effective against the@Mechon is the Monado, they need to get it from@the Laboratory in the Military District.
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27 Shulk cannot just watch the Defence Force be@annhilated. The Monado is the only weapon@effective against the Mechon, so they must fetch it@from the Laboratory in the Military District.
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28 Debris is stopping Shulk and his friends reaching@the Laboratory. The mobile artillery might be able@to defeat the Mechon so they head for the@Residential District of Colony 9 to fetch it.
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29 Fiora leaves Shulk and Reyn who have been@stopped by Mechon in the Central Plaza. They@have to find a way of stopping the group of@Mechon from getting any further.
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30 Dunban has come, wielding the Monado, to help@Shulk and Reyn. Using the power of the Monado,@finally the Mechon can be destroyed!
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32 The bridge connecting the Central Plaza and the@Residential District is blocked but they still need to@get to Fiora! Thankfully there's another route to the@Residential District via the Commercial District.
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33 Shulk is determined to save his friend and so he@takes up the Monado. There is no time to waste!@He must get to Fiora in the Residential District as@quickly as possible.
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34 Shulk's path is blocked by a huge black Mechon@with a metal face. He has to use the Monado to@defeat Metal Face and get to Fiora.
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35 The mobile artillery that Fiora was driving has@been destroyed by Metal Face! Shulk wants to@avenge his friend even if it costs his life! He takes@the Monado and prepares for battle.
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44 Shulk and Reyn decide to follow Metal Face's clue@and head to Colony 6. Colony 6 is located beyond@the Bionis' Leg. First they need to travel through@Tephra Cave to get to the Bionis' Leg.
45 45 Shulk and Reyn decide to follow Metal Face's clue@and head to Colony 6. Colony 6 is located beyond@the Bionis' Leg. First they need to travel through@Tephra Cave to get to the Bionis' Leg.
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46 Shulk and Reyn find ether lamps that some@traders from Colony 6 have installed to light their@way. Shulk and Reyn can also use them to find@their way out of Tephra Cave.
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49 Shulk awakes from a strange dream to find himself@and Reyn surrounded by monsters. They have to@defeat the Arachnos and escape danger.
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52 52 Shulk sees an image of Reyn being attacked by@monsters. He doesn't know what it means so@decides to say nothing. He and Reyn continue@their journey through Tephra Cave.
53 53 Reyn has become trapped in an Arachno web.@Fearing Reyn could be killed as he saw in the@vision, Shulk searches for Reyn in Tephra Cave.
54 54 Shulk finds Reyn at Vilia Lake in Tephra Cave.@He is being chased by monsters. Shulk has to@climb up some ivy at Vilia Lake to catch up with@Reyn and help him out.
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55 Shulk sees a vision of the Arachno Queen's Nest@in Tephra Cave. The Monado has a new power@that can help Shulk defeat the Arachno Queen.
56 56 Shulk has changed the future with his new-found@power. They head for Colony 6 again. Leaving the@Arachno Queen's Nest, they head in the direction@of the Bionis' Leg.
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58 58 Shulk and Reyn emerge from Tephra Cave to find@themselves on Kneecap Hill. Colony 6 is beyond@the Bionis' Leg. They need to head from Kneecap@Hill to the Bionis' Leg.
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60 60 Shulk and Reyn have noticed black smoke on@Gaur Plain. Suspecting that there may be people@on the Bionis' Leg, they go to investigate the@source of the smoke.
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63 The abandoned buggy gives Shulk a vision of a@young boy being chased by monsters near some@water. Shulk and Reyn must search for water@on the Bionis' Leg.
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64 Just as Shulk's vision predicted, they found the@boy at an oasis being chased by monsters. The@only way to save him is by killing the Berserk@Ardun!
65 65 The boy's name is Juju. He says that he lives in a@camp near Kamos Guidepost. Shulk and Reyn@decide to visit the camp.
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66 Shulk and Reyn meet Sharla, Juju's older sister.@Apparently Colony 6 also suffered a Mechon@attack. Shulk and Reyn think they should ask@Sharla for more details.
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70 Shulk sees a vision of Juju and Sharla being@attacked by Mechon. The party has to leave the@Refugee Camp and go after Juju.
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72 Juju has taken the buggy. That can only mean that@he plans to use Raguel Bridge. The party head@towards Raguel Bridge on the Bionis' Leg.
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75 75 Shulk sees a vision of Spiral Valley on the Bionis'@Leg. Juju must have gone there! The party head@for Spiral Valley to try and stop the terrible future@awaiting from ever happening.
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76 Colony 6 is at the end of Maguel Road, but in@Shulk's vision, Juju was in a valley. They need@to leave the road and search Spiral Valley.
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77 In Spiral Valley on the Bionis' Leg there is a@tentacle Mechon and it has Juju in its grasp.@Shulk has to harness the power of the Monado@and defeat the Mechon M71!
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78 The tentacle Mechon fled after it lost a tentacle in@Spiral Valley on the Bionis' Leg. Shulk has to@harness the power of the Monado and finish off@the Mechon M71!
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79 A Mechon with a face turns up in Spiral Valley on@the Bionis' Leg. A battle is unavoidable. Shulk and@his party have one option - defeat the Mysterious@Face!
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83 Leaving Maguel Road, the party walks along the@side of Kasharpa Falls. They have to get to@Colony 6 if they are to have any chance of@rescuing Juju.
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85 85 Colony 6 is now a Mechon fortress! The only way@to get in now is underground. The party can enter@the Ether Mine through the Drainage Outlet on the@Splintered Path.
86 86 The party successfully infiltrated the Ether Mine.@To find Juju and the other colony residents, they@need to proceed into the depths of the mine.
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87 The party meets Otharon battling Mechon in the@Ether Mine. To save Otharon they must defeat@the group of Mechon.
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92 92 It seems that the captured Homs have been taken@to the centre of the Ether Mine. The party need to@proceed through the mine to the Central Pit.
93 93 Otharon and Shulk's party have gone their@separate ways. The party must now proceed@through the Ether Mine towards the Central Pit.
94 94 1@
95 95 The party have arrived at the Central Pit of the@Ether Mine, but Juju and the residents are@nowhere to be seen at the top. They must now@descend to the bottom of the Central Pit.
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96 The party find Xord waiting for them at the bottom@of the Central Pit in the Ether Mine. The only way@to save Juju is by defeating Xord!
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98 The party managed to change the future and by@defeating Xord, saved Juju. They must now@escape the mine through the Freight Elevator.
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99 Xord emerges from the ether river but as his@armour has been soaked in ether, the Monado will@be able to damage it. This is the party's chance to@defeat Xord once and for all!
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101 Shulk and the others successfully escaped the@mine but their path is blocked by Metal Face and@other Mechon. It's time to take revenge for Fiora!
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103 To get to the top of the Bionis where Prison Island@is located, the party will need to pass through@Satorl Marsh. Head in the opposite direction from@the Bionis' Leg to get to Satorl Marsh.
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105 105 The passage to the top of the Bionis and Prison@Island is in the depths of Satorl Marsh. The group@need to venture deeper into the unknown.
106 106 The passage to the top of the Bionis and Prison@Island is in the depths of Satorl Marsh. The group@need to venture deeper into the unknown.
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110 The passage to the top of the Bionis and Prison@Island is in the depths of Satorl Marsh. The group@need to venture deeper into the unknown.
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111 The only way to the top of the Bionis is beyond the@Sororal Statues in Satorl Marsh. The High Entia@built the statues many decades ago. To continue@their journey the party head to the Sororal Statues.
112 112 The only way to the top of the Bionis is beyond@Sororal Statues in Satorl Marsh. However, the lift@to their top doesn't work so the party will have to@climb up to their summit top of the Sororal Statues.
113 113 At the top of the Sororal Statues in Satorl Marsh@the party find a path connecting the top of the@Bionis to the bottom of the Bionis. They decide to@enter the ruins from the top of the Sororal Statues.
114 114 At the back of the ruins the group find a way to the@Bionis' Interior. They decide to pass through the@dead interior to continue their journey to the top@of the Bionis.
115 115 1@
116 116 The party emerges from the Bionis' Interior to a@lush landscape. They must now continue onwards@and find a path to Prison Island on the head of the@Bionis.
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121 121 The lush land that the group find themselves in is@called Makna Forest and is home to the Nopon.@The team decide to look for the Nopon village.
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123 Shulk has to find some Water Ether Crystals to@save a young girl the group met in Makna Forest.@There should be some near Great Makna Falls.
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124 Shulk meets a mysterious young man near Great@Makna Falls. There they are attacked by terrible@creatures called Telethia, which can read minds!@They must defeat the Puera Telethia!
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129 129 The young girl the party rescued in Makna Forest@is called Melia. She gives them directions to@Eryth Sea on the head of the Bionis. They decide@to first go to the Nopon's Frontier Village.
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132 132 1@
133 133 The party arrive at Frontier Village. Melia leaves@for some reason so they go looking for her.
134 134 The party offer to help Melia. The chief of the@Nopon village wants to introduce their hero for that@year. They need to go to the bottom of Frontier@Village and speak to the chief.
135 135 1@
136 136 Shulk and the party meet the Nopon hero, Riki.@Before Riki can join them, they need to collect@his equipment in Frontier Village.
137 137 1@
138 138 The party set off to subjugate the Telethia with@Melia and Riki. It seems that ether crystals heal@Telethia. The party decide to look for more ether@crystals in Makna Forest.
139 139 1@
140
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140 A Telethia is discovered in the depths of Makna@Forest. Melia runs ahead, swearing to take@revenge. The team have to save Melia and defeat@the Leone Telethia.
141
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141 In the depths of Makna Forest the battle rages on.@To Shulk's amazement the Monado is imbued with@a new power. They must use it to defeat the@Leone Telethia.
142
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142 1@
143 143 1@
144 144 1@
145 145 The Telethia is defeated and Melia has completed@her mission. Dunga gives permission for the party@to go to Eryth Sea. But first they must reunite@with Melia who is somewhere in Frontier Village.
146 146 Prison Island is a sealed area at Eryth Sea. Melia@knows where Prison Island is and so the team@head for Eryth Sea from the top of Frontier Village.
147 147 1@
148
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148 1@
149 149 1@
150 150 No one can enter Prison Island without first@obtaining the sanction of the High Entia Emperor.@The party head to the imperial capital, Alcamoth,@at Eryth Sea.
151 151 1@
152 152 1@
153 153 1@
154 154 Melia goes to speak to the Emperor alone to try@and gain permission for the party to proceed to@Prison Island. The Emperor is waiting for her in@the Audience Chamber.
155 155 1@
156
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156 Melia goes to speak to the Emperor alone to try@and gain permission for the party to proceed to@Prison Island. The Emperor is waiting for her in@the Audience Chamber.
157 157 1@
158 158 The party were surrounded by High Entia Imperial@Guards. Shulk and the others are forbidden from@leaving Alcamoth. Shulk needs to talk to his@friends to find out what is going on.
159
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159 1@
160
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160 Shulk and the others are now allowed to move@freely and agree to search for the transporter@repair worker. He was last seen at Eryth Sea.
161 161 1@
162 162 1@
163 163 The party have resolved the problem and have@decided to rest in the imperial city before@continuing their journey. They return to Whitewing@Palace in Alcamoth to speak to the caretaker.
164 164 1@
165 165 1@
166 166 1@
167
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167 While Melia is performing the ceremony for her@ascension to crown princess, Whitewing Palace is@stormed by masked High Entia. There is no choicebut to fight and defeat the assassins!
168 168 1@
169 169 1@
170 170 Shulk sees a vision of Melia in danger in the tomb.@The party decide to follow Melia into the High@Entia Tomb, which can be accessed through the@Centre Gate at Eryth Sea.
171 171 1@
172
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172 To prove herself as crown princess, Melia visits@the Tomb. She must proceed into the sealed High@Entia Tomb to prove herself as the true@successor.
173 173 1@
174
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174 1@
175
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175 In the Ceremony Hall where the imperial ancestors@are venerated, Melia must undergo various trials.@She must proceed into the High Entia Tomb with@caution.
176 176 1@
177 177 Shulk and the party are stopped by a defence@mechanism. They want to follow Melia who is@heading for the Ceremony Hall so they proceed@further into the High Entia Tomb.
178
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178 A sentry designed to stop intruders stands in the@party's way. Shulk is worried that if they don't@hurry, his vision will come true. To save Melia,@they have to defeat Orluga Rufus.
179 179 The team is nearing the Ceremony Hall that Shulk@saw in his vision. They can't rest now. They must@hurry to the Ceremony Hall in the depths of the@High Entia Tomb.
180
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180 The party rush to the Ceremony Hall in the High@Entia Tomb where they see Melia with Tyrea and@a Telethia. They must defeat Tyrea and the@Solidum Telethia.
181 181 1@
182 182 1@
183
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183 Shulk and the others return to Whitewing Palace.@Emperor Sorean calls them for an audience with@him. The party must head to the Audience@Chamber where the Emperor awaits.
184 184 1@
185
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185 1@
186 186 1@
187 187 1@
188 188 1@
189 189 1@
190
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190 Riki suggests that they go and see Melia. Melia@is probably resting in the Imperial Villa located@in Alcamoth.
191 191 1@
192 192 1@
193 193 1@
194
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194 1@
195 195 1@
196 196 Shulk is warned by a sinister premonition. They@must hurry to the Audience Chamber if they are@to have any hope of stopping Emperor Sorean@being killed by a Mechon on Prison Island.
197 197 Emperor Sorean has already departed for Prison@Island with the intention of protecting Alcamoth.@The team decide to follow him through Eryth Sea@to Prison Island.
198
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198 1@
199
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199 Two seals stop people from entering Prison Island.@The mechanisms to release them are located on@two hovering reefs. The party must cross Eryth@Sea and release the seals on Prison Island.
200
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200 The seals at Eryth Sea have been released,@opening the way to Prison Island. However, before@they can get on the transporter to Prison Island,@they must defeat the Skyray that blocks their path.
201
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201 The seals on the path to Prison Island have been@released. The team just needs to get on the@transporter, which is located on Central Seal@Island in Eryth Sea.
202
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202 The scene in Shulk's vision was of the highest@point on Prison Island - Prison Terrace. The team@can reach Prison Terrace from the inside of Prison@Island.
203
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203 1@
204 204 1@
205 205 The scene in Shulk's vision was of the highest@point on Prison Island - Prison Terrace. The team@can reach Prison Terrace from the inside of Prison@Island.
206 206 The scene in Shulk's vision was of the highest@point on Prison Island - Prison Terrace. The team@can reach Prison Terrace from the inside of Prison@Island.
207 207 1@
208 208 1@
209 209 1@
210 210 1@
211
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211 1@
212
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212 1@
213
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213 At the top of Prison Island, Emperor Sorean is@battling, but he has no choice but to leave it to@Shulk. The Monado has released another seal and@Shulk must use it to defeat Metal Face.
214
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214 1@
215
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215 1@
216
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216 1@
217 217 1@
218 218 1@
219 219 1@
220 220 1@
221 221 Shulk discovers that the girl inside the silver@Mechon is none other than Fiora. Desolate at this@turn of events, he decides to search for Dunban@in Alcamoth.
222 222 1@
223 223 Shulk is feeling a bit better now. When he returns@to his room, he is called by Kallian. Shulk must@go to the Audience Chamber where Kallian will be@waiting for him.
224 224 1@
225 225 1@
226
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226 The silver Mechon went in the direction of Galahad@Fortress. Galahad Fortress is located in Sword@Valley. To get there, first the party must leave the@imperial city through the Centre Gate.
227 227 The road to Galahad Fortress is over Valak@Mountain. Valak Mountain can be reached from@Makna Forest. The party must take a pod from the@Centre Gate to get to Makna.
228 228 The road to Galahad Fortress is over Valak@Mountain. Valak Mountain can be reached from@Makna Forest. The party must take a pod from the@Centre Gate to get to Makna.
229
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229 The party use the short-range pod and soon arrive@in Makna Forest. They now have to cross Valak@Mountain to reach Galahad Fortress.
230
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230 1@
231 231 1@
232 232 At the bottom of Valak Mountain on the arm of the@Bionis is the tower Alvis spoke of. The party head@towards it.
233 233 Thick ice blocks the entrance to the tower. The@party need to find a way to melt the ice if they are@to enter the tower. They can obtain a Magma Rock@from the cave near Jakt Geyser.
234 234 1@
235 235 1@
236 236 1@
237
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237 1@
238
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238 Shulk and the others leave Ose Tower. Galahad@Fortress is located in Sword Valley. They must@traverse Valak Mountain to reach Sword Valley.
239
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239 Shulk and the party meet with the silver Mechon@again and Metal Face, piloted by Mumkhar is with@it! The party must defeat Mumkhar on Valak@Mountain!
240
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240 1@
241 241 Fiora is not dead! The party leave Valak Mountain@to follow Fiora on to Sword Valley.
242 242 Fiora isn't dead! Egil, the leader of Mechonis, is in@Galahad Fortress. The party must pass through@Sword Valley on their way to the fortress.
243 243 1@
244 244 Fiora isn't dead! Egil, the leader of Mechonis, is in@Galahad Fortress. The party must pass through@Sword Valley on their way to the fortress.
245
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245 Shulk and the others meet with a supply convoy in@Sword Valley. Once they are ready to proceed to@the fortress, they should speak with Dickson.
246
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246 1@
247 247 1@
248 248 1@
249 249 After saying their farewells to Dickson and Alvis,@the party head for Galahad Fortress, located on@the sword's hilt.
250
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250 The party discover an ether inlet on the side of the@fortress. The party continue onwards through@Sword Valley, towards Galahad Fortress' Rear@Entrance.
251
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251 1@
252
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252 The party reach the Port Access Pathway in@Sword Valley. There they are stopped by Mumkhar@who has been waiting for them. This is their final@battle with Mumkhar. They can't lose now!
253
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253 1@
254 254 1@
255 255 1@
256 256 1@
257 257 Shulk and the others finally defeat Mumkhar once@and for all in Sword Valley. They can now enter@Galahad Fortress where Fiora is through the@fortress' Rear Entrance.
258 258 Shulk and the party manage to find a way into@Galahad Fortress. Shulk has seen a vision of Fiora@inside the fortress. Now they just have to find her.
259 259 1@
260
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260 Shulk and the party manage to find a way into@Galahad Fortress. Shulk has seen a vision of Fiora@inside the fortress. Now they just have to find her.
261
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261 The party discover the Ether Blast Furnace's Main@Control Room in Galahad Fortress. They have the@chance to stop the Mechon production by shutting@down the turbine and stopping the pistons.
262
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262 The party stop the operations of the Ether Blast@Furnace's Main Control Room. A door leading@deeper into Galahad Fortress opens. They@continue their search for Fiora.
263
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263 After reaching the Face Maintenance Bay of@Galahad Fortress, the party must defeat the Guard@Units without harming Face Nemesis - Fiora.
264
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264 1@
265
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265 Egil has been waiting in the deepest recesses of@Galahad Fortress. The party must stand against@Gold Face without allowing Face Nemesis to@come to any harm.
266 266 1@
267
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267 1@
268 268 1@
269
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269 Shulk awakes to find himself in an unfamiliar land.@He sees a column of red light and decides to go@and investigate.
270
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270 Fiora was inside the silver Mechon! She still has@a pulse. Shulk needs to find some clean water@for her.
271 271 1@
272 272 1@
273 273 1@
274 274 1@
275
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275 1@
276 276 Shulk is ecstatic to be reunited with Fiora, but he@is worried about his friends. They must be nearby@so he tries looking for them.
277 277 1@
278
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278 Shulk and Fiora are attacked by Mechon. A light@shines in the sealed Monado. It's time to defeat@the Mechon that want to kill them!
279 279 1@
280 280 Reyn wakes up to find Sharla next to him. Shulk@and the others must be nearby, so Reyn and@Sharla start looking for their missing companions.
281
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281 Reyn and Sharla stumble upon Shulk and Fiora@in danger! They run to help defeat the Offensive@Seeker Unit and the Offensive Security Unit.
282 282 1@
283 283 Reyn and Fiora are delighted to see each other@again. Sure that Dunban, Melia and Riki must@be safe, the four friends set out to look for their@remaining party members.
284 284 1@
285
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285 1@
286 286 1@
287 287 1@
288 288 Dunban, Melia and Riki find themselves together.@They are confident Shulk, Reyn and Sharla must@also be alive so they set out to look for them,@hoping they are still safe.
289 289 1@
290 290 1@
291
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291 No sooner are the friends reunited, than they@encounter some people living in a Hidden Village@who call themselves the Machina. The team are to@go and meet Linada who is waiting in Junks.
292
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292 The party leave the weak Fiora with Linada and go@to speak with Miqol, the chief of Hidden Village@who is waiting in Junks.
293
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293 1@
294 294 1@
295 295 1@
296 296 1@
297 297 The party need to find a Piezoelectric Unit so that@Fiora's body can be repaired. The most likely@place to find one is Digit 5 Beach on the Fallen@Arm.
298 298 Linada received the Piezoelectric Unit. It is going@to take some time to make the modifications, so@the party decide to explore Hidden Village, speak@to the residents and rest for today.
299 299 1@
300 300 1@
301 301 1@
302 302 1@
303 303 1@
304
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304 Agniratha can be reached by ascending Mechonis@Field. The party must head towards Mechonis@Field via Digit 2 Plain on the Fallen Arm and the@Rotating Bulkhead.
305 305 Agniratha can be reached by ascending Mechonis@Field. The party must head towards Mechonis@Field via Digit 2 Plain on the Fallen Arm and the@Rotating Bulkhead.
306 306 1@
307 307 Shulk and the party have reached Mechonis Field.@Agniratha is on the head of the Mechonis so they@must continue ascending Mechonis Field.
308 308 Shulk and the party have reached Mechonis Field.@Agniratha is on the head of the Mechonis so they@must continue ascending Mechonis Field.
309 309 1@
310 310 1@
311 311 1@
312 312 1@
313 313 Shulk and the party have reached Mechonis Field.@Agniratha is on the head of the Mechonis so they@must continue ascending Mechonis Field.
314
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314 At the 1st Zebrai Bulkhead in Mechonis Field, the@team are attacked by a new faced Mechon. There@is no escape now! They must defeat Jade Face.
315
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316 316 1@
317 317 1@
318 318 1@
319 319 1@
320
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320 1@
321 321 A lift at the end of the 2nd Gamalt Bulkhead in@Mechonis Field looks like it will take the party to@the Central Factory from where they will be able to@get to the capital.
322 322 1@
323 323 The team need to leave the Central Factory and@head towards the capital. In the middle of the@factory is the Agniratha Transporter that will take@them to Agniratha.
324
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324 The team have finally arrived at Agniratha. Egil@should be somewhere in the city and they decide@to search for him.
325 325 The team have finally arrived at Agniratha. Egil@should be somewhere in the city and they decide@to search for him.
326
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326 Agniratha is in ruins. Something terrible must have@happened long ago. The team head for the Data@Centre to see if they can find out any more@information.
327 327 1@
328
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328 1@
329 329 Vanea has left to persuade Egil. The team needs@to use the Verification Devices on the four pillars@in Agniratha and make their way to the Meyneth@Shrine where Egil is waiting.
330
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330 Just before the party board the Shrine Transporter@in Agniratha, they are once again attacked by@Gadolt. An encounter with Egil is close at hand but@to get to him, they must defeat Gadolt!
331
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332
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332 At the Shrine Transporter in Agniratha, the team@must protect Meyneth who is trying to break the@curse on Gadolt. The party have to weaken@Gadolt as much as they can!
333 333 1@
334
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334 1@
335
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335 Gadolt has regained full consciousness and bids@farewell to Shulk and the others. The party must@continue their journey to the Meyneth Shrine in@Agniratha.
336 336 1@
337
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337 The party confront Egil at the Meyneth Shrine. Egil@will only be persuaded by force so they must use@all their power to defeat him!
338
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338 Egil is piloting a gold Mechon in the Meyneth@Shrine. Egil will stop at nothing to defeat the party.@They must give their all to defeat Yaldabaoth.
339
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339 1@
340
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340 1@
341
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341 1@
342
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342 The Mechonis has started moving! There is no@other way but to stop Egil who is in the Mechonis@Core. Speak with Miqol and head to the core.
343 343 1@
344
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345 345 1@
346 346 1@
347 347 1@
348
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348 1@
349 349 1@
350 350 1@
351 351 The party has to pass through the Central Factory@and go over the Bridge to Apocrypha to reach the@Mechonis Core. First they must head to the@Apocrypha Generator in the Central Factory.
352 352 The party has to pass through the Central Factory@and go over the Bridge to Apocrypha to reach the@Mechonis Core. First they must head to the@Apocrypha Generator in the Central Factory.
353 353 1@
354
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354 Shulk and the others are ambushed at the@Apocrypha Generator room. They must get to@Egil as quickly as possible and the fastest way is@by defeating the Apocrypha Generator.
355 355 The Mechonis Core is not far now. The party must@use the transporter in the Apocrypha Generator@room to reach the Mechonis Core where Egil is@waiting.
356
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356 Shulk and the others confront Egil in the Mechonis@Core. They can't let Egil do any more damage so@they must make this their final battle!
357
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357 1@
358
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358 Zanza has appeared in the Mechonis Core. Fiora@approaches him to protect Shulk. She must use@the power of Meyneth's Monado to defeat Zanza!
359
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359 1@
360 360 1@
361 361 1@
362
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362 Shulk has managed to hold on to his life, but now@the party has to find a way out of the Mechonis!@They need to escape through the Central Factory@to the Ventilation Conduit.
363 363 1@
364 364 1@
365
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365 Having escaped Mechonis, the party and Junks@are greeted by Dickson, revealed as a traitor and@disciple of Zanza. His Telethia minion now stands@in the party's way. Defeat Sureny Telethia!
366
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366 1@
367
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367 1@
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368 1@
369
155 refs FieldLock0401#5 FieldLock0401#6 maplodlist1101#2 maplodlist1101#3 maplodlist1101#5 mapselist1101#88 poplist0401#121 poplist0401#122 poplist0401#123 poplist0401#124 poplist0401#125 poplist0401#126 poplist0401#127 poplist0401#128 poplist0401#129 poplist0401#130 poplist0401#131 poplist0401#132 poplist0401#133 poplist0401#134 poplist0401#135 poplist0401#136 poplist0401#137 poplist0401#138 poplist0401#139 poplist0401#140 poplist0401#141 poplist0401#142 poplist0401#143 poplist1001#14 poplist1001#39 poplist1001#40 poplist1001#41 poplist1001#42 poplist1001#50 poplist1001#63 poplist1001#64 poplist1001#65 poplist1001#78 poplist1001#87 poplist1001#211 poplist1001#228 poplist1001#229 poplist1001#230 poplist1001#231 poplist1001#239 poplist1001#246 poplist1001#248 poplist1001#252 poplist1001#275 poplist1101#2 poplist1101#3 poplist1101#4 poplist1101#5 poplist1101#6 poplist1101#7 poplist1101#8 poplist1101#9 poplist1101#10 poplist1101#11 poplist1101#12 poplist1101#13 poplist1101#14 poplist1101#15 poplist1101#16 poplist1101#17 poplist1101#18 poplist1101#19 poplist1101#20 poplist1101#21 poplist1101#22 poplist1101#23 poplist1101#24 poplist1101#25 poplist1101#26 poplist1101#27 poplist1101#28 poplist1101#29 poplist1101#30 poplist1101#31 poplist1101#32 poplist1101#33 poplist1101#34 poplist1101#35 poplist1101#36 poplist1101#37 poplist1101#38 poplist1101#39 poplist1101#40 poplist1101#41 poplist1101#42 poplist1101#43 poplist1101#44 poplist1101#45 poplist1101#46 poplist1101#47 poplist1101#48 poplist1101#49 poplist1101#50 poplist1101#51 poplist1101#52 poplist1101#53 poplist1101#54 poplist1101#55 poplist1101#56 poplist1101#57 poplist1101#58 poplist1101#59 poplist1101#60 poplist1101#61 poplist1101#62 poplist1101#63 poplist1101#64 poplist1101#65 poplist1101#66 poplist1101#67 poplist1101#68 poplist1101#69 poplist1101#70 poplist1101#71 poplist1101#72 poplist1101#73 poplist1101#74 poplist1101#75 poplist1101#76 poplist1101#77 poplist1101#78 poplist1101#79 poplist1101#80 poplist1101#81 poplist1101#82 poplist1101#83 poplist1101#84 poplist1101#85 poplist1101#86 poplist1101#87 poplist1101#88 poplist1101#89 poplist1101#90 poplist1101#91 poplist1101#92 poplist1101#93 poplist1101#94 poplist1101#95 poplist1101#96 poplist1101#97 poplist1101#98 poplist1101#99 poplist1101#100 poplist1101#101 poplist1101#102 poplist1101#103 poplist1101#104 poplist1101#105 poplist1101#106
369 Junks is docked at Colony 6. Melia notices that@something is wrong with Fiora and decides to@leave the bridge to go after her.
370 370 1@
371
6 refs mapselist0401#11 mapselist0401#12 mapselist0401#13 mapselist0401#14 mapselist0401#15 mapselist0401#16
371 1@
372
2 refs FieldLock0401#7 FieldLock0401#8
372 While Fiora is telling Melia what's on her mind, the@warning siren rings in Colony 6. The two girls must@hurry back to the bridge of Junks.
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374 374 1@
375
10 refs FieldLock0401#2 poplist0401#19 poplist0401#20 poplist0401#21 poplist0401#22 poplist0401#23 poplist0401#24 poplist0401#25 poplist0401#26 poplist0401#27
375 Dickson is trying to invade Colony 6. Shulk still@hasn't woken up but the team must fight on and@destroy the Telethia.
376
13 refs FieldLock0401#3 mapobjlist1101#18 mapobjlist1101#19 mapobjlist1101#20 mapobjlist1101#21 mapobjlist1101#22 mapobjlist1101#23 mapobjlist1101#24 markerlist0701#130 markerlist1001#35 markerlist1001#36 poplist0401#17 poplist0901#4
376 Shulk regains consciousness during the battle for@Colony 6. He joins the fight and must destroy the@Sureny Telethia.
377
9 refs FieldLock0401#4 poplist0401#18 poplist0401#21 poplist0401#22 poplist0401#23 poplist0401#24 poplist0401#25 poplist0401#26 poplist0401#27
377 Colony 6 is suffering a massive assault from the@Telethia. Alvis stands in the way of Shulk and the@party. The team must stand up to him and defeat@the Sani Telethia.
378 378 1@
379
4 refs autotalklist0401#35 autotalklist0401#38 autotalklist0401#41 autotalklist0401#43
379 1@
380
78 refs autotalklist0401#33 autotalklist0401#34 autotalklist0401#36 autotalklist0401#37 autotalklist0401#42 autotalklist0401#44 mapselist0401#11 mapselist0401#12 mapselist0401#13 mapselist0401#14 mapselist0401#15 mapselist0401#16 markerlist0401#127 poplist0901#5 poplist0901#6 poplist0901#7 poplist0901#8 poplist0901#10 poplist0901#11 poplist0901#12 poplist2101#4 poplist2101#5 poplist2101#6 poplist2101#7 poplist2101#8 poplist2101#9 poplist2101#10 poplist2101#11 poplist2101#12 poplist2101#13 poplist2101#14 poplist2101#15 poplist2101#16 poplist2101#17 poplist2101#18 poplist2101#19 poplist2101#20 poplist2101#21 poplist2101#22 poplist2101#23 poplist2101#24 poplist2101#25 poplist2101#26 poplist2101#27 poplist2101#28 poplist2101#29 poplist2101#30 poplist2101#31 poplist2101#32 poplist2101#33 poplist2101#34 poplist2101#35 poplist2101#36 poplist2101#37 poplist2101#38 poplist2101#39 poplist2101#40 poplist2101#41 poplist2101#42 poplist2101#43 poplist2101#44 poplist2101#45 poplist2101#46 poplist2101#47 poplist2101#48 poplist2101#49 poplist2101#50 poplist2101#51 poplist2101#52 poplist2101#53 poplist2101#54 poplist2101#55 poplist2101#56 poplist2101#57 poplist2101#58 poplist2101#59 poplist2101#60 poplist2101#61
380 The time has come for the final battle with Zanza!@Speak with Miqol on the bridge of Junks, which is@docked in Colony 6, and ride to the Bionis' Interior.
381
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381 1@
382 382 Dickson and Zanza are on Prison Island, which is@submerged deep within the Bionis' Interior. The@party must make their way through the Bionis'@Interior to head to Prison Island.
383 383 1@
384 384 The party see Lorithia in the Bionis' Interior. Now is@the final battle with Lorithia, one of Zanza's Trinity.@She awaits her challengers in the Bionis' heart.
385
4 refs FieldLock2101#1 poplist2101#1 poplist2101#2 poplist2101#3
385 Within the Bionis' heart in the Bionis' Interior await@Kallian, who has transformed into a Telethia, and@Lorithia. The party have no choice but to destroy@Disciple Lorithia.
386 386 1@
387
1 refs mapselist2101#33
387 Within the Bionis' heart in the Bionis' Interior,@Dickson beckons Shulk to enter the black fog and@pursue him.
388 388 Upon emerging from the black fog, the party find@themselves on Prison Island within the Bionis'@Interior. Dickson and Zanza await them up ahead.@The group must make their way to Prison Terrace.
389
3 refs poplist1202#12 poplist1202#14 poplist1202#15
389 Monsters stand in the party's way in the Arena on@Prison Island. The only way forward is through@them. The party must take on the Obarts and@continue their pursuit of Dickson.
390 390 Shulk and the others have reached the Corridor of@Silence on Prison Island. They must release the@seal to continue their journey and proceed to the@final battle on Prison Terrace.
391 391 1@
392 392 1@
393
1 refs FieldLock1202#4
393 There is no going back now. The only way is@forward. The party must enter Prison Terrace@where Dickson awaits.
394
2 refs FieldLock1202#2 poplist1202#1
394 Dickson has mutated into a terrible form. This is@the final battle. Shulk and his friends must take@Dickson on and finish him off!
395
2 refs FieldLock1202#3 poplist1202#2
395 The final battle with Dickson rages on. Shulk and@his friends need to muster all the strength and@courage they have to defeat Dickson!
396
1 refs mapselist1202#14
396 1@
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398
4 refs poplist2201#8 poplist2201#9 poplist2201#10 poplist2201#11
398 Shulk and the others find themselves in a strange@space. Zanza is somewhere there too. The party@must move forward to discover the final conclusion@to their journey.
399
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399 It's time to finish it!
400
2 refs poplist2201#1 poplist2201#2
400 It's time to finish it!
401
2 refs poplist2201#3 poplist2201#4
401 It's time to finish it!
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